Camber adjustment on NASCAR rear end.

  • Thread starter Mike_rmhh
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mike_rmhh
Maybe I am wrong but I thought NASCAR still uses a solid rear axle as opposed to Independent rear suspension so how is it possible to adjust the camber angle on the GT5 NASCAR cars?
 
Nascars have adjustable camber and toe on their rear axles IRL. They use full-floating style axles with the splines at the ends crowned to allow slight miss-alignment with the hubs, like a ball-in-socket. Last I knew they were allowed 2 degrees camber and 1 degree toe in the rear, but that could've changed by now.
 
well if the nascar games are accurate, the limit is 1.8 +/- in the rear not sure about toe as its in fractions in the nascar games.
 
Maybe I am wrong but I thought NASCAR still uses a solid rear axle as opposed to Independent rear suspension so how is it possible to adjust the camber angle on the GT5 NASCAR cars?

GT5 isn't a very good Nascar game. They put Nascar looking bodies on their road racing driving engine. If they intended to make a good Nascar game, we would have individual camber, spring and shock adjustments per wheel.
 
Good point, Hami. IRL a NASCAR Daytona setup would have negative camber on one side with positive camber on the other. But, as far as the OP question, they are solid rear axles but with full-floating axle shafts, that's how it is posable to make such adjustments.
 
This nice site shows what can be adjusted on stock cars on the Nascar Racing 2003 PC simulator. Aside asymmetrical/4-point tuning, much more is possible than GT5, which features as Motor City Hami puts it, essentially Nascar-looking racing cars on GT's limited physics engine: http://www.racelinecentral.com/RacingSetupGuide.html

By the way, partially answering to the OP's question, it mentions that in real life on NASCAR stock cars a maximum of +/- 5 degrees of camber are allowed for wheels on the front axle, while +/- 1.8 degrees are for those the rear one instead. In GT5 we can set only negative camber, but values larger than (-) 1.8 degrees wouldn't be realistic.
 
GT5 isn't a very good Nascar game. They put Nascar looking bodies on their road racing driving engine. If they intended to make a good Nascar game, we would have individual camber, spring and shock adjustments per wheel.



I agree totally with you on that. I think they should've made it to where you can change the setup on each individual corner, but it's still a good game.
 
GT5 isn't a very good Nascar game. They put Nascar looking bodies on their road racing driving engine. If they intended to make a good Nascar game, we would have individual camber, spring and shock adjustments per wheel.

all the cars need it........ and the measurements in gt5......... dont even say what it's measured in, in., mm, degrees? or just special gt5 measurements? all I know is it is not radians, I would laugh if it measured angles in radians
 
They put Nascar looking bodies on their road racing driving engine.
Of course a proper road racing driving engine is also a proper NASCAR driving engine.

I think GT5 is a crappy NASCAR game for many reasons, most of which is half-assed implementation. (which includes not having wheel specific suspension customization)
 

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