background and scenery

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ferrari355

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after spending hours looking at screenshots ive noticed that the car graphics have improved by maybe25% but the back grounds are amazing! does any one else agree?if so post pics of them.
 
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ferrari355
after spending hours looking at screenshots ive noticed that the car graphics have improved by maybe25% but the back grounds are amazing! does any one else agree?if so post pics of them.

you're just noticing this?

if you recall, GT3 had amazing looking cars, but they looked out of place, because the tracks looked waaay below the car's quality. for GT4 PD went for balance, the cars actually seem to have less polygons this time around, but the track detail went up dramaticly, so now we have "balance" both the tracks and cars have about the same quality this time around, and the cars really don't look worse at all, the textures are so well placed that if you look at a car from a distance it allmost seems like textures are polygons, this effect of course dissapears once you close in on a car, but this is just for breif moments, even on replays
 
I do agree that GT4's graphics has improved versus GT3's, but if ferrari355 meant that PD improved GT4's graphics over this period of time of the delay, I haven't noticed anything.
Just thought i'd clear that up. In gt3, however, The cars looked really cartoonish (not very realistic) in the car selection menu's, but on the track, they looked amazing. Especially on Special Stage Route 5 and Seattle Curcuit full course, You could really feel the lens flare from the sun and the car's headlights. 👍 Huge improvement over GT2, obviously.

EDIT: 11 minutes too late. :guilty:
 
i agree but im not talking about the cars. im just amazed at how realistic these backrounds are. maybe a year a go i lost intrest because the realese date was pushed back. but maybe a month ago i looked and found hundreds of new screen shots and i almost pooed myself wen i saw some of them
 
Yeah, me too. In another thread in this forum, someone mentions the screenshots and commented on how realistic the graphics where, and I think it was Jedi2016 who said, "the color texture isn't really that good during gameplay. Those shots where made using Gt4's photomode feature."
 
ferrari355
wut i mean was huge scenery improvments from GT3. the car graphics improved a bit from GT3 but the scenery has improved greatly

yeah i think so too ! the tracks are looking GREAT ! i wish my TV was better, it's 27 inches but its from 1989, its starting to run out of juice. lol. but the tracks are of a much better quality than in GT3. the only thing i didnt like was how in the nurbergring the grass seems to be quite blurry and liquidy. otherwise the graphics are so pristine, and the limits of the PS2 are truly being put to use. it's really quite awesome. later-
 
Yeah, the track detail is truly amazing now. And, I agree, the backgrounds, as in the part in the distance that you never get close to, looks incredible now.

One other thing that really impresses me can not be seen in still pictures, the animation. Both the motion of the cars, and Kazunori's much-mentioned "human element", are very impressive. The motion of the driver looks so fluid and natural when steering.
 
Oh god the level of ignorence here is painful. First, those shots aint in game bucko. I've played the latest demo, looks NOTHING like those shots. Nothing (cept those nurb shots, they are close, even if the image quality has been MASSIVLY pumped up on those shots). It's very pretty yes, not doesn't look like that. The tracks do look good though in the ACTUAL game.

It must be said though that the "shot" looking down that sunny track near the ocean looks dump if you ask me, compared to the actual game.

Human element? Odd, I saw none of this "human element" crap when I played. The car movement is superb though.
 
yesterdaylight
yeah i think so too ! the tracks are looking GREAT ! i wish my TV was better, it's 27 inches but its from 1989, its starting to run out of juice. lol. but the tracks are of a much better quality than in GT3. the only thing i didnt like was how in the nurbergring the grass seems to be quite blurry and liquidy. otherwise the graphics are so pristine, and the limits of the PS2 are truly being put to use. it's really quite awesome. later-

Your TV is older than me. :lol: :lol:
 
code_kev
Oh god the level of ignorence here is painful. First, those shots aint in game bucko. I've played the latest demo, looks NOTHING like those shots. Nothing (cept those nurb shots, they are close, even if the image quality has been MASSIVLY pumped up on those shots). It's very pretty yes, not doesn't look like that. The tracks do look good though in the ACTUAL game.

Human element? Odd, I saw none of this "human element" crap when I played.

It's not ignorant. Those are still shots of what the game can do, gameplay or not. And that's more than any other game can stand for.

The human element is the fact that the human models in game are 3D and animated, not sprites set on a loop.
 
The human element is the fact that the human models in game are 3D and animated, not sprites set on a loop.

Oh dear god. You have no idea.

First of, SOME are 3d. Not all.
Secondly, they wave abit when you get near. That's it. The end. No AI. No UBER smartness. And it's the same looped wave. I mean hell, what did you expect?
 
code_kev
Oh dear god. You have no idea.

First of, SOME are 3d. Not all.
Secondly, they wave abit when you get near. That's it. The end. No AI. No UBER smartness. And it's the same looped wave. I mean hell, what did you expect?

Don't be foolish; you have no more idea than i do. Neither of us have played the game yet, as you well know.

And to be factual; crowds wave, people run out of the way [along with photographers] when your car zooms along the track, drivers [especially in convertibles] drive and shift, and pits crews change tires and possibly change oil, add fuel, hold a stop sign in front of your car until they're finished, etc. And all this is done seamlessly.

What i meant by "loop" is 3 frames stuck together in a neverending sequence. Sitting, left hand in air, right hand in air. :lol:
 
Games have done this before. Does this give them the "human element"? No. Each one is a seperate thing designed to do different actions. It's not like they "think", PD just gave em pre set animations.

And umm I've played the latest demo which is just about the final thing.
 
code_kev
Games have done this before. Does this give them the "human element"? No. Each one is a seperate thing designed to do different actions. It's not like they "think", PD just gave em pre set animations.

And umm I've played the latest demo which is just about the final thing.

They do have a human element, because of how life like they are. I think you'll understand when you see it in action. And in high quality i mean.

But according to you, the demo did not have the human element? And doesn't it only have 6 or so cars? How final can that be?

Wow we really can't agree can we. ;)
 
code_kev
Oh god the level of ignorence here is painful. First, those shots aint in game bucko. I've played the latest demo, looks NOTHING like those shots. Nothing (cept those nurb shots, they are close, even if the image quality has been MASSIVLY pumped up on those shots). It's very pretty yes, not doesn't look like that. The tracks do look good though in the ACTUAL game.

It must be said though that the "shot" looking down that sunny track near the ocean looks dump if you ask me, compared to the actual game.

Human element? Odd, I saw none of this "human element" crap when I played. The car movement is superb though.

actually, the graphics look exactly the same as in those screenshots... BUT at a much lower resolution... and intercaled. the "human" element thing is overrated, but the pit crew looks great, and so do the drivers on convertibles.

PD is misleading people with those photo mode renders, because while it IS the actual game engine, the PS2 could never output such high resolution in realtime.
people like us know it's photomode, but most people don't know and think that when they are finally able to buy GT4 it will look just like that... misleading to say the least.
 
I was reading and as far as i know, the tracks are quite well better now, the cars i wouldn´t say THAT much better, but as some had said, now there is a good "balance" between track and car´s graphics.
 
To politely answer Ferrari355's question, I agree with the graphics. To be honest, GT4's backgrounds and scenery about more than 40% better than GT3. I think since this would be the last GT on the PS2 (unless PD has something else planned, of course), they probably said "what the hell? Let's go out with a bang." In so, critics shut up. Haters got pimp-slapped about GT4. GT4 actually looks much better than GT3. That's not to say that GT3 was a disappointment, however. After all, we had no idea what GT4 would be like, so GT3 was hellishly better in graphics to GTs 1 and 2. You may have seen a picture of the New York track where the view was very high in the air, looking down on one of the streets. It looked like the "cardboard people" were there for this big track. And if you want to get technical about the spectators in GT4, you can probably say that the 3D people have no realtime shading or any shadows.

But of course, this is about the scenery and backgrounds, not "cardboard people." And yes, GT4 has the best scenery in the GT series. Costa di Amalfi is so freaking lovely. I even jokes said that if I raced the track, I had a little PGR2 in me. A little PGR2 in the sense of taking some exotic muscle and drift and slide around the track. It's a lovely setting and one of my favorites. Grand Valley kind of went to the old-school looks of GV with the city in the background at the first hairpin, then the lovely view past the bridge and into the tunnel. Hong Kong has a rather colorful setting. But yeah, better scenery. Maybe I see things differently than others, but hats off to PD.
 
That's the good thing about games. Why? Because there's no way you'll ever see New York streets that clean of everything.
 
Hey Ferrari, "search"?

But, nevermind, didn't talk about this some time now, yes? :)

In GT4 PD managed to learn something from Namco (if you didn't know, Namco and SCE are working very closely from the very first days of PlayStation), sharing some knowledges about the using photographs as background in real-time 3D space. First result was seen in october 2003., with premiere of "Prologue Tracks", with Citta di Aria as the best example. Thing have gone even futher with Nurb. End. I agree with John, the graphic has gone about 40% bove the standards of GT3.

However, by tracking the improvements, you could easily notice that GT Concept was the first GT game that managed to equalise the looks of the cars and surroundings. GTP was a step futher, while BMW demo and newest Nurb demo showed significant effort in making the car anf track "one". I'm very sure that graphic showed in both new demos are not showing 100% of final GT4 graphic code.

As for "human" element, we didn't see much from the recent demos. But, from what I can predict, we'll get some really nice touches regarding "humans" in the game: crowd and public (just imagine Nurb public, flares, flags, people on the side of the tracks, etc. Then imagine that 24 hour races will have change of day / night, then imagine flares and lights at night. Same goes for LM, hopefully), pit-crew, checkered-flag-man, track people, security people, your crew coming to congratulate you after each win, people watching unveling a new car, pre-and-post-race short movies with humans, low-paid slaves who are cleaning your car, adding parts, changing oil, changing rims, etc. Guess thare are even more surprises to come. Some premature blondes / brunettes / thai-girls should be welcomed too.

Do not forget the monkey on MT track, monkeys are half-human too. So, it counts.

And do not forget the first-time-in-the-series personalisation of your garage, not much, but it is still counting.

The humans are strong in this game, my young Padawan.
 
Isn't that 'red' car behind the Viper and Saleen S7 actually the 'orange' (it being in shadow) VW W12 that we've seen with these cars in other screenshots such as El Capitan???
 
Now that I think about it, if Ferrari (now banned) wanted to talk about background and scenery in general, that's not bad for a thread idea. But if he wanted to talk about posting nice pictures of GT4, we've been there before and would result in this thread being shackled up and locked. So, I guess this is about scenery.
 
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