Okay, what do you guys think of this concept.
Kaz mentioned basically with today's technology that PD can develop a game that can be upgradable. Via patches and dlc yes we know of this, nothing new here right. With the PS consoles having such large and upgradable hard drives, there is loads of info that we can download outside of the game disk. Space that we will gladly fill up with extra content. With that said, what are the chances that racing events can be dynamic instead of static. If there will be monthly dlc tracks, I am not sure if they can be implemented into career mode. Being online only or arcade is not good enough for those of us that prefer more offline game play. Perhaps a patch can add dlc tracks to career mode but I am not sure. If a patch can not get dlc tracks to career mode events, a dynamic events system can. Better yet, how about a dynamic event system anyways for some of the Championship type events.
Kaz I hope you are reading this for the future. How about programming some of the events to randomly select tracks that can include dlc content as part of a pool of tracks/cars to make up an event. Program a set number of laps possible and an A.I. difficultly boost each time you replay that Championship. I remember GT4 had some Championships that had 8-10 tracks. GT5 shortened this if I am not mistaking. To keep immersion high, a dynamic system will add to replay valve as well. The system won't exactly be grinding because the situation changes up. The payouts can increase slightly as the A.I. level increases and they can award a different high end car. For example:
Extreme Hall - Dream Car Championship (first run in game)
Race 1 - Brands Hatch
Race 2 - Monza
Race 3 - Laguna Seca
Race 4 - Silverstone
Race 5 - Suzuka
Race 6 - Grand Valley
Race 7 - Mt. Panorama
Race 8 - Spa
Car Won - BMW Z4 GT3 11'
Extreme Hall - Dream Car Championship (second run in game - after dlc) +A.I. increase +25k
Race 1 - Monza
Race 2 - Silverstone
Race 3 - Mt. Panorama
Race 4 - El Captain
Race 5 - Midfield
Race 6 - Willow Springs
Race 7 - Tokyo R246
Race 8 - SSR 11
Car Won - Porsche 911 ( I know, I know Porsche is not in but its and example for dlc cars here)
Extreme Hall - Dream Car Championship (third run in game after more dlc) ++A.I. increase+50k
Race 1........etc (fill in 8 different tracks)
Car Won - Ferrari F50
Kaz mentioned basically with today's technology that PD can develop a game that can be upgradable. Via patches and dlc yes we know of this, nothing new here right. With the PS consoles having such large and upgradable hard drives, there is loads of info that we can download outside of the game disk. Space that we will gladly fill up with extra content. With that said, what are the chances that racing events can be dynamic instead of static. If there will be monthly dlc tracks, I am not sure if they can be implemented into career mode. Being online only or arcade is not good enough for those of us that prefer more offline game play. Perhaps a patch can add dlc tracks to career mode but I am not sure. If a patch can not get dlc tracks to career mode events, a dynamic events system can. Better yet, how about a dynamic event system anyways for some of the Championship type events.
Kaz I hope you are reading this for the future. How about programming some of the events to randomly select tracks that can include dlc content as part of a pool of tracks/cars to make up an event. Program a set number of laps possible and an A.I. difficultly boost each time you replay that Championship. I remember GT4 had some Championships that had 8-10 tracks. GT5 shortened this if I am not mistaking. To keep immersion high, a dynamic system will add to replay valve as well. The system won't exactly be grinding because the situation changes up. The payouts can increase slightly as the A.I. level increases and they can award a different high end car. For example:
Extreme Hall - Dream Car Championship (first run in game)
Race 1 - Brands Hatch
Race 2 - Monza
Race 3 - Laguna Seca
Race 4 - Silverstone
Race 5 - Suzuka
Race 6 - Grand Valley
Race 7 - Mt. Panorama
Race 8 - Spa
Car Won - BMW Z4 GT3 11'
Extreme Hall - Dream Car Championship (second run in game - after dlc) +A.I. increase +25k
Race 1 - Monza
Race 2 - Silverstone
Race 3 - Mt. Panorama
Race 4 - El Captain
Race 5 - Midfield
Race 6 - Willow Springs
Race 7 - Tokyo R246
Race 8 - SSR 11
Car Won - Porsche 911 ( I know, I know Porsche is not in but its and example for dlc cars here)
Extreme Hall - Dream Car Championship (third run in game after more dlc) ++A.I. increase+50k
Race 1........etc (fill in 8 different tracks)
Car Won - Ferrari F50