I quite like the actual bonnet view which you get in Forza, but the classic Gran Turismo view has advantages. In many ways, it is truer to life, because when you actually are driving, all you really "see" is the road ahead. This is where your centre of vision is, the bonnet is in your peripheral vision. However when you play a driving game, the entire TV screen is in the centre of your vision, including the view of the bonnet (if this view is available in the game).
This difference between real driving vision and game driving vision is even more apparent when using the cockpit view.
In real life you don't see, or at least are not visually aware of, your own hands on the steering wheel, and all the other detail. So in a way, the cockpit view is the least realistic of all, although I know that a lot of guys prefer it. It must be even more incongruous when you play with a wheel, to see another steering wheel in front of you.
I rather use the even more unrealistic chase cam, since at least I can see the car and enjoy its looks and sounds(if sound is right).
The idea is seeing the car to enjoy it better and feel the immersion. This is something only cockpit view gives you, even though it is kind of limited since you don't have peripheral view or any sense of depth. Still, something that your senses easily get used to.
I would only use this in a replay. Track (ahead) & car makes for two focal points which I think is my issue with it. I forget which games also do not chase the car per frame, introducing horrible lag.
Gearstickview?
--don't try this at home--Ouch.
This is great, we need more of this kind of results based findings on GTP.
As one who does in fact align all my hardware to be as close to real, But the best position would be the TV over the front axels if your feet are at the bottom of a 42" screen... This is a leading reason I desire a proper hood cam...
I respect that some people like it, but I still feel bumper cam is kind of pointless. Not only you don't see what you're driving, but if you add that some cars sound wrong, then it comes to the point where you don't even know what you're diving anymore. It's like sitting in an invisible car while you're invisible as well.
It's nice that someone took the time to verify it, but that was one of the first things that occurred to me when I started playing GT6. In GT5 the bumper view was actually at the height of the bumper (although as far back as cockpit view so the car's nose was invisible), and in GT6 it's identical in height to cockpit view.
I'm glad they changed it - the improved "bumper"-view offers the best of both worlds, in my opinion.
So assuming the camera is in the centre of the wind shield, if your screen is large enoug (maybe 42"+) and set your wheel up so that it was not centred to your screen but off to one side (depending on LHD\RHD) how close are you to being in a reasonably accurate position to real life?
So assuming the camera is in the centre of the wind shield, if your screen is large enoug (maybe 42"+) and set your wheel up so that it was not centred to your screen but off to one side (depending on LHD\RHD) how close are you to being in a reasonably accurate position to real life?
The outer edges of the gushes are actually the left and right sides of the car. So, every car you drive is essentially a McLaren F1.
The cockpit view obstructs too much of the road compared to driving a real car. In a real car, the road is 99% of your view. In games, the road is about 40% of the screen. Now, if you are an NBA "baller" and drive from the back seat, then the cockpit view in games will be realistic. Yes, GT6 gives us 3 seat positions, none of which seem right to me until SONY gets eye tracking right so we can check our mirrors at a glance like in a real car.
It doesn't obstruct the road it as much as it shrinks it. The view is probably positioned at the correct spot, but the field of view is too big (zoomed out). You can change field of view in the settings though, so it's easy to correct. The problem you run into then is that you don't see so much around the car. As long as you have a single screen setup there's no way to get around this dilemma.
How hard would it be to introduce a customize your own view....like the screen adjuster???
camera level: up/down left/right...car interior: aspect- zoom in/out...and i know you can adjust interior via menu standard/narrow/narrower...the same just with a bit more freedom.
We should test thisIt's nice that someone took the time to verify it, but that was one of the first things that occurred to me when I started playing GT6. In GT5 the bumper view was actually at the height of the bumper (although as far back as cockpit view so the car's nose was invisible), and in GT6 it's identical in height to cockpit view.
I'm glad they changed it - the improved "bumper"-view offers the best of both worlds, in my opinion.