Bad News for Cheaters

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whats the 'reverse gear change trick', also i dont consider these little things cheating i mean 200000 when you already have two million doesnt make a differenche except fot the fact you can now turbocharged car you had your eye on and would get anyway, cheating would be all golds in licenses automatically and unlocking all tracks and cars and a 1000 car garage automatically,

just my $.02
 
So, are you guys saying that you can no longer save your game to memory card 2, and then buy it back from that save game, creating a duplicate of the car already in your garage (and obviously paying for it) or are you referring to some other cheat that I am unaware of?
 
Hi there, I searched the forums and didn't find similar questions, so I think this is the thread to ask it in:

My friend is not that good in car tuning. So, I bought and tuned a car for him. Naturally I did this on my own memory card. Then my friend came over, and we tried to "trade" the car. "Trade" is in quotes because in GT4 it simply means he needs to BUY it from me for the price the GT4 makers thought it should be worth.

Now here's the real problem: My friend buys my tuned car, but it shows up in his garage as completely UN-TUNED!. All the work for nothing? Even more peculiar is that the car has not dissapeard from my memory card. Strange, I can sell a car without loosing it? Hmmm.

Anybody has thoughts or links on this?

Thanks in advance,
Rolf
 
Memory Card Trade nuances through GT versions (NA/NTSC):
  • GT1 - you paid full price for car plus all parts fitted. This was often silly because in GT1 all cars of the same model (caveat: otherwise identical prize and purchased cars did not count as the same model) could "share" all parts. In fact, even if you sold the last instance of a model, when you later repurchased it, all parts would still be available for it. Even worse, I believe, parts on a memory-card trade car which you had not previously purchased would be lost if you removed them. So you paid for them, but couldn't keep them (unless, in fact you had already previously paid for them). Permanent modifications (weight reduction and engine polishing and balancing) were not "shared" at all. There was also an extra Cr15000 you needed to pay for "licensing fee" for racing models or race-mod cars.
  • GT2, in my opinion, had it right for a game. Every instance of a car needed its own parts purchased, and when you bought a car via trade, you would pay full price for the car plus all its fitted parts, and get all the fitted parts for that instance only.
  • GT3 had a silly feature that you would pay full price for the car only but get all the fitted parts for free (actually, maybe it included non-fitted parts too???). So you could "cheat" by making a "checkpoint" save of your game, then in the "temporary" game buying a car, buying and fitting all the parts you wanted for it, and then making that a "temporary" save. You could then load your "checkpoint", and buy the car and all the parts for the base cost of the car only, saving perhaps hundreds of thousands of credits. In fact, this "feature" allowed you to get a very good head-start on starting your second game, since you could purchase a highly-modified car for low cost as your "starter" car.
  • GT4. In this latest version I believe the reason memory-card trade cars come bone-stock is purely as an expediency to avoid forcing you to decide whether you wanted to switch cars (and therefore autosave) as part of the purchase. I.e. in order to register all the part modifications for a car bought via trade they would either need to autosave at that point (and do some non-standard garage manipulation) or force you to make the new car your current car (also forcing an autosave, but fitting in more with the available game mechanism which allows modifications to the current car only).

    The fact that the chosen scheme (all trades are made bone-stock) avoids the absurd "feature" of GT3 was probably a bonus.

    However, from a player's point-of-view this most recent scheme is sad for a legitimate reason because all the tuning settings are (of course) lost. I believe even settings for cars with pre-fitted "parts" (e.g. racing prize cars) will have all their settings lost, since I believe the settings value are maintained in memory for only the current car.
 
Rolfje
My friend is not that good in car tuning. So, I bought and tuned a car for him. Naturally I did this on my own memory card. Then my friend came over, and we tried to "trade" the car. "Trade" is in quotes because in GT4 it simply means he needs to BUY it from me for the price the GT4 makers thought it should be worth.

Now here's the real problem: My friend buys my tuned car, but it shows up in his garage as completely UN-TUNED!. All the work for nothing? Even more peculiar is that the car has not dissapeard from my memory card. Strange, I can sell a car without loosing it? Hmmm.
Yes, through all four games "trade" has really meant "make a copy". The car does not disappear from the garage being traded from, nor does the game being traded from receive any of the cash you spend. In fact, the game being traded from is not written to at all during the operation.
 
Do you race?
Mind you, I never had anyone to trade with. Where I played GT2 my brother preferred Crash Team Racing.

I hope you aren't bashing CTR, that game was awesome.
 
McLaren F1GTR
play the game, as all games are, as intended.

Sorry but not all "games" are like that. GTR isn't a "game"!! It is a "sim". You buy the "sim" and get all the cars and tracks immedialty. No need "to play the game" and that is what I am interested in.

GT4 is 👍 👍 👍 . But it is too "gamish (don't know if this word exists)" for my taste.
I'm not and I will never be interested in "playing and unlocking" games :) I want to "sim" not play". But that is my way of looking at "games" :)

So I cheat, to get the cars and tracks I want, to enjoy the "game" as I want to enjoy it. Oops, now i am going to get flamed :ouch:
 
gmartin
I know what you mean, that kind of happened to me in GT3 in which I only had like 2,000,000 credits near the end (until I found out about the money cheat). I try not to cheat in games until I've beaten or close to beaten them.
Same, in GTA:SA I got 100% and then just went nuts, mostly spawning cars and health from performing stunts.
 
Quote:
Originally Posted by Hyde

i dunno if u really need to cheat

B-Spec mode + a Mine's R34 GTR can yield me 40 million every 15 minutes

Quote posted by IntegraFan
Huh?????

-----------------------------------------------------------------------------------------------

Hyde is running the one of the Asian versions of the game which has the credits in Japanese Yen.
 
Credits in Yen? I thought the whole point of "Credits" in stead of real currency was to avoid these conversions in the gamingworld, not to mention clear seperation of real money.

Now we can never compare prices between the asian, US and European versions. Boo!
 
In every version since (and including) GT1 you simply multiply by 100 to go to Asian/Japanese, or divide by 100 to come the other way.
 
kikie
Sorry but not all "games" are like that. GTR isn't a "game"!! It is a "sim".

It may be a realistic representation of car driving. It may model the physics more accurately than anything else available. It may be a sim. BUT IS STILL A GAME!! May I ask you, if its not a game, why it has an Arcade mode in it?? Why would there be anything for progress - a true sim would have everything unlocked from the start, as you say - where's the fun in that?? Discovering things for yourself is half the fun.

Cheat all you like - I have done only after completing the game. Because some cheats allow you to experiment and go further... but no point unless you really hit a brick wall before 100%. GT2: I used an Xplorer to hack it apart after I completed it. TVR Cerbera LM with the Speed 12 engine :sly: so quick. Not to mention the rare CLK-DTM car hidden in GT4, and the US-version of the Toyota GT-One (had Exxon instead of Esso on them). I do wonder if I'll ever get to do the same with GT4...

Last words: its still a game. You can never elude that fact.
 
i cheated on GT3, and it lost its shine. i havent cheated once in Gt4, and ive just reached 24%. feels great :)
 
GTR does have everything unlocked from the start doesn't it? There is nothing to earn as far as I know.

As for whether it's a game or a sim, it depends how many driver aids you have on and whether you own a decent steering wheel or not. ;)
 
RenesisEvo
May I ask you, if its not a game, why it has an Arcade mode in it?? Why would there be anything for progress - a true sim would have everything unlocked from the start, as you say - where's the fun in that??

I almost became a race driver in real live (coudn't find enough money ==> sponsors) :indiff:

So, these "games" are kind of substitute for the real thing that I missed. I like to drive around, improve my driving skills (still have to improve a lot, never had the change to learn it on a real track( besides the few times I have been tested by real race driver ==> (Zolder and the Ring) ). I like to use the setup stuff and try to "simulate" the real thing. That is why I am not interested in unlocking games. I don't see GTR as a game (personal opinion).

Why is there still a arcade mode?? Well, I think for marketing reasons, that is all. Otherwise they'll lose a lot of customers.

By the way, I am not a good "sim" race driver. I am still 2 to 3 seconds slower than some of my friends. Try to use the speed 7 from BRD.... wow
 
G-R-E-E-D :D

You have just brought back a year old thread to post a comment that is of no value to anyone, quoting something writen in December 2004.

I'm sorry but this serves no purpose at all.

Please do not do this again.

Resurecting a thread to add a comment of value or interest is not a problem, however resurecting a thread for no good reason is ground for a warning.

Thanks

Scaff
 
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