where is the sense of challenge in grinding the same super easy event hours and hours and hours and hours to get enough credits to buy a car? or maybe it is a sense of challenge to punch in your real-life credit card in the game and buy things? I have been gaming since the beginning (meaning, I remember when pong came out, to give you an idea) and this whole concept of gaming-as-a-job is something I wish had not taken hold as firmly as it has.
I think you have misunderstood my intentions. I am a veteran gamer myself, having played games for more than thirty years. I was not suggesting that grinding was the only way to play this game, the fact that you have to grind in such a way is proof that the core of this game has been poorly implemented. The only reason that I favour grinding, is that it is the only method that holds true to the Gran Turismo ethos. You start with nothing, and turn it into something. Except in GT6, you start with nothing, and you get nothing!
The fact that PD have chosen to exploit the grind, and funnel games down other avenues, such as hacking, or micro transactions, speaks volumes. There is nothing wrong with grinding, if there is progression and purpose. Previous games offered a reasonable method to afford even the most expensive cars, I do not mind a couple of nights work, to gain a highly sort after car, but the mechanics of this latest game do not favour this.
You want to 'earn' things? you should clamor for games where getting all golds is next to impossible, and cars are gated behind skill challenges not "who has the most time and the highest boredom threshold or real-life money" challenges. Or do you think that attaching a rubber band to your controller and wasting energy by keeping your PS3 on for hours is skillful? It's like in days of yore going to the arcades and seeing that your friend had beaten you on the leaderboards in Gyruss, you knew it's because he improved, not because he attached a rubber band to the joystick for 6 hours while he kept adding quarters and watching tv.
This is a moot point, as I do not use cheats, glitches, or micro-transactions. I was not aware of an elastic band modification either, as I use a wheel for driving. 👍
If events were made in such a way that the more you play them the harder they get (and the higher their payout) then that would be different, say every time you play an A-spec race the AI is artificially made to go 0.5 seconds faster per lap, and the payout is doubled, you are always challenged, and it's not a "grind", it would be fun to see how far you can go. That would preserve a sense of progression and accomplishment without making it feel like a job, why can't it be like that?
I could not agree with you more. 👍
Fortunately the allure of grinding for tens of hours to play a slightly-different-skinned-car is not very strong for me, as long as I can get enough cars to race online in spec rooms via the career it's good enough for me: I enjoy racing games for the competition, and you can have extremely fun races in all sorts of cars, without spending 200 hours grinding for one.
Again, I could not agree with you more. In anther post, and with another forum member, I had been relating much the same thing.
I'm about as old as it get here and I've been playing video games and grinding since PONG and Atari consoles. I agree there is a sense of satisfaction in earning something in a game through achievement however wanting to be able to enjoy aspects of a game you paid for is equally important. More important still is the issue where PD puts cars in the game that are 20 million credits and then sets the payout for races at an obnoxiously low rate.
As of today, Dec 15th I have raced in 153 races, earned a total of $3,977,110 credits and invested 22 hours of game play.
That breaks down to: $25,995 per race and $180,778 credits an hour OR $3,013 credits a minute. Sounds great until you break down buying ONE $20,000,000 car.
ONE $20 million credit car at this rate equals 111 HOURS of driving. That's 4 and a half DAYS of nonstop driving or 4 24 hours at Le Mans events. Considering most people only get to play an hour or to be generous two a day, that's somewhere around 2 months of driving. I don't know about magburner or others but I don't have the time to drive that much just to buy the Ferrari or whatever I want. I'm going to get bored and move back to GT5 LONG before I dive that much for one car.
Let's just acknowledge as a community of players that microtransactions are gimmicky and designed to strip money from gullible players and that the economy in GT 6 is bad and needs to be fixed if PD and Sony expect their players to stick with this game over a long period of time.
I was not defending the mechanics of GT6, I was looking back at previous games, perhaps with rose-tinted glasses, and reminiscing the grind in those games. There is nothing wrong with working for a car, though PD are extracting urine, expecting us hapless fans to grind without end.
I myself have won very few credits, which I have sunk almost entirely into a Sprinter. Fortunately, I brought the Anniversary Edition, so I started with 1m credits. Still, I am mindful of the costs of upgrading and buying cars, and I have saved the 800k I still have left, not wanting to bite into it, because of the pitiful in-game rewards.
I am enjoying the game though, I like the physics, and I have seen the tracks in a new light, and I love the solitary car that I have brought, immensely.