...Finally!
Welcome to to my
September October November December update! It's only the thick end of 3 months late and comes in just over a year since I first signed up and started this thread.
If I think back, I'm not entirely sure where the year's gone. As I'm sure many of you here will agree, GT Sport has taken up a lot of that time (perhaps too much?) and whilst I can't boast the number of shared liveries and followers of some of my peers, I'm satisfied with the quality of the work I've shared, and like to think I've had a small contribution to the 'art' with my Carbon Fibre pattern which still grows in popularity.
I've been 'penning' this post in my head since I first started work on my latest livery. I'd planned to keep it short and sweet, but with nearly 3 months worth of thoughts, observations and insights into my 'process', I've somewhat poured the contents of my head into the keyboard. This post also serves as a way of closing the book on one project, clearing my mind and freeing up some space for the next, so apologies for the length of it.
If this introduction doesn't come across with the usual upbeat tone its that this latest livery has been a bit of a pain in the ass, a true test of patience and I often found myself un-motivated work on it. As I'd alluded to in earlier posts, this project had me questioning if I'd pushed too far, had the quest for perfection turned what is normally a 'fun challenge' into a 'work-like chore', was I doing this because I wanted to or was I doing this because I had to?
- - - - -
Nissan Skyline GT-R V-spec II Nür (R34) '02 - #1 Nissan ALTIA '99
Status:
Uploaded | Availability:
Public | Tags:
"ecr" "altia" "r34" | Version(s):
(ver 1.02) | Link:
Download Here
Work on this livery started in September, shortly after sharing the Nissan Prince Chiba R34. As I said at the time, the NPC R34 had been a relatively easy project (as I'd already made many of the decals for the earlier R33) and it had been a pleasure to finish a replica in under two weeks. Around the same time, the latest addition to my model car collection arrived through the post; Ignition Model's 1:43 scale model of the 1999 Super Taikyu 'Nissan ALTIA' GT-R.
Whilst I wasn't as big a fan of it compared to the Falken-backed Super Taikyu machines, the ALTIA car has a great livery, satisfying my love of the 80-90's style of Japanese racing cars and the model, which I picked up at a bargain price on eBay, pairs nicely with the NPC R34 that I already have.
It wasn't until I had the model in-hand that I started to look at it from a livery making perspective. What initially intrigued me was that Ignition Model (much like EBBRO and KYOSHO before them) had decided to render the vehicle in it's 'Launch' specification wearing entirely stock bodywork (sans the smaller aftermarket door mirrors). I find that odd, as the car only appeared in this guise briefly before it was fitted with the aftermarket ALTIA front bumper and high level rear wing which it wore until the end of it's Japanese career (and continued to wear during it's stint in the US). What's even more odd (and that I was soon to find out) is that reference material for the car in this configuration is next to non-existent! The flip-side (and what convinced me to have a go), is that the stock bodywork makes it possible to replicate more accurately in GT Sport.
Since working on the NPC R33 I've started working with a livery checklist. I open TextEdit (Notepad for you Windows folk) and list all the car's decals, working front to back, top to bottom, grouping them by area: Bonnet, Front, Side, Rear, Roof, Mirrors and Spoiler. Not only does this help to make sure you don't miss anything (surprisingly easy to do on more complex designs) it also allows you to track progress.
After I've listed everything, I use a bullet point system to identify them; 'Decals I have', 'Decals I recognise' and 'Decals I need to identify'. At first the list has a few gaps and question marks but as I complete my research the list slowly fills out and by construction time it's 'usually' complete.
Researching this livery was what nearly stopped the project in it's tracks. After weeks of trawling the internet I only ever found three images of the car in the configuration I was replicating as the livery was changed about a bit when the car was fitted with it's aftermarket aero so most of the (later) photos I found didn't help all that much. The first of those images came from Ignition Model's initial preview of the model and whilst grainy and badly shadowed showed most of the front 3/4. The second, a (luckily medium-high res) shot of the side came from the 'Nissan GT-R Supercar Born to Race' book and the third (a rear/side view) from the cover of the the Desmond Regamaster wheels catalogue which I found by accident when trying to find a high res image of the Desmond logo for this livery.
Whilst the livery looks simple (heck its a red car with a few white stickers what are you complaining about?!), there are in fact 30 different sponsor logos and in usual 90's Japanese race car fashion most of them are from totally obscure companies that are either long gone, have a totally new corporate identity with no reference to their older branding. But thanks to sheer determination, some creative Google searches, lots of use of the Wayback Machine (got to love that early 00's internet!) and even going through my old HyperREV books, by the time I'd finished the livery I'd identified all but two, Gazelle and Nagata.
Identifying companies is one thing, but finding suitable copies of the logo is another. Like many of the Super Taikyu cars I've tackled, some of the logos were only ever used on this car, hybrids of different parts of a company's branding, or limited in use at the time and therefore hard to get clear images of. There's also the age-old period-correct issues, with many of the brands changing their logos around the same time again making it hard to find the right logos.
What also didn't help is that the majority of the team's smaller sponsors were 'behind the scenes' suppliers to the the automotive industry (such as the company that makes plastic bumpers for Nissan) who don't really have an internet presence.
Don't get me wrong, I relish the research stage, call it thrill of the chase or even some neo-futuristic hunter-gatherer instinct, but I genuinely find satisfaction in finding this sort of information from the bowels of the internet. However this one was tough, many of the resulting images were not great and with so many logos to complete, I knew decal making was going to be hard.
All in all, research and 'initial' decal making took the best part of a month.
With the decals made, construction was fairly easy. I always start with the number boards as these serve as a great tool to help scale the rest of the decals. Once I've determined the correct size and position I create a 'scaled' version of the number board (using the scaling technique that I've shared before), meaning I can keep the scale of the boards correct across the livery. Once the boards are down, the larger decals can be placed and the livery starts to take shape.
It's then that I start to add all the little details. Whilst you'd be hard pressed to tell, the whole car is in fact painted K1 Aluminium Metallic and masked off so I could replicate the metallic NKPro. decals on the sides. There's also a number of 'curved' decals that I made to combat the stretch and skew that results from the way the game projects over certain surfaces. The side number boards, Nissan, Dainippon Ink & Chemicals and VESTEC decals took days of work to map correctly to the surface.
The VESTEC decal took more like a week of trial and error to get right and whilst still not 100% perfect it as close as I can get. The decal is applied over a complex multi-curved surface and had to be distorted from a number of angles to get a realistic appearance. Thank god for the newly introduced 'Replace Decal' option which made substituting different versions of the decal much easier!
There are even some details that look like mistakes, but are in fact intentional, such as the 'blocks' around the BP decals being a different shade of green and the Tu-Ka and Giken logos being a darker shade of grey.
I even went as far as to recreate the small scrutineering sticker seen on the front wing (fender). I was unable to identify which track had issued the original small green and white sticker, so I decided to add a little easter egg and make my own 'GT Sport Technical Inspection' version instead.
Whilst most people won't appreciate (or even care about) the amount of time and effort it all takes, I'd like to think it's that sort of attention to detail that sets my liveries apart from the rest.
Unfortunately the livery isn't without its compromises, the first is the wheels. The real car ran on ALTIA N1-EX's (and occasionally white Desmond Regamasters), a fairly unique looking wheel, perhaps best described as a more angular stock BCNR33 rim. The Work XSA-04C's are close but it would have been nice to change the chrome finish to a more muted silver.
As a rule I normally try to avoid placing decals under badges, but that was going to be unavoidable on this one with the Nissan and V-spec II Nür badging fouling the NISSALCO and ADVAN decals. I'd considered moving them, but as there's so few decals on the rear it would have totally changed the look.
The final 'rule-breaker' was the addition of the sun strip. Again unless the car features a Gran Turismo banner in real life I normally leave the top of the windscreen bare. I agonised over this for a day or so, but in the end felt that adding the banner made the livery feel more complete.
The final part of the livery was a spur of the moment addition, a matching suit. Having found a couple of shots of the drivers in their suits I made the additional decals needed to make my own version. The limits of the Suit Editor mean that the resulting design is not an accurate replica. Unable to place decals on the lower sleeves or get the chest design as large as I'd like means this is more of a 'tribute' livery, but its a nice touch and was a bit of fun towards the end of the project.
I'd hoped to get the livery out with a single release. I hate releasing a livery, spotting a flaw and having to re-share so I did a lot of Scapes before hitting share. This was helpful as it highlighted that the red I'd initially chosen was far too dark (I often get this issue and blame playing in HDR). I also spotted a few spacing and scaling issues that weren't so apparent in the editor.
Sadly even after that initial bug fixing I still managed to spot more issues hence the 1.02 release. It's a massive shame that you can't update an existing livery without having to delete and re-share. Touch wood, this will be the final version for a while.
After a lot of work I can confidently say that this is my most accurate livery to date and whilst initial numbers show a lack of interest from the public, my hope is to get some personal use out of it in Online Lobbies. Though I'm yet to make anything public, I do have a few ideas for a 'Historic' Super Taikyu league/lobby which this would slot nicely into.
What's next, well I don't know. I shared a couple of unreleased R33 street liveries, updated my personal helmet design and made a couple of tweaks to the '91 Falken R32, but aside form that, I'm out of ideas. With non of the proposed DLC floating my boat I might take a break from liveries and spend a bit more time racing as I've totally abandoned that side of the game of late.
Once again I appreciate the support, and if you've read this in entirety, thank you!