Blur Effekt and Speedfeeling

  • Thread starter DonZonda
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Our eyes make the effect of BLUR not game.. So not it would not be brilliant..
my 2 cents :-P
 
Yea so when our eyes making that effect of blur , its normal for us to see blur and realistic so then must for the driver´s eyes in GT5P that effect also appear when it will be realistic :yuck: And for me it feels unrealstic when things pass my way that sharp and clear like in the game , in the reality they blur for my eyes so i want to see that also in the game :)
 
Then get use to it.. unless PD makes game at 120 FPS fast. We really do not need it, just like PC sim racing games stay away from it, and they have realism though the roof!

If PD decided to create the effect. I bet there would be so much HATE MAIL toward it.
 
Doesn't matter if PD make it 120fps, our eyes can't see that anyway.
 
There are people that can see that fast ;)

But 120, or 100 FPS would bring that line of being really fast. But yeah a 3 monitor (TV) setup would do the same trick.
Or PS EYE compatible head movement ;)
Or 3D!!!
 
No its not a curse on them... It wont bother at all, its just they will catch something really fast. Average Joe . about 60 fps, and even playing a game a 60FPS and game drops a bit, everyone notices it, but it wont bother you. But that's off topic lol.
 
It must be a curse on them.
Actually, that's true. People who have lost vision in one eye have their other one compensate by acting a bit like a bird's, and it twitches very fast to give a hint of parallax imaging to help judge the depth of view. Their sense of sight is very acute as well. However, this is a problem for TV, computer monitor and especially movie watching, as the flicker is more than a little annoying. It causes bad headaches and motion sickness to some of them, so if they gamed, they sometimes have to give it up. Only recently has display technology enabled refresh rates which suit these people.

For them, the world blurs very little. But for the rest of us, believe it or not, the image smears as it speeds past. ;)

Then get use to it.. unless PD makes game at 120 FPS fast. We really do not need it, just like PC sim racing games stay away from it, and they have realism though the roof!
Maybe that's why most PC racing sims look lame.
 
No its not a curse on them... It wont bother at all, its just they will catch something really fast. Average Joe . about 60 fps, and even playing a game a 60FPS and game drops a bit, everyone notices it, but it wont bother you. But that's off topic lol.


If they could tell 120fps then TV and monitors would be constanstanly flickering, like a old flick book, it wouldn't be fun at all and as mentioned above would cause headaches and other issues.

It's not some wonderful trick to show of to friends.
 
If they could tell 120fps then TV and monitors would be constanstanly flickering, like a old flick book, it wouldn't be fun at all and as mentioned above would cause headaches and other issues.

It's not some wonderful trick to show of to friends.
I think you are confusing Hz with fps.

Hz = refresh rate, the number of times the display is illuminated = image stability(strobe effect and headaches)
fps = frame rate, the number of times the image is updated = smoothness of movement(life like feel)

You need at least a 1Hz to display 1frame, so a 240fps game need a display capable of 240Hz.

LCD technology not show any visual difference between image stability(Hz), all modes are crystal clear. Tube tvs show BIG differences between lower and higher Hz modes.


Maybe that's why most PC racing sims look lame.
GT5 Prologue running at 240 FPS
You can see the shocking difference of this high frame rate Gran Turismo immediately when you see the screen. It is as though you are following a real world event happening right in front of your face with your own eyes. Any and all flickering in the movement of the vehicle, in the smoke from the tires, etc. are completely gone, and you are almost tricked into believing you are watching something in real life. The guests at the event were baffled by the quality of the image, and stared in amazement at the screen.
 
I think you are confusing Hz with fps.

Hz = refresh rate, the number of times the display is illuminated = image stability(strobe effect and headaches)
fps = frame rate, the number of times the image is updated = smoothness of movement(life like feel)

You need at least a 1Hz to display 1frame, so a 240fps game need a display capable of 240Hz.

No I am not confusing them, when I said 'tell 120fps' I was taking NoxNoctis Umbra's example of people who can see that frame rate, when I was talking about flickering I was talking about TV refresh rates (in Hz's) if say 100fps was noticable slower than 120fps to a person (in a game), then TV's and monitors would make them insane as they would see the flickering as most refresh rates are slower than 100hz.


In other words the TV's refresh rates would bother them long before they complain about the frame rate drop (below 120)
 
No I am not confusing them, when I said 'tell 120fps' I was taking NoxNoctis Umbra's example of people who can see that frame rate, when I was talking about flickering I was talking about TV refresh rates (in Hz's) if say 100fps was noticable slower than 120fps to a person (in a game), then TV's and monitors would make them insane as they would see the flickering as most refresh rates are slower than 100hz.


In other words the TV's refresh rates would bother them long before they complain about the frame rate drop (below 120)
Ahh ok, sorry then.
 
It would make no sense at all as GT has always been about clarity. Putting the blurr effect in the game would be very cheap like playing Need For Speed......hence the name so there is every reason to have the blurr effect in that game.

I just dont think that it would be a a great addition to a game that has won so many plaudits from GT and non GT fans who have become loyal members.
 

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