Car of the Week | Renault Kangoo 1.4 '01

  • Alright, Mr. Main Hero SPD. After such a glowup in writing motivation and probably pace with the Stratos over the other thread, you are going to finish that half finished, overly simplified 22B's writeup this week, so as long nobody nominates another car you have made a blood pact towards writing it. Like that's going to happen, right?
  • Guess what: It's the Ford Mustang Group 3 racecar.

Up front, the little racer leads the charge, but she isn't scot free yet.


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Consistently under a second behind, a Viper GT3-R handled by her self proclaimed equal, proves to make a visible race winner rather unpredictable.


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However..

Headless Horse
Jeff Dyck, Saki Kaskas
Need For Speed II Soundtrack



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A new challenger approaches.


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In sight of cars #666 and #18, a semi-familiar Group 3 Mustang is now within reach of the race leaders, now pushing hard to enter the slipstream range..


Jake Ross: "It's showtime."


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  • Signature Racecar of the main character you have quite a.. umm let's say addiction to write about, ehh? How funny is that? You even got that weekly theme song down already!
  • SPD? Why you all quiet?
  • SPD?


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  • Oh man, not that face again.
 
Hi everyone!

This week was a fun one for me (especially the Bonus SPC -- which I will talk more about later!)

Ford Mustang Gr.3

While in real life, a GT3 Mustang of this generation was never made, the seventh-generation Mustang now races in the WEC LMGT3 class.

I took interest in how the Mustang fared against its other Gr.3 counterparts, especially after the huge re-balance of all Gr.3 cars. Unfortunately, I found the Mustang to still be tricky to drive, especially mid-corner and corner exits, while many other cars in the category have gotten easier to drive after the re-balance.

That being said, I did enjoy driving the Mustang, and think it's an engaging car to drive.

(Bonus) Single Player Challenge:

After the announcement of Sophy 2.1, I promptly did a few custom races and left it at that. At that time I wasn't aware of some limitations of Sophy (mostly limitations on tyres, and the critical Boost "Weak" Setting).

Therefore, it shocked me how good the racing was with Sophy 2.1 at Deep Forest. With only 5 laps, and starting in 10th, I had to be on maximum attack to try to make my way up the order for the win.

Video Link:
This week's video will be on my replay and POV of the Bonus SPC!


Thanks everyone & look forward to next week!
 
The results for last week's Single–Player Challenge, the St. Anger TT, are in*!

Vic Reign93​
2:08.894​
K31thc0m​
2:08.571

*No crowds were hurt in the process of obtaining these lap times (presumably).



Hopping right into Week 104, we're featuring the Renault Kangoo 1.4 '01, as chosen by our cursed car specialist, @Obelisk !

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Asia might have the Keitora and America may love their pickups, but Europe has its own unique twist to its utility transportation vehicles. Vehicles of the Kangoo's ilk are known in France as "fourgonnette", which translates simply to a (delivery) van. Just like Keis and pickups, these fourgonnette vehicles soon found a following outside of their intended audience, with passenger models (such as the Kangoo we see in the game) being offered with sliding doors and rear seats, making it popular as a family or recreational vehicle as well. Here in GT7, you can even put a roll cage in it! Racey, yes?



Join Our Weekly Lobbies!

Our weekly lobbies are ongoing as usual, and anyone (not a dick) is welcome to join us in racing Kangoos under BoP conditions!

Click on the hyperlinks to convert the times to your time zone, and feel free to add the hosts as friends on PSN to make searching for the lobbies easier!

The Americas Lobby

The Asia/Oceania also kinda European Lobby​

BoP/Settings Disabled: On (Cars will temporarily be reverted to stock settings, WIDE BODIED AND/OR ENGINE SWAPPED CARS WILL NOT BE ELIGIBLE!)
Tracks: Randomly selected by lobby participants (~5 mins practice, ~10 mins sprint)
PP Limit: 305PP
Car: No Limit
Tyres: Comfort Medium



~Single–Player Challenge!~

A simple van comes packaged with a simple SPC!

Fastest lap time around the Nordschleife Tourist Layout wins!

  • Car: Kangoo (stock)
  • Shortcut Penalty: Weak
  • Save a replay of your run

Watch out for the toll both dividers whilst in a mad dash to deliver a good time!



Of course, we always welcome opinions, tunes, liveries, photos, videos, or stories about the car here on the the thread!
 
Much like how @XSquareStickIt had low expectations for the Unimog, I had pretty low expectations for the Kangoo as a car. Not out of any negativity or hostility towards it or the game, but just on the basis of it being a low power addition three years into the game's life cycle.

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The Kangoo is powered by Renault's E7J engine, a 1.4 liter L4¹ putting out 73 HP at 5500 RPM and 86.0 ft-lb of torque at 4500 RPM. The somewhat anemic E7J runs itself up to a hard fuel cut of 6,000 RPM, which is respectable for an engine not intended for performance driving. This is mated to a "slushbox" 4 speed automatic transmission. If that was all you could see of the car, without knowing anything else, you would probably be quick to dismiss the Kangoo.

¹L4 = I4. I'm not sure how inlines ended up with two different names, but they're interchangeable.

But like with many, many things in this game, the devil is in the details.

What you don't see from the game's stats is that the E7J's power curve is essentially table-top even before peak power, and the car's torque curve starts very high (~80?) THEN builds to peak torque before dropping off right around the point the table top power curve kicks in.

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The 4 speed automatic is surprisingly well-spaced for an automatic - meaning all four gears are actually viable over the course of a lap even with a relatively anemic engine providing the forward momentum.

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Adding to this, the weight of the Kangoo as listed in GT7 is an incredibly light 2,381 lbs!
A third generarion MX5, for comparison, is 2,593 lbs.

The Kangoo is almost as light as the first generation and fourth generation MX5s featured in the game, and this gets backed up by a pretty respectable 60:40 weight distribution.

This all comes together to create a car that is surprisingly well-equipped for the rigors of track driving, and it shows in the SPC.

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The Kangoo is a light, zippy FF that has a deceptively low center of gravity and a strong desire to be revved out to fuel cut. The Kangoo is also incredibly tolerant of the steep curbing at the Nordschleife - Touristenfahrten layout or otherwise. About the only thing I can knock about the Kangoo is that you have to rely on 3rd gear for a majority of the lap since 4th is just a bit too tall for some of the fast sectors the track subjects you to - which is a little counter-intuitive at times. Took me four laps to dial it in, but the car was surprisingly approachable and easy to intuit that feedback from.

I am not quite sure how Square is going to qualify the times for this, since this game's interpretation of the Touristenfahrten layout includes the Dottinger Hohe + the entry/exit gates as part of the lap which is decidedly not in the spirit of the real Tourist layout or Touristenfahrten events. The spirit of the SPC, at least when I requested it, was bridge to gantry like IRL. I failed to clarify that to Square, so that's my bad. Perhaps we can have that up on a second tab? lolol

EDIT: FOR CLARIFICATION, THERE IS A CHECKPOINT/SECTOR LINE AT THE GANTRY IN GAME.

Going by the official/real life timing gates -- "Bridge to Gantry" A.K.A. from the bridge where the timing line is in-game, to the Audi bridge at the start of Dottinger Hohe -- my first SPC run for the stock Kangoo landed at a 9:50.628. #spc #cotw #kangoo for that replay.

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Sometimes the beauty of a mundane car in GT is its tuning potential, such as the previously tested Unimog. In other times, the beauty is in how it stands on its own merits before tuning - the humble MX5s, the more robust NR-A MX5s, and the Kangoo all end up under this umbrella.

The Kangoo is a brilliant car stock, so I can't wait to see what the sleeper builds look and drive like.
 
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Man, my few weeks of not touching my PS5 has led to some serious rust in races, as the poor souls on Wednesday and Saturday can attest to. Hopefully my writing's not gone to hell nearly as much :lol:

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The Ford Mustang Gr.3, the only Muscle Car in Gr.3 and once the blue oval's sole representative in said category, has since been superseded by no less than three different Ford GT racecars in GT7's most prolific racing category. Unfortunately for the old workhorse, I think it's been abundantly clear by now that PD shuns old versions of racecars from manufacturers with more up–to–date representation to shepherd players into the newer cars, and the Mustang Gr.3 hasn't been one of the very rare exceptions to that. The 2018 Ford GT LM-GTE race car handles better and has a stronger top end, while the Ford GT Spec II Test Car does see occasional use when bopped favourably for strong acceleration. So irrelevant is the Mustang Gr.3 nowadays that I was actually somewhat shocked when 05XR8 chose the car to feature for COTW; I had completely forgotten it existed!

Due to the category wide nerf to Gr.3, the Mustang Gr.3 is actually really rather pleasant to drive in a vacuum. It feels incredibly direct to steer and stops astonishingly well, only showing hints of its front heaviness when pushed to the absolute edges of its performance envelope. That issue is somewhat alleviated at speed with its front downforce, but that also means it detests tight, low speed corners. It's just that, compared to other Gr.3 offerings, the Mustang Gr.3 has a very tight rear differential that can make the car really snappy when grip is lost, and corners that necessitate corner cuts with one side of the wheel off the paved surface is a nail biting experience every time. And of course, BoP is never going to do it any favours.

Overall, the Mustang Gr.3 may not be a betting man's pick to win any given race, but it's more than serviceable for a casual racer looking for a slight handicap against the rest of the field. It's not nearly meme levels of god–awful like the FT-1 VGT or Atenza Gr.3, and that I suppose isn't a half bad fate to consign a retired race horse to.

And while I'm feeling productive, here are two banger races against SPD I had:



 

~Single–Player Challenge!~

A simple van comes packaged with a simple SPC!

Fastest lap time around the Nordschleife Tourist Layout wins!

  • Car: Kangoo (stock)
  • Shortcut Penalty: Weak
  • Save a replay of your run

Watch out for the toll both dividers whilst in a mad dash to deliver a good time!
I am in this for this week....
 
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