Jawehawk
Premium
- 4,652
- Denmark
- Yohansen_92
They don't.....
.....but please do carry on being triggered.
Oh no, a video game that attempts to attract the widest audience it can by not being 100% accurate. The horror.
Oh and BF1 isn't just trench warfare either, so I have no idea how that sprung up. A good number of the maps are not even close to being trench warfare.
I didn't say BF1 was trench warfare. My impression is that a lot of people think WW1 was almost exclusively trench warfare, and that as such, you cannot make a fun and dynamic game featuring it while also being authentic. This simply isn't true. That was what I meant. I also never said they had to be 100% accurate. Personally, I question the reasoning behind using a historical period if you're going to throw all authenticity out the window anyway. However, I'm open to the fact that others might like a game that plays like a modern war but with skins that represent WW1 or 2, which is what BF1 and 5 does. All I ask is that if you do disregard all authenticity, which DICE is doing, then at least don't pretend otherwise.
As for female soldiers in WW2, they made up much less than 1% of the combined allied and axis forces that were available for frontline service. The Soviet Union were the only ones to employ females in active frontline units, and even then, it was usually either as auxiliary forces or as specialized units. When female soldiers are included to represent the actual reality, I'm all for it. But when you completely disregard reality and make them an ordinary sight just to better fit in with todays obnoxious political correctness BS, then yeah, it annoys me. I study history. I love history. So it annoys me when people change history to better fit the current political climate. It might be worth noting that, judging from the info currently available, the places where female soldiers were actually present, such as the Soviet Union, or female partisans in Yugoslavia and Poland, will not feature in the game at launch. As such, there is no historical justification for any female soldiers in the game at release.
Then again, judging by the ridicules attire, there aren't any soldiers in the game to begin with.
Looks like most innovative Battlefield since Vietnam.
- WW2 multiplayer (France, Norway, Rotterdam, North African Desert at launch)
- Coop + Singleplayer
- Own Company of soldiers/vehicles
- No Premium Pass
- Fortifications in multiplayer (Vehicles and locations that you can build in a map, like foxholes, sandbags etc.)
- Every class can build basic ****, support is the builder class (only class that can build offensive ****)
- Attrition and Physical Interactions only. You no longer fully regen (stages), Everything you do in the game now requires an actual interaction. If you want to heal, you gotta walk up, press F and let your soldier pick it up.
- Ledge grab requires a key-press. No auto-spotting. No more 3D icons.
- Much less ammo for new spawns. (Attrition)
- Requires way more squad play, due to attrition (run out of HP/Ammo very easily)
- Revive in BF5 is not instant anymore, there's an animation now (low profile and can be cancelled at any time)
- Ragdoll are server-side and you can drag the persons' head, leg, w/e and revive them in cover.
- Any class can now revive your own squad (buddy-revive is WAY longer and doesn't revive to full HP)
- Being "dead" lets you look around 360 degrees and call for help (sticking hand out)
- Gunplay is COMPLETELY changed:
- No visual recoil, unique recoil for each gun that is learnable and counter-actable
- If your hand is on the trigger and you're facing forward you can ALWAYS shoot it. (one-handed vault over something, for example)
- BULLET PENETRATION!
- Movement completely overhauled. You can now dive left, back, right, etc. and you can stay on the ground and move + shoot (think Arma or Rainbow Six)
- No Dolphin dive (you can't shoot for a "long time" after diving)
- Crouch Sprint is IN
- 3rd person interacts with the environment (reeds will be knocked down, etc.)
- Throw back grenades (even catch them mid-flight and also shoot them to explode them earlier)
- You can tow things with vehicles (stationary AA-Guns, no longer stationary. And can also be used while driving)
- You can tow a field cannon with a tiger tank
- Destruction:
- Revamped and way more drawn out. Shell inside the building = doors and windows explode OUTWARDS
- If a tank drives through a building, the walls will crack and bend based on the tank, it won't just go through all the stages at once like in BF1
- Squads:
- HEAVILY focused on teamplay/squadplay
- New squad spawn system
- Squad deploy screen (before tactical map deploy screen) you get a nice fullscreen 3rd-person preview of what that squad mate is doing, so you can make better decisions on when to spawn on them
- Spawning on squad is quicker than tactical map screen
- If you're the last squad member you get a notification, so you can hide to get your squad revived faster
- Rewards for squad play are squad call ins, like squad-based point streak rewards, but ONLY squad lead can use those
- Example: Rockets, Supply Drops, Smoke Barrages, Heavy Weapon pickup (NOT HERO pickups), Squad-Only vehicles. (Flamethrower tank, Tiger tank)
- No behemoths or Hero classes
- Large explosions can knock you over
- 4 Classes will return!
- Create a soldier (then add them to your company, gender customization, etc.)
- HIGHLY customizable class archetypes, with skill-tree type system.
- Each archetype can specialize in something. For example assault: Anti-Infantry or Anti-Tank.
- You can get Exotic archetypes, like the Paratrooper Recon, who is short-range, stealthy who uses a silenced weapon and silent gadgets. (Also perks)
- You can change and add specialization trees, which are something like perks
- Similar system for guns.
- Each gun will have 5-7 elements, that are customizable that do NOT effect visual stuff. ONLY the specializations affect the stats
- Tank/Vehicles have the same system
- There are asymmetrical vehicle choices. For example Russians have weak tanks, but more. While the german team they're fighting against have stronger tanks, but less of them.
- New 64-Player mode "Grand Operations"
- Takes place over 4 fictional days. Each day is one full map and you always advance to the next day.
- Different objective PER DAY. First day you might attack from an airborne position, trying to pick up explosives to destroy artillery. Second day you might breakthrough like from BF1, sac and capture flags.
- Depending on how well you did the previous day, impacts the next day. If you only take out 1 artillery gun, there might be less respawns or less vehicles.
- Day 4 only has a potential to be played. 'Final Stand' game mode. You spawn in with 1 life, with significantly reduced resources (like 1 magazine), you gotta fight to the last man standing to win.
- The Grand Operations are super modular and EA can change stuff from day to day, like one day everyone spawns with 50% ammo, the next (real life) day, there's no tanks, etc.(edited)
- All the logic in the game can be controlled server-side. No need for big-patches, more hotfixes
- All new content will be free
- New progression arcs are called "Tides of War" with quest lines and unique cosmetics etc.
- Confirmed gamemodes: "Grand Operation", TDM, Conquest, Domination
- Takedown Animations
- Transport vehicles are live on the map
- Combat vehicles spawn from Tactical Maps
Dolphin diving certainly still looks like a thing in the trailer, and with a heavy MG42 no less. Not only that, but as you say yourself, the abysmal move around while prone and still shooting with pin point accuracy that we've seen in games like Rainbow Six Siege is also in the game. While I applaud them for focusing on enhancing teamwork, the results will likely be the same as what we've seen earlier. No one working like a team. Outside of organized matches, people just don't do teamwork. In terms of genuine new gameplay, the only thing that really pops up as new and exciting is the Grand Operations mode, which I'll concede sounds really cool. The rest is just small changes to the existing formula and the continued evolving of the already excellent destruction engine. None of the features appear inspired by the setting, which brings me back to my original criticism of the game. Why WW2? If you do not plan to actually do anything with the setting, then why use it? if the one and only thing to remind you that you're playing a WW2 game is the skins of vehicles and guns, then what was even the point of going with the setting. It is, in my opinion, a massive waste of the source material.