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- Canada
[EDIT -- Yeah, nevermind. I'm an idiot. Don't do this lol...not with bumper cam anyway]
I use bumper cam almost exclusively now. I love the In-car views in racing games, but the lack of options for FOV and so forth and the inability to remove the arms and wheel animation in GT7 really make that view problematic for me. On top of that, having now used bumper cam for some time I really feel like it's the view the game is actually optimized for. Everything just feels smoother and it's got the best hud and situational awareness. Also, my circumstances are such that I just can't get my TV closer than about a meter from the back of my wheel base so bumper cam feels more correct in that regard too. I've done some testing of the view and established for myself the fact that it's actually the same view height as cockpit cam (contrary to popular opinion) but the eyepoint is pushed forward some and it's centered on the car...so really it's the view that should be called "hood cam" while the view that is often called that is actually "roof cam."
So anyway, the other day I got to thinking that with bumper cam, I could really almost think of my TV screen as the physical front windshield of the car...and as such, if I were to position my wheel rig slightly to the left hand side of my TV I'd actually be viewing things in a pretty realistic way. So I gave it a try...and after several days of it (only took a few minutes to get used to it really) I think it actually does work. It's a subtle thing...but the fact that I sit on the left in my real daily driver and every other real car I've ever driven means that seeing the details flow by in a similar fashion in the game lends a degree of authenticity to everything. Just like in the real world, if you try and follow a line with the car centered on that line you actually see the line slightly to your right. I feel like I'm having an easier time judging corners and angles. Again, it's a subtle effect, but I think it's a real thing.
Now of course you have to decide what to do about cars where you're technically not supposed to be on the left. For right hand drive cars I don't really care...I'll just pretend I have a North American version. But somehow the center drive cars like the F1 and so forth it bugs me to be to the left so I'd want the rig centered on the TV for those which is a bit of a pain. But mostly I can just leave it to the left.
Anyone else tried this?
(this is also of course how PD intends the alternate in-car view where the wheel and drivers hands are shown shifted to the left or right to be used)
I use bumper cam almost exclusively now. I love the In-car views in racing games, but the lack of options for FOV and so forth and the inability to remove the arms and wheel animation in GT7 really make that view problematic for me. On top of that, having now used bumper cam for some time I really feel like it's the view the game is actually optimized for. Everything just feels smoother and it's got the best hud and situational awareness. Also, my circumstances are such that I just can't get my TV closer than about a meter from the back of my wheel base so bumper cam feels more correct in that regard too. I've done some testing of the view and established for myself the fact that it's actually the same view height as cockpit cam (contrary to popular opinion) but the eyepoint is pushed forward some and it's centered on the car...so really it's the view that should be called "hood cam" while the view that is often called that is actually "roof cam."
So anyway, the other day I got to thinking that with bumper cam, I could really almost think of my TV screen as the physical front windshield of the car...and as such, if I were to position my wheel rig slightly to the left hand side of my TV I'd actually be viewing things in a pretty realistic way. So I gave it a try...and after several days of it (only took a few minutes to get used to it really) I think it actually does work. It's a subtle thing...but the fact that I sit on the left in my real daily driver and every other real car I've ever driven means that seeing the details flow by in a similar fashion in the game lends a degree of authenticity to everything. Just like in the real world, if you try and follow a line with the car centered on that line you actually see the line slightly to your right. I feel like I'm having an easier time judging corners and angles. Again, it's a subtle effect, but I think it's a real thing.
Now of course you have to decide what to do about cars where you're technically not supposed to be on the left. For right hand drive cars I don't really care...I'll just pretend I have a North American version. But somehow the center drive cars like the F1 and so forth it bugs me to be to the left so I'd want the rig centered on the TV for those which is a bit of a pain. But mostly I can just leave it to the left.
Anyone else tried this?
(this is also of course how PD intends the alternate in-car view where the wheel and drivers hands are shown shifted to the left or right to be used)
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