dragon_girl
(Banned)
- 39
- BC
- dragon_girl1989
I knew that but the TGTT being removed is news to me.Welcome to the world of exclusive licenses. 'Tis also why we can't have Porsche (although I expect you already knew that)
I knew that but the TGTT being removed is news to me.Welcome to the world of exclusive licenses. 'Tis also why we can't have Porsche (although I expect you already knew that)
I knew that but the TGTT being removed is news to me.
I don't see why. You shouldn't be off track anyway.I'm just hoping that's optional, or can be made optional through an update
Would you mind showing me where it says TG and T10 have an exclusivity agreement?Welcome to the world of exclusive licenses. 'Tis also why we can't have Porsche (although I expect you already knew that)
More than likley.I should admit, it was an assumption on my part; considering the large quantities of content TG has started supplying T10 with, the fact that it was mentioned on the previous page, and that TGTT is missing from GT6, it seemed to be a safe bet.
well what if you're on a free run, bored, and want to test out the suspension on sand?I don't see why. You shouldn't be off track anyway.
Hah. On a side note, I'd imagine not placing fictional barriers around the real-world circuits would save a few precious polygons too. It would be nice if PD Would do the same to some of the original circuits too (although most of the original circuit barriers seem to at least have "purpose", in a real-world safety sense) and give Tokyo R246 some damn run-off at the first turn!I think this is a new push by PD to feature genuine tracks unaltered by fictional articles. If another racing game modeled the Ascari circuit they would place barriers in the infield design and probably add grandstands and background decorations to make the place look like a music festival.
I understand the Sarthe Barriers for the chicane course, it's mostly there for gameplay purposes.
As well as show who in the lobby doesn't know about that pedal that slows the car.Heck that'd make Eiger more interesting imo, a place where -
Or at least it'd make drifting there more exciting.
*insert dramatic music*
"Every Corner, Could Be Your Last."
*end music*
https://www.gtplanet.net/gt6-menu-screenshots/gt6-menu-gtauto_pit01/repair bills ??? whatcu talking about willis ? i never knew about this.
Thats news to me. Thanks
Something at least, perhaps make it a greater angle.They need a barrier at The last turn at trail mountain.. In Granturismo1-2 there was a huge grass mound there that would make you lose control.
Something at least, perhaps make it a greater angle.
You are welcome.Thats news to me. Thanks
They need a barrier at The last turn at trail mountain.. In Granturismo1-2 there was a huge grass mound there that would make you lose control.
It is silly, entirely pointless, and hurts everyone involved.
Then don't drive over the grass mound...
Though I personally enjoy the grass mound there... I'll intentionally aim for it because I find it fun to go flying and then attempt to regain control once I land.
Apparently the bottom of the R35 has something written on it.I would do this a lot, see which car gives the best effect!
Yep, "thank you for finding this" or something like that.Apparently the bottom of the R35 has something written on it.
If invisible walls too close to the track (Top Gear, Toscana, etc...) are really annoying, the teleportation is the silliest and most annoying thing ever! If we can't disable it ->->->Some of you are forgetting about the "off track too long - reset to the track" feature we have seen on tracks like Willow Springs.
Apparently the bottom of the R35 has something written on it.