Car interior wieght reduction

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This video http://uk.gamespot.com/ps3/driving/.../6211581/need-for-speed-shift-stage-demo?hd=1 mention that the new need for speed game will feature an option to customise the interior of the car, primarily to reduce wieght.

Is this a feature we want in GT5? Im just wondering how cool it would be to go from one extreme to another. For example, in previous GT games it was great to save money to buy the racing body modification for your favourite standard car.

I'm imagining how cool or indeed how depressing, it would be to take something like a mini cooper, tune it up, upgrade bodykit, give it a custom paintjob but then just to make it feel like a real race car, rip out the interior.

Or is this just over the top?
 
Well, this was already possible in GT4 with the weight reduction stages.

I think he means from a visual perspective, since now we have in car cameras.

It'd be nice to have it, but it'd take them a lot longer to actually make the models then. But it'd be cool to take your standard street car, rip it apart, put a roll cage in it, take out the dash and put in a MoTeC dash logger.

What'd be cool is if you had to buy sensors to put on the car to get telemetry data. So, if you take a standard street car out, you wont get any telemetry. If you want brake or tyre temps you have to buy some pyros, to get dynamic ride height you'd need to fit it with some shock pots, if you want lateral acceleration you have to buy an accelerometer.
 
Well, this was already possible in GT4 with the weight reduction stages.

but you never actually physically saw this. What i'm refering to is being able to see the interior of the car reduced to it bare essentials.

@wolfracer543
That does sound pretty cool, its going to be really interesting to see what makes it to release stage of this game. They have been working on it a very long time.
 
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Well it is very likely GT5 will have similar weight reduction and it will look a little silly if something isn't done in the interior after. Maybe the stock dash and other parts will get a carbon fibre texture, radios get a blanked out panel, wheel gets replaced by a racing one (of our choice I hope) etc
 
Jay
Well it is very likely GT5 will have similar weight reduction and it will look a little silly if something isn't done in the interior after. Maybe the stock dash and other parts will get a carbon fibre texture, radios get a blanked out panel, wheel gets replaced by a racing one (of our choice I hope) etc

+1

I agree and its a good possibility to see changes in the interiors with the weight reduction, expecialy if GT5 will have "bodykits" where you can turn a road car in a race car.


:D
 
it should be possible but imagine ho much work it would be for gt but. do we really need stuff like this. the only thing i expect ,from this game is lots of tracks, cars and perfect hadling and no glitches
 
I think it's unlikely, seeing as cars take around six months to model for GT5.

But then again, who says that PD aren't modelling different interiors alongside at the same time? For all we know, they could have employed a whole new modelling team dedicated to it :P
 
I think it's unlikely, seeing as cars take around six months to model for GT5.

But then again, who says that PD aren't modelling different interiors alongside at the same time? For all we know, they could have employed a whole new modelling team dedicated to it :P

Two things. First, the six months quote is in terms of total man hours. When divided by a number of people and a number of hours per day allotted to working on a new car, this time drops from six months to a few weeks. So if only one person were working on a car model, it might take them about six months, but if you put ten people on the same job, it would take about eighteen days give or take a week, assuming that output per person is on a linear scale (which it isn't, but this works for rough, back of the envelope calculations) and that there are no significant diminishing or increasing returns from labor due to the larger number of people (which could be true, but is unlikely). I'm not sure if telemetry data from the vehicles is included in the six month figure to model a car, so add or subtract a few extra days depending on how long this may take. This still leaves us in the time frame of a few weeks to about a month to model a car for a team of ten people. Polyphony Digital has about one-hundred fifty employees, and depending on their talents, and how they are assigned to different tasks, it may very well be possible that they can output multiple cars per month.

Second, I believe that I've read (but might very well be wrong, so don't quote me on this) that Polyphony Digital is modeling every part of a car, even if it is not something that is typically seen during normal use each car as individual parts (such as bonnet and bumpers). I can only guess that this could be in preparation for deformable cars, which could take the form of damage exposing engine parts, or car seats, etc., being removed during weight reduction and racing modifications.

[Edit] Had to retract the stricken statement, because I remembered the wording of a phrase incorrectly, but I still think that if PD is serious about damage modeling, then what I stated may likely still be true. It just hasn't been appropriately confirmed yet.
 
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Two things. First, the six months quote is in terms of total man hours. When divided by a number of people and a number of hours per day allotted to working on a new car, this time drops from six months to a few weeks. So if only one person were working on a car model, it might take them about six months, but if you put ten people on the same job, it would take about eighteen days give or take a week, assuming that output per person is on a linear scale (which it isn't, but this works for rough, back of the envelope calculations) and that there are no significant diminishing or increasing returns from labor due to the larger number of people (which could be true, but is unlikely). I'm not sure if telemetry data from the vehicles is included in the six month figure to model a car, so add or subtract a few extra days depending on how long this may take. This still leaves us in the time frame of a few weeks to about a month to model a car for a team of ten people. Polyphony Digital has about one-hundred fifty employees, and depending on their talents, and how they are assigned to different tasks, it may very well be possible that they can output multiple cars per month.

Second, I believe that I've read (but might very well be wrong, so don't quote me on this) that Polyphony Digital is modeling every part of a car, even if it is not something that is typically seen during normal use. I can only guess that this could be in preparation for deformable cars, which could take the form of damage exposing engine parts, or car seats, etc., being removed during weight reduction and racing modifications.

Correct. Modelling a car like they did in GT5p and in all the previous gt games doesn't take THAT much time because it is 1 big body. I know people that can model unbelievable 3d cars, in one piece in less than 2 weeks! BUT, if GT5 cars are made out of little bits and pieces, i fully understand that it might take that long to model a car.. including interior, textures, modifications, body kits, different versions and so on...
 
Does that mean they're even modeling separate engine components?

Well, realistically, they probably will not be able to model every last part, but depending on how in depth deformation will be (in this case, damage), modeling the engine in as much detail as possible is essential. Let me see if I can dig up the page I read that mentioned this, though, to see for sure.
 
Well, realistically, they probably will not be able to model every last part, but depending on how in depth deformation will be (in this case, damage), modeling the engine in as much detail as possible is essential. Let me see if I can dig up the page I read that mentioned this, though, to see for sure.

I would like to see this page.
 
I would like to see this page.

As it turns out, it was probably reading into a comment from this video, which I have quoted below, for convenience.

"The car models have been created by its components [sic], so, for example, the bonnet can be taken off.. bumper can be taken off.. to allow for, in the future, replacement of body parts."

Granted, this is from the 2007 Leipzig demonstration of GT5:Prologue, but I think it bodes well for deformation in both damage, where parts may be able to simply come apart, and for modifications to the car, including the much desired modifications for racing (probably with some sort of body kit modifier, from the sound of it), and I would guess for interior modifications, such as removal of extra seating, etc.

I found other discussions of the same topic, but not from what I would consider to be reputable sites, so I figured the video would have to do for now, since it comes straight from an employee of either PD or Sony.
 
Let's go ghetto and race with our hoods and doors off! :D

Yes, yes, and more yes :D

1972164177_80c3e50504.jpg


Anyway... if PD really are modelling every little part seperately, imagine the depth of the damage model. You smash into a barrier, and there are bits of glass, smashed lights, nuts and bolts... everything. That would be amazing.

Let's just hope that they model collisions right this time :P
 
On the basis of modelling, if doors are individually designed then in theory they could fall off. i wonder if that would help with wieght reduction, or just screw up aerodynamics.
 
I was wondering...if we reduce weight by eliminating useless pieces in car interiors,will the game actually show a more racing like interior(no carpets, no stereo,no air conditioning,racing seats,roll bars)?💡
 
I guess so since it would take less time and effort to detail a gutted interior compared to a stock one. It would actually be easier for PD to model a gutted interior than a stock one.

For the lightening mods, I can see them remove some panels, floor carpets, and add a generic racing steering wheel and seats.
 
If you Play GT5P with normal cars, then choose same car in the GT Tunned cars, you can see some changes done to cockpit mode, seats, steering wheels, roll bars, new guages for turbo and stuff, even some mirrors are different (suzuki car) Not to mention BODY KITS and EXHAUST pipes, and rims. I did not notice any carpets being gone. I guess that would be too much and too long to re do whole cockpit with no carpet.
 
^Can't they just remove the rendering of carpets from the interior once the modification is done? Then again, are the carpets even noticeable in the game?

One thing I want done is changing the speedometer to an LCD type. My Corvette tuned would look much more business if the needles were replaced by the LCD, and keep the heads up display.
 
I think the tuned cars should be a very good indication of what visual modifications in GT5 will look like, actually. Nobody (other than PD themselves) can be quite sure if we'll see the removal of panels and whatnot on the dash, but I guess we'll have to wait and see.
 
LCD sounds nice, I wish PD has a couple of Designs. I think in rFactor you could do that, take out the guages and insert LCD, it was NEAT lil feature makes you feel like in a race car.

Also the pop out speed laser thingy on the windshield in Corvette, I would love to tune that too to a TOP GEAR show : ) haha just kidding.


And by the way, someone please take pics from COCKPIT mode both from Stock cars and tuned cars in GT5P (only the cars that are the same )
 
While it would be cool to see interior changes when you modify the car, I doubt they will be reflected in the game unless you are buying a Tuned car like NoxNoctis Umbra said. Though the addition of a rollbar seems fairly feasible to add.

We can only hope PD put in that much detail :)
 
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