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- eran0004
Myth to be tested
Empirical consequences
If the myth is true, we can expect to find that the bumper camera is:
To test this we need to be able to make accurate measurements, and in order to do that we need good points of reference. There are no rulers in the game, so instead we have to make up our own ruler, using the rules of perspective. One of the most basic one is that an object that is positioned at the same height as the eye-height of the observer will appear to be at the same height as the horizon when projected on a 2D-plane.
What we need then is a clear view of the horizon and objects of different height to compare with.
The track that came to my mind was Route X. The horizon is unobstructed and the barrier fence on the sides of the track has several horizontal lines at different height, which can easily be used as points of reference.
What I'll be comparing are:
The car I'm using is the RUF CTR "Yellow Bird", with suspension raised by 10 mm.
Results
1. Bumper camera.
Height: I was fortunate enough to find an excellent reference point in the top of the barrier fence, as it was perfectly aligned with the horizon. This means that the camera height of this view is positioned at the same height as the barrier fence. The transparent white cross runs from corner to corner and the x points out the center of the screen, which is right at the same height as the horizon. This means that the camera points straight forward and is not tilted up or down.
Horizontal position left/right: The point of reference used for this is the barrier shadow on the ground. Dividing the bottom length of the screen in 10 parts, the outline of the shadow (black line) crosses the bottom of the screen at roughly 2.9.
Field of view: For this measurement, a lamppost is selected as a point of reference. I drawed a vertical scale, where the lamp post height is 1.0, and the distance to the top of the screen is roughly 2.9.
2. Interior camera.
Height: The height is just the same as the bumper camera, with the top of the fence perfectly aligned with the horizon. As the transparent cross shows, the camera is still pointing straight forward.
Horizontal position left/right: The barrier shadow now cross the bottom of the screen at roughly 3.7. This means that the interior camera has moved to the left, compared to the bumper camera.
Field of view: With the scale adjusted so that the height of the lamppost remains at 1.0, the distance to the top of the screen is now 3.25. This means that the lamppost appears smaller than in the bumper camera picture and that the field of view as a consequence is wider in interior view than in bumper camera view.
3. External control camera.
To rule out the possibility of the interior camera simply being the bumper camera with an interior added to it, I took an external control shot to establish how high the barriers are compared to the car. After aligning the camera height perfectly to the top of the fence, this is the result: The top of the barrier crosses exactly at the same height as where the eyes of the driver avatar would be. As we know from the previous shot that the interior camera and bumper camera was positioned at the same height as the top of the barrier, we now know that it is also the same height as the driver avatar's eyes.
Conclusions
There is of course a chance that I was lucky enough to pick the only car in the game where the bumper camera isn't positioned on the bumper, but that chance is microscopic. However, there may be other cars in which the bumper camera is in fact positioned lower, and if you happen to suspect that such a car exists, please let me know and I'll be happy to test it. Unless it costs like 20 000 000 credits to purchase, because then I need to apply for research fundings.
Myth?
Busted. Bumper camera does not give you a viewpoint on the bumper of the car, close to the tarmac.
It may still be positioned further up front than the interior view, but it's not positioned closer to the ground.
Edit:Another test, described below, confirmed that the bumper camera is positioned further up front than the interior camera.
Edit 2: Actually, that other test shows that the bumper camera is positioned inside the car, right next to the driver.
The in-game view commonly called "Bumper Camera" is a view positioned at roughly the same place as the car's front bumper. This gives a camera view close to the tarmac.
Empirical consequences
If the myth is true, we can expect to find that the bumper camera is:
- positioned lower than the interior camera
- positioned lower than the eye-height of the driver avatar
- positioned at the same height as the car's bumper
To test this we need to be able to make accurate measurements, and in order to do that we need good points of reference. There are no rulers in the game, so instead we have to make up our own ruler, using the rules of perspective. One of the most basic one is that an object that is positioned at the same height as the eye-height of the observer will appear to be at the same height as the horizon when projected on a 2D-plane.
What we need then is a clear view of the horizon and objects of different height to compare with.
The track that came to my mind was Route X. The horizon is unobstructed and the barrier fence on the sides of the track has several horizontal lines at different height, which can easily be used as points of reference.
What I'll be comparing are:
- Camera Height
- Horizontal position left/right
- Field of view
The car I'm using is the RUF CTR "Yellow Bird", with suspension raised by 10 mm.
Results
1. Bumper camera.
Height: I was fortunate enough to find an excellent reference point in the top of the barrier fence, as it was perfectly aligned with the horizon. This means that the camera height of this view is positioned at the same height as the barrier fence. The transparent white cross runs from corner to corner and the x points out the center of the screen, which is right at the same height as the horizon. This means that the camera points straight forward and is not tilted up or down.
Horizontal position left/right: The point of reference used for this is the barrier shadow on the ground. Dividing the bottom length of the screen in 10 parts, the outline of the shadow (black line) crosses the bottom of the screen at roughly 2.9.
Field of view: For this measurement, a lamppost is selected as a point of reference. I drawed a vertical scale, where the lamp post height is 1.0, and the distance to the top of the screen is roughly 2.9.
2. Interior camera.
Height: The height is just the same as the bumper camera, with the top of the fence perfectly aligned with the horizon. As the transparent cross shows, the camera is still pointing straight forward.
Horizontal position left/right: The barrier shadow now cross the bottom of the screen at roughly 3.7. This means that the interior camera has moved to the left, compared to the bumper camera.
Field of view: With the scale adjusted so that the height of the lamppost remains at 1.0, the distance to the top of the screen is now 3.25. This means that the lamppost appears smaller than in the bumper camera picture and that the field of view as a consequence is wider in interior view than in bumper camera view.
3. External control camera.
To rule out the possibility of the interior camera simply being the bumper camera with an interior added to it, I took an external control shot to establish how high the barriers are compared to the car. After aligning the camera height perfectly to the top of the fence, this is the result: The top of the barrier crosses exactly at the same height as where the eyes of the driver avatar would be. As we know from the previous shot that the interior camera and bumper camera was positioned at the same height as the top of the barrier, we now know that it is also the same height as the driver avatar's eyes.
Conclusions
- Camera height is positioned at the eye-height of the driver avatar, in both interior view and bumper camera view.
- Horizontal position shifts to the left in interior view of a left-hand drive car. Bumper camera is most likely centered.
- Field of view is wider in interior view than in bumper camera. Note: This may only be true for a few cars. Other cars may have other field of view values in their interior views.
There is of course a chance that I was lucky enough to pick the only car in the game where the bumper camera isn't positioned on the bumper, but that chance is microscopic. However, there may be other cars in which the bumper camera is in fact positioned lower, and if you happen to suspect that such a car exists, please let me know and I'll be happy to test it. Unless it costs like 20 000 000 credits to purchase, because then I need to apply for research fundings.
Myth?
Busted. Bumper camera does not give you a viewpoint on the bumper of the car, close to the tarmac.
It may still be positioned further up front than the interior view, but it's not positioned closer to the ground.
Edit:
Edit 2: Actually, that other test shows that the bumper camera is positioned inside the car, right next to the driver.
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