Which is just fine, since there are only about 150 cars in the game (not counting colors).Originally posted by Audiyoda
Good luck, Skyliner, as the Garage can onlt hold 200 cars.
1) Make sure the ride height is equal front and rear. If it is higher in back it will carry more static weight on the rear wheels.
4) Soften the front springs a little.
Yeah, of course you're right RPI. I keep forgetting that corner weighting isn't really modelled in GT3. Maybe next time.Originally posted by RobweenerPI
Raising rear ride height has nothing to do with static weight. It will raise the roll center however which can help pull the rear end around as a last resort. So yes doing that helps but it isn't weight.
Agreed, due to weight distrubution in the FR car.Second keep the front spring rates higher than the rear by a slight [amount].
Maybe it's just that my real world experience comes from mostly FWD cars, but I have a tendency to keep rear camber at -1.0 or less, particularly if there is an understeer problem. As high as -1.5 if there is oversteer to deal with. I agree with going as high as -3.0 in front; there doesn't seem to be too much side effect.From there i'd run about 2.6 to 2.9 front camber and 1.9 to 2.4 rear.
Also based on my real world experience, I don't subscribe to the 'toe out in front' theory. I find it just makes the car twitchy without any real benefit. Also, from an engineering standpoint it works against you because the loaded tire is getting less steering angle per given input. For an understeering car, I'd start with -0.5 toe (out) in the rear, and zero toe up front. This will help the car rotate a bit. If that's not enough, add +0.5 toe (in) at the front and see if that helps..5 toe out in front and 0 rear. [/B]