Since the weight of the car pushes on the suspension, which in turn pushes on the tire, the contact patch is going to be slightly angled outward. When the car is moving in a direction, the tire's going to need positive camber to counteract the forces the movement of the suspension create.
Camber: A little is good, but too much causes too great an angle between the tire and the road surface during cornering, and you lose grip.
In GT2, you'll probably do best with an angle of 0.5 - 1.8 in the front, to 1.0 - 2.5 in the back. I've never need more than that, because of the resultant loss of grip with anything greater than that.
Too much camber:
You might swiftly get around the first part of the turn, but you'll lose the rear end or understeer coming out of the corner because the tires have less contact patch to stick with the road.
Too little camber:
Works better in my opinion, with light, high powered, non-4WD cars like the Cerbera LM, Speed 12, Venturi 600LM, and a few others. But you may find a bit of initial understeer to prevent the rear from slipping away from you on exit.
Again, just a few observations. I'm going by the physics model of GT, not necessarily real-life.
And in the real-world of setting up road cars on the alignment rack at the Lexus service ceter I work at, we never set negative camber on the cars. Only positive settings, or the tires become smoked meats in no time, thank you very much.