It's been harder and harder to burnouts in GT. For example, GT3 was VERY easy to get a car to do a standing burnout with 0km/h on the speedo, so you would be chewing the rubber something chronic, regardless of the parts you put on and how much brake pedal you applied, you could stomp on the brakes and have NO trouble whatsoever.
GT4 required a lot more finesse and a defined setup to be able to do a burnout. For example, if you fit racing brakes, you will find it next to impossible to do a burnout, but if you have normal brakes you could do a burnout but the car would still be travelling at 3 or 4km/h which is pretty realistic for a normal burnout as it would just creep forward slowly (if you watch any real life burnout competition you will find that most of the cars do creep forward!).
This also required you to be very precise with the amount of brake you applied (similar to having throttle control) as the more brake you applied, the more the revs would drop, so about 5-10% brake application would allow the burnout to occur. 👍 As for the e-brake, that only worked on the rear wheels so in an FF car, you could have it on which would lock up the rear wheels and all it took was heaps of throttle and you had instant FF burnout at 0km/h!

You could also just have it bounce off the limiter, take off, then apply the e-brake and continue wheelspinning and have yourself doing a 250km/h burnout in an FF car!
GT5 will have a similar result, it's just going to be a case of working out HOW to do it properly.
