Car Creator

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tjpcep95
I searched the forums and didn't find a thread on this so...


Being a very amateur 3D hobbyist I think that it would be cool if there were a way to model a car of your own creation that would run in GT6.

Specifically with the ability to design your own wheel base and other things that are particularly related to the physics of the game.

Shoot, if possible someone good enough (with PD's permission or partnership of course) might make a nice living designing custom creations to be driven on GT Tracks!

Thoughts?
 
This would be an epic feature, but I just don't see it happening.

The closest thing to creation I've seen in games is the ability to design your own shoes in NBA 2K13, but even that is based off templates and presets, and I'm not sure that would work with cars.
 
Sega GT had this. I think it's a good addition for GT perhaps also let us create parts, and not just full cars. For example create and engine, or rear wing and attach it to something else.

The hardest part would be 3D modeling since it's difficult and time intensive. PD might need to create a healthy amount of pre sets and maybe use something like that auto morph or whatever from Need for Speed.
 
The hardest part would be 3D modeling since it's difficult and time intensive. PD might need to create a healthy amount of pre sets and maybe use something like that auto morph or whatever from Need for Speed.

Isn't that the thing where all you do is just change the size, and not actually morph its shape? If you're talking about auto-sculpt from NFS Carbon and Prostreet, then that's not much of a feature.
 
Unfortunately, this is the kind of feature that can create a lawsuit. If the car creator allows you to import a 3D body model, then there is no stopping someone from creating a car that is not licensed for the game.

I'm totally stoked about a car editor, like the modding tools being used at the moment, but it would have to stop short of creating unlicensed replicas.
 
Doubt anything like this would be up on the PS3 - PS4 maybe, so it first depends on that long standing question: which platform will it come out on?

Plus there's the licensing thing Voodoovaj is talking about.
 
Unfortunately, this is the kind of feature that can create a lawsuit. If the car creator allows you to import a 3D body model, then there is no stopping someone from creating a car that is not licensed for the game.

I'm totally stoked about a car editor, like the modding tools being used at the moment, but it would have to stop short of creating unlicensed replicas.

Pretty much this.

PD had to scrap certain cars in GT1 and GT2 because the actually manufactures told them to, the cars were not perfectly modeled. Imagine if actually players started doing this.

This may go with other games but not the way GT works with it's licenses.
 
I don't want it for my own health as that would be the only thing I'd do in my spare time. :lol:

Seriously though, I'd welcome it wholeheartedly and I already made a GT5 thread going into a lot of detail about it a long time ago (although the OP is a bit strange looking back...).
https://www.gtplanet.net/forum/showthread.php?t=125676

And even one specific for openwheel cars as an alternative/successor to the FGT.
https://www.gtplanet.net/forum/showthread.php?t=197278

As for licensing, I dunno how the legal situation differs from PC modding other than that an ingame tool allowing to create exact replica's of existing cars could cause issues, but I doubt it'll be that comprehensive in the first place, nevermind that it'll probably be limited to specific racing cars only (openwheel/LMP/etc.) which in essence look a lot more like each other due to regulations than roadcars.

It could simply offer several pre-existing templates which you could alter with indeed an Autosculpt-like tool as mentioned and/or pick and mix pre-existing parts and change the size, place and dimensions, etc. (same could be done with interiors, some pre-made dashboard designs with varying textures/dials/steering wheels, etc.)
That alone would already create endless possibilities without being able to create exact replica's (cars looking vaguely like other existing ones won't cause issues I'd reckon as otherwise a lot of real car designers would be constantly in trouble too ;)).

I think a basic pick and mix tool (like I proposed for the FGT) could easily be included (even in GT5) but unfortunately I doubt we'll see anything more complex in GT6 if at all.
 
I too added it to some thread a while ago. It would be an awesome feature. I would take it over a livery editor any day (although I'd prefer both)

I'd be happy if there was a simple version of it with limited stretching and moulding of body parts. Then choose from an array of parts you want to use to assemble your car.

Anyway, if someone made an exact replica of an unlicensed car it would just have to be deleted or blocked when a company complained. No reason not to allow the feature in the first place although I'd stop at allowing 3d file imports. If they allowed us to share them and sell them for in car credits

Sod creating copies of cars not in the game. I want my own monster.

Dr Frankenstein
 
Unfortunately, this is the kind of feature that can create a lawsuit. If the car creator allows you to import a 3D body model, then there is no stopping someone from creating a car that is not licensed for the game.

I'm totally stoked about a car editor, like the modding tools being used at the moment, but it would have to stop short of creating unlicensed replicas.

Then surely the answer is not to allow such importing? I'm sure a lot of the liveries created in other games might come under trademark infringement laws, but they continue to exist in the main. I don't think user-made copies is much of an issue at all, especially not when you realise people have been doing it as long as car games have existed (using external tools, granted.) All you'd need is a special tag that clearly shows the car was made by a player and not by PD, and is therefore not meant to be an official representation - we should at least be given some credit for being able to comprehend the difference.

I don't think they'd ever allow such detail in a GT game anyway, there's just too much to cover. Automation is looking to cover much of this ground, for instance, but it's not really a driving game.


I think the idea of choosing a pre-made chassis (with configurable critical dimensions, maybe), an engine and bodywork configuration, with the ability to hand sculpt parts would be great. Extend that hand sculpting to the normal GT Auto body mods and it'd be great, too (i.e. like autosculpt, but better.) As already said, there is just as much potential in being able to create unique things as there is in copying existing things.
 
Isn't that the thing where all you do is just change the size, and not actually morph its shape? If you're talking about auto-sculpt from NFS Carbon and Prostreet, then that's not much of a feature.

I don't remember how it worked, but it was the concept I was referring to more than anything. I'd hope for much more detail than what was available in NFS though. Instead of changing parameters for a bumper, separate it into headlights, cooling intake, brake duct, splitter, etc.

Doubt anything like this would be up on the PS3 - PS4 maybe, so it first depends on that long standing question: which platform will it come out on?

Plus there's the licensing thing Voodoovaj is talking about.

You could do this on PS1.

I'm not sure that licensing is a big deal. Even if companies would get mad at having unlicensed cars included, all PD would need to do is prevent people from making super intricate models, which is probably a given anyway for other reasons.

I don't think Porsche will care if people are people are making exact 911 mock ups anyway as it's user created, just like in pretty much all other UGC games. There are a million Sony and PD liveries in Forza, no one cares.
 
I would pass on complete car creation and just bump up the customization (IE, lots of bodykits, livery editor, ect). I worry about the quality range, friendliness vs power, and balance.
 
Well, this is the case:

Say you have 10 million people buying GT6.
Out of those, only 1000 people are actually skilled 3D modellers.
That doesn't stop everyone from using the feature though, so for every half-decent model created, there would be 10 000 crap models created. Perhaps even more, as crap models generally are done quicker than the good models.

I just can't see how such a feature would have a good outcome. Every online lobby would be full of LOL-cubes and monster-cylinders.
It's creative, but it's not Gran Turismo.
 
...You could do this on PS1...
Indeed, I know that previous generation consoles have done this but my point was that PD won't be able to implement it on the PS3.

I'm not saying that they aren't capable, just that with the rest of the game already chocker full with other stuff, I doubt they'd have the room to allow for this in a GT game - that is if it were on a PS3.
 
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Well, this is the case:

Say you have 10 million people buying GT6.
Out of those, only 1000 people are actually skilled 3D modellers.
That doesn't stop everyone from using the feature though, so for every half-decent model created, there would be 10 000 crap models created. Perhaps even more, as crap models generally are done quicker than the good models.

I just can't see how such a feature would have a good outcome. Every online lobby would be full of LOL-cubes and monster-cylinders.
It's creative, but it's not Gran Turismo.

The same is true of a livery editor, so the same kind of filtering / control should be put in place.
 
If it wasn't for creating your own car, I would be for this. If the idea would be that you take a car that is already in the game and building it from the bottom up, such as all the parts you replace or change, then I'd be all set.

For example, take a 240ZG. You choose what engine you want to put in it, what the suspension is going to be like, and all the other characteristics of the car. It would be nice, but this is something that Forza did, and I'd like to see it implemented in GT
 
Well, this is the case:

Say you have 10 million people buying GT6.
Out of those, only 1000 people are actually skilled 3D modellers.
That doesn't stop everyone from using the feature though, so for every half-decent model created, there would be 10 000 crap models created. Perhaps even more, as crap models generally are done quicker than the good models.

I just can't see how such a feature would have a good outcome. Every online lobby would be full of LOL-cubes and monster-cylinders.
It's creative, but it's not Gran Turismo.

First off, the fact that an interior view will be available (customizable or not) automatically dictates a limitation of the exterior shape so if a car design function will be added, it'll probably consist of pre-made templates to alter within certain dimensions by default so you'll probably not encounter truly odd shapes.
Ugly ones ofcourse, but taste can't be dictated, as can already be encountered in the online lobbies with the limited colouring options we have now.

I think it'll therefor be more focussed on detailing than freely creating all sorts of shapes (much like certain categories of cars largely sharing a similar basic overall shape but wildly differ in how that shape is 'filled in').
I also don't think you'll need to be a skilled 3D modeller (as that would imply creating a car from scratch) but an easy to control tool where anyone can create a decent looking car only using their eyes and hopefully creative mind to judge the outcome.

Will it bother me to see tons of ugly cars in (dedicated) online rooms? Not more than seeing tons of ugly cars on the streets in real life.
There could also be an incentive added for people to try their best, what if you could offer your designs for sale online (with your own manufacturer name/badge) but say after spending a certain amount of time creating/finetuning and testing them (to avoid a plethora of trash flooding those online dealerships)?
 
I agree with eran0004. If PD added a Car Creator, everyone would be making stupid looking cars like this:
nissan_cube_.jpg


(I don't hate Cubes, I just think they look weird)

However, if PD could keep the Track Creator and have a more advanced editor to place decoration, that would be nice.
 
I would much rather PD focus on giving us much better customisation of the current cars before they even think about something like this.
 
I would much rather PD focus on giving us much better customisation of the current cars before they even think about something like this.

Can't argue with that, but I wonder what software they use to model the cars we do have now?

I realize there would be some funky looking vehicles from some people but if you don't like the custom cars in that lobby don't go into it.

My first thought when posting this like I said was to be able to experiment with more the physical aspect of the car myself. A wider wheel base, perhaps an even longer car, who knows? Make the course maker a lot more detailed (which I would really like) in order to accommodate the designs we create.

I think it would create a whole other category for online play as the host of that lobby can (as they already do) set the parameters to be met with your design in order to join that race.
 
They use 3D modelling software on a PC, just like any other developer does. I could be wrong but I believe I saw Maya screenshots, or maybe 3DSMax? Something like that anyway, not a tool you can just copy and paste into a video game.
 
I would much rather PD focus on giving us much better customisation of the current cars before they even think about something like this.

That's logically the way something like this would have to evolve anyway, I think. First, say, the tools to shape the aftermarket parts to suit individuals' tastes, a la Autosculpt with more flexibility and control. Then onto something like an RM configurator for things like track, wheelbase, and aero parts to be able to, say, create a rally car or touring car or drag car from using the same RM conversion. From there you could have a tube frame dress-up using all of those previous things, but with more flexibility, which basically puts you where this thread started.

And you're right, they use Maya, maybe others too.
 
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