Sorry for getting the races up late today. Slept late, again. I'm starting to run out of ideas for races haha. Took me a while last night to come up with some for next Tuesday - trying to maintain that full week of races.
Also, a quick question if it's okay - do you prefer fully detailed weather slots (e.g if there are 4 weather slots for a specific race, have them all filled with specific weather options) or for the first one to be detailed, and the rest to be random?
I do random for endurances to give them more replay value, but I don't know if maybe folks would prefer fully detailed weather for non-endurances all the time, none of the time, or some of the time.
At the moment I'm between them both - and an error of mine has been that I haven't noted down the weather options for the upcoming races, so if I'm short on time I tend to choose an option for the first slot and leave the rest random.
I'll be updating the rest of this week's non-endurance races with fully detailed weather and doing so for the races beyond the current developed schedule - unless you guys prefer the hybrid option of the first option being a specific choice and the rest for that race being random, or having it all random.
From my side I like the idea of at least doing some with fully custom weather because it lets you create a specific visual experience (or sometimes gameplay related if rain is involved) that plays out over the course of the race. I'd really appreciate the feedback!
Here are the races for the 20th of November, 2024:
- Road cars with diffusers installed at Deep Forest
- Relive glimmers of the past with the Ford GT Test Car Spec II at Road Atlanta, racing against a smaller grid size reminiscent of older games in the series
- The Volkswagen Endurance Series at Dragon Trail - Seaside - 28 laps in the Volkswagen GTI Roadster VGT, with the usual endurance race variables like tyre wear and fuel consumption