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I still often find I need to be between settings. It's not as bad as having to compute ratios on the fly like with GT5 Prologue, but still not ideal.The balance adjuster 0-5 is a pretty fine adjustment. Max rear rear brake (+5) does not mean that you have rear braking only and no front braking, it just means you are asking the rear brakes to do more stopping at +5 vs +1 or 0. Cars always have more front brake balance than rear because of dynamic weight transfer to the front tires. When you move the brake balance adjuster you are simply changing the percentage of front vs rear braking never eliminating one end of the car or the other. Let's not also forget that brake balance adjustments are largely for braking under maximum stopping. If the ABS in game works like real world cars once you start getting close to maximum stopping power the ABS is going to step in and limit the braking at whichever axle has the higher braking pressure so at that point the brake balance adjustment kind of goes out the window, I dont know for a fact but that is probably the reason that you cant run BB at +5 and use the rear tires to steer the car, ABS takes over and keeps rear brakes from locking. Add on top of that that it appears that we can not completely eliminate ABS in game regardless of our settings.
The bias setting has little effect once ABS is enabled, for the reason you stated - this was always done per wheel, and was the reason GT understeered so badly on the brakes, since the outside front wheel had the most grip, it got the most braking force and actively yawed the car out of the corner you were trying to enter. PD seem to have introduced an adjustable limit to that effect as well, which is actually a benefit as far as driving feel goes.
If they ensure the 1:1 operation of the brake control and the braking force (at least as it was in previous games with ABS off), but allow us to see and set the actual bias setting in real percentage terms (and perhaps adjust total force for race machines), that would be fine.