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Note: Every event can be found in the Previous Events spoiler-tagged document.
If you’re wanting new single player content, but just want to jump in and do a few custom races at a time, or even one, maybe this is for you!
There are three new custom races that refreshed every weekday. The previous day’s events will be catalogued in a Google document, linked within a spoiler tag.
The first is a short race.
The second is a medium length race.
The third is long, approaching, or sometimes being an endurance event.
On some days, there will be a fourth event on dirt or snow tracks. Due to the low number of rally tracks in GT7, I thought doing it every day might have it get old fast.
There may occasionally be a fourth (or fifth) event if that event requires a Legend Car. The reason for this is so that, if you don’t have the required car/a car from the year range/required engine type, you can still compete in the three “core” races without needing to grind a ton, or wait for a specific car.
The performance bracket for each race may vary each day. The only set up required is punching in the custom race settings and choosing or tuning a car to meet the PP limit.
The game will fill out the grid with either the “Random” Rivals Selection option, the “One-Make” option, or the “Car Category (Group 1/2/3/4/B)” option, using the Balance of Performance (BoP) option for the latter to ensure competitiveness.
In non-Balance of Performance races, to make races as competitive as possible, once you have entered an event, adjust your car’s fully customisable ECU or power restrictor’s percentage to 96%.
If you’re already at a percentage below 100%, and also below 96%, to meet the PP or BHP limit then I recommend dropping it by a further 2 or 4%.
If you find 4% below your current reduced percentage is too slow, then give 2% below the current percentage a try.
It’s best to do this while in the event pre-race screen so the game doesn’t generate a grid around your reduced PP value, which it will if you enter into the custom race with a reduced ECU/power restrictor percentage.
I recommend entering into the pre-race screen with your ECU/power restrictor percentage already reduced to 96%, for example, to save time with having to move the percentage back to 100, then re-generating the grid in the custom race settings by toggling the “Rivals Selection” option to something else, then back to the setting listed in the event details, then pressing “Start Race” in the custom race settings screen.
Be sure to not adjust any custom race settings after entering the race unless your car’s ECU/power restrictor is at 100%, so that the re-generated grid isn’t based around your car’s lower PP resulting from a lower ECU/power restrictor percentage.
A final note regarding event set-up - any custom race settings not posted in the event details are set to their default options.
Also, a very big thank you to @Diatosta for their incredible fuel consumption spreadsheet, which is a huge help!
With that out of the way, here are the events - the current listed events are the final ones published, for the 5th of December, 2024. They can also be found in the Previous Events document. Also, over time I will update each event to have a logo so it's all uniform.
Symphony (Short)
Rare air. Rarer sound. A true icon. Race hard all the way to a top-four finish.
——
Entry requirements:
Category: Road Car
PP Limit:
Maximum Tyre Grade:
Modifications:
Boost:
Slipstream Strength:
Mechanical Damage:
Tyre Wear Rate:
Fuel Consumption Rate:
Refuelling Rate:
Refuelling:
Grip Reduction Off Track:
Time of Day:
Weather Selection Method:
Weather at Start -> Weather at Finish:
Variable Time Speed Rate:
No. of Cars: 20
Start Type:
Rivals Selection:
Rivals Difficulty:
Shortcut Penalty:
Car Collision Penalty:
Correct Vehicle Course After Wall Collision:
Flag Rules:
American Elite Series (Medium)
It is at least cooler than the searing days, but night brings its own challenges. On a track with no barriers and little in the way of visual markings, in your American Group 3 car of choice, don't let your focus slip - battle your way to a top-eight finish.
——
Entry requirements:
Category: Racing Car (Gr.3)
PP Limit:
Tyre Grade:
Modifications:
Boost:
Slipstream Strength:
Mechanical Damage:
Tyre Wear Rate:
Fuel Consumption Rate:
Refuelling Speed:
Refuelling:
Grip Reduction Off Track:
Time of Day:
Weather Selection Method:
Weather at Start -> Weather at Finish:
Variable Time Speed Rate:
No. of Cars: 20
Start Type:
Rolling Start Interval:
Rivals Selection:
Car Category:
Balance of Performance (BoP):
Rivals Difficulty:
Shortcut Penalty:
Car Collision Penalty:
Pit Lane Line Cutting Penalty:
Correct Vehicle Course After Wall Collision:
Flag Rules:
X2019 Provocare (Long)
As a leading driver, your second place lap in qualifying was expected - with a world class grid eager for any opportunity, convert that to a top-two finish, without dropping below second at any point outside of the pit-stop window.
——
Entry requirements:
Category: Racing Car
PP Limit:
Tyre Grades:
Modifications:
Boost:
Slipstream Strength:
Mechanical Damage:
Tyre Wear Rate:
Fuel Consumption Rate:
Refuelling Speed:
Grip Reduction Off Track:
Time of Day:
Weather Selection Method:
Weather at Start -> Weather at Finish:
Variable Time Speed Rate:
No. of Cars: 20
Start Type:
Rivals Selection:
Rivals Difficulty:
Shortcut Penalty:
Car Collision Penalty:
Pit Lane Line Cutting Penalty:
Correct Vehicle Course After Wall Collision:
Flag Rules:
If you’re wanting new single player content, but just want to jump in and do a few custom races at a time, or even one, maybe this is for you!
There are three new custom races that refreshed every weekday. The previous day’s events will be catalogued in a Google document, linked within a spoiler tag.
The first is a short race.
The second is a medium length race.
The third is long, approaching, or sometimes being an endurance event.
On some days, there will be a fourth event on dirt or snow tracks. Due to the low number of rally tracks in GT7, I thought doing it every day might have it get old fast.
There may occasionally be a fourth (or fifth) event if that event requires a Legend Car. The reason for this is so that, if you don’t have the required car/a car from the year range/required engine type, you can still compete in the three “core” races without needing to grind a ton, or wait for a specific car.
The performance bracket for each race may vary each day. The only set up required is punching in the custom race settings and choosing or tuning a car to meet the PP limit.
The game will fill out the grid with either the “Random” Rivals Selection option, the “One-Make” option, or the “Car Category (Group 1/2/3/4/B)” option, using the Balance of Performance (BoP) option for the latter to ensure competitiveness.
In non-Balance of Performance races, to make races as competitive as possible, once you have entered an event, adjust your car’s fully customisable ECU or power restrictor’s percentage to 96%.
If you’re already at a percentage below 100%, and also below 96%, to meet the PP or BHP limit then I recommend dropping it by a further 2 or 4%.
If you find 4% below your current reduced percentage is too slow, then give 2% below the current percentage a try.
It’s best to do this while in the event pre-race screen so the game doesn’t generate a grid around your reduced PP value, which it will if you enter into the custom race with a reduced ECU/power restrictor percentage.
I recommend entering into the pre-race screen with your ECU/power restrictor percentage already reduced to 96%, for example, to save time with having to move the percentage back to 100, then re-generating the grid in the custom race settings by toggling the “Rivals Selection” option to something else, then back to the setting listed in the event details, then pressing “Start Race” in the custom race settings screen.
Be sure to not adjust any custom race settings after entering the race unless your car’s ECU/power restrictor is at 100%, so that the re-generated grid isn’t based around your car’s lower PP resulting from a lower ECU/power restrictor percentage.
A final note regarding event set-up - any custom race settings not posted in the event details are set to their default options.
Also, a very big thank you to @Diatosta for their incredible fuel consumption spreadsheet, which is a huge help!
With that out of the way, here are the events - the current listed events are the final ones published, for the 5th of December, 2024. They can also be found in the Previous Events document. Also, over time I will update each event to have a logo so it's all uniform.
Symphony (Short)
- Kyoto Driving Park - Yamagiwa Reverse (5 laps)
Rare air. Rarer sound. A true icon. Race hard all the way to a top-four finish.
This event does not utilise Balance of Performance. Instead, with your car’s ECU set to 100%, choose the “One-Make” option within “Rivals Selection”.
Once the grid order, driver names, and custom race parameters have been set, enter into the pre-race menu, and then reduce your ECU percentage to 96% before entering the race.
Should you make any custom race settings changes, change your ECU percentage back to 100% beforehand, and then, after the changes, reduce it to 96% once again.
Once the grid order, driver names, and custom race parameters have been set, enter into the pre-race menu, and then reduce your ECU percentage to 96% before entering the race.
Should you make any custom race settings changes, change your ECU percentage back to 100% beforehand, and then, after the changes, reduce it to 96% once again.
——
Entry requirements:
Category: Road Car
- Eligible car(s):
- Lexus LFA '10
PP Limit:
- 610
Maximum Tyre Grade:
- Sports: Hard
Modifications:
- Allowed
Boost:
- Weak
Slipstream Strength:
- Weak
Mechanical Damage:
- Light
Tyre Wear Rate:
- 1x
Fuel Consumption Rate:
- 1x
Refuelling Rate:
- 2 litres/sec
Refuelling:
- Prohibited
Grip Reduction Off Track:
- Real
Time of Day:
- Early Morning
Weather Selection Method:
- Custom Weather
Weather at Start -> Weather at Finish:
- C02 -> Then All Random Until Finish
Variable Time Speed Rate:
- 6x
No. of Cars: 20
- Starting Grid: 9th
Start Type:
- Grid Start
Rivals Selection:
- One-Make
Rivals Difficulty:
- Any
Shortcut Penalty:
- Weak
Car Collision Penalty:
- On
Correct Vehicle Course After Wall Collision:
- Any Choice
Flag Rules:
- On
American Elite Series (Medium)
- Willow Springs International Raceway - Big Willow (12 laps)
It is at least cooler than the searing days, but night brings its own challenges. On a track with no barriers and little in the way of visual markings, in your American Group 3 car of choice, don't let your focus slip - battle your way to a top-eight finish.
——
Entry requirements:
Category: Racing Car (Gr.3)
- Eligible car(s):
- Group 3 cars
PP Limit:
- N/A (via Balance of Performance)
Tyre Grade:
- Racing: Hard (starting tyre and pit-stop tyre)
Modifications:
- Prohibited (via Balance of Performance)
Boost:
- Weak
Slipstream Strength:
- Real
Mechanical Damage:
- Weak
Tyre Wear Rate:
- 6x
Fuel Consumption Rate:
- 6x
Refuelling Speed:
- 3 litres/sec
Refuelling:
- Allowed
Grip Reduction Off Track:
- Real
Time of Day:
- Twilight
Weather Selection Method:
- Custom Weather
Weather at Start -> Weather at Finish:
- S12 -> Then All Random Until Finish
Variable Time Speed Rate:
- 6x
No. of Cars: 20
- Starting Grid: 15th
Start Type:
- Rolling Start
Rolling Start Interval:
- 35 m
Rivals Selection:
- Select by Car Category
Car Category:
- Gr.3
Balance of Performance (BoP):
- On
Rivals Difficulty:
- Any
Shortcut Penalty:
- Weak
Car Collision Penalty:
- On
Pit Lane Line Cutting Penalty:
- On
Correct Vehicle Course After Wall Collision:
- Off
Flag Rules:
- On
X2019 Provocare (Long)
- Suzuka Circuit - Full Course (35 laps)
As a leading driver, your second place lap in qualifying was expected - with a world class grid eager for any opportunity, convert that to a top-two finish, without dropping below second at any point outside of the pit-stop window.
This event does not utilise Balance of Performance. Instead, with your car’s ECU set to 100%, choose the “One-Make” option within “Rivals Selection”.
Once the grid order, driver names, and custom race parameters have been set, enter into the pre-race menu, and then reduce your ECU percentage to 96% before entering the race.
Should you make any custom race settings changes, change your ECU percentage back to 100% beforehand, and then, after the changes, reduce it to 96% once again.
Once the grid order, driver names, and custom race parameters have been set, enter into the pre-race menu, and then reduce your ECU percentage to 96% before entering the race.
Should you make any custom race settings changes, change your ECU percentage back to 100% beforehand, and then, after the changes, reduce it to 96% once again.
——
Entry requirements:
Category: Racing Car
- Eligible car(s):
- Red Bull X2019 Competition
PP Limit:
- Vehicle Default
Tyre Grades:
- Racing: Medium (starting tyre and pit-stop tyre in dry conditions)
- Racing: Soft (when transitioning from a wet tyre to a dry tyre)
- Racing: Intermediate (if necessary)
- Racing: Heavy Wet (if necessary)
Modifications:
- Allowed
Boost:
- Weak
Slipstream Strength:
- Real
Mechanical Damage:
- Heavy
Tyre Wear Rate:
- 4x
Fuel Consumption Rate:
- 2x
Refuelling Speed:
- 3 litres/sec
Grip Reduction Off Track:
- Real
Time of Day:
- Afternoon
Weather Selection Method:
- Custom Weather
Weather at Start -> Weather at Finish:
- All Random
Variable Time Speed Rate:
- 2x
No. of Cars: 20
- Starting Grid: 2nd
Start Type:
- Grid Start
Rivals Selection:
- One-Make
Rivals Difficulty:
- Any
Shortcut Penalty:
- Weak
Car Collision Penalty:
- On
Pit Lane Line Cutting Penalty:
- On
Correct Vehicle Course After Wall Collision:
- Off
Flag Rules:
- On
This document contains all the previous events, updated each weekday. The document outline, found on the left side of the screen for desktop, or as an option in the sidebar which appears after tapping the three dots in the top right corner in the Google Docs app, allows you to quickly navigate to the event you want.
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