There are people that can see that fast![]()
Actually, that's true. People who have lost vision in one eye have their other one compensate by acting a bit like a bird's, and it twitches very fast to give a hint of parallax imaging to help judge the depth of view. Their sense of sight is very acute as well. However, this is a problem for TV, computer monitor and especially movie watching, as the flicker is more than a little annoying. It causes bad headaches and motion sickness to some of them, so if they gamed, they sometimes have to give it up. Only recently has display technology enabled refresh rates which suit these people.It must be a curse on them.
Maybe that's why most PC racing sims look lame.Then get use to it.. unless PD makes game at 120 FPS fast. We really do not need it, just like PC sim racing games stay away from it, and they have realism though the roof!
No its not a curse on them... It wont bother at all, its just they will catch something really fast. Average Joe . about 60 fps, and even playing a game a 60FPS and game drops a bit, everyone notices it, but it wont bother you. But that's off topic lol.
I think you are confusing Hz with fps.If they could tell 120fps then TV and monitors would be constanstanly flickering, like a old flick book, it wouldn't be fun at all and as mentioned above would cause headaches and other issues.
It's not some wonderful trick to show of to friends.
Maybe that's why most PC racing sims look lame.
GT5 Prologue running at 240 FPSYou can see the shocking difference of this high frame rate Gran Turismo immediately when you see the screen. It is as though you are following a real world event happening right in front of your face with your own eyes. Any and all flickering in the movement of the vehicle, in the smoke from the tires, etc. are completely gone, and you are almost tricked into believing you are watching something in real life. The guests at the event were baffled by the quality of the image, and stared in amazement at the screen.
I think you are confusing Hz with fps.
Hz = refresh rate, the number of times the display is illuminated = image stability(strobe effect and headaches)
fps = frame rate, the number of times the image is updated = smoothness of movement(life like feel)
You need at least a 1Hz to display 1frame, so a 240fps game need a display capable of 240Hz.
Ahh ok, sorry then.No I am not confusing them, when I said 'tell 120fps' I was taking NoxNoctis Umbra's example of people who can see that frame rate, when I was talking about flickering I was talking about TV refresh rates (in Hz's) if say 100fps was noticable slower than 120fps to a person (in a game), then TV's and monitors would make them insane as they would see the flickering as most refresh rates are slower than 100hz.
In other words the TV's refresh rates would bother them long before they complain about the frame rate drop (below 120)
Totally agree... The sense of speed is spot on.
I also want the replays to be more TV like.