Keef
Premium
- 25,185
- Dayton, OH
- GTP_KeefRacer
- GTP Keef
Wouldn't it be sweet if some future Gran Turismo game incorporated...paint deterioration? In real life it's usually the very old and/or inexpensive cars that don't get taken care of. People with little time or little income aren't as likely to spend the time and money using or buying good paint care products, so its those cheap cars that end up looking like hell. Your typical Ferrari owner keeps his nice and pretty for decades, however.
So, I propose GT incorporate a system that uses time and usage to calculate paint deterioration on cars equally across the board. But what would make it a little more realistic would be to offer a lifetime car detailing "package" right when you purchase the car. Instead of washing your car once in a while, after every single race you get an automatic fancy-pants detail jobby. You'd never have to wash the car again, and it would always look great, but obviously that would cost a lot more than a beginner in his faded-out 240SX is willing to pay. So at the beginning of the game most people would forgo that option instead opting for tuning parts and whatnot. But as the game progresses, you make more money, and have access to higher-end cars you'd be more likely to spring for that detail job. That would leave most people with their early-on, cheap cars looking like crap after 5 or so in-game years, and all their high-end cars, which get detailed regularly, looking shiny as a whistle for the rest of their in-game lives.
This could have an impact on everything from resale price to aerodynamic efficiency. You could even have the tuning option of repainting a car with any car color available in the game--and a custom palette, of course--which would satisfy the guy who wants to bring his now-pink 240 back to its original strawberry luster.
I think the math part of this thing would be easy to implement, but deciding how to model realistic paint fade might take some work, and a few more complicated algorithms.
Lately I've been interested in paint detailing, but it seems like it's just gone too far this time...
So, I propose GT incorporate a system that uses time and usage to calculate paint deterioration on cars equally across the board. But what would make it a little more realistic would be to offer a lifetime car detailing "package" right when you purchase the car. Instead of washing your car once in a while, after every single race you get an automatic fancy-pants detail jobby. You'd never have to wash the car again, and it would always look great, but obviously that would cost a lot more than a beginner in his faded-out 240SX is willing to pay. So at the beginning of the game most people would forgo that option instead opting for tuning parts and whatnot. But as the game progresses, you make more money, and have access to higher-end cars you'd be more likely to spring for that detail job. That would leave most people with their early-on, cheap cars looking like crap after 5 or so in-game years, and all their high-end cars, which get detailed regularly, looking shiny as a whistle for the rest of their in-game lives.
This could have an impact on everything from resale price to aerodynamic efficiency. You could even have the tuning option of repainting a car with any car color available in the game--and a custom palette, of course--which would satisfy the guy who wants to bring his now-pink 240 back to its original strawberry luster.
I think the math part of this thing would be easy to implement, but deciding how to model realistic paint fade might take some work, and a few more complicated algorithms.
Lately I've been interested in paint detailing, but it seems like it's just gone too far this time...