Some details on that Bonus Event:
As I've mentioned in the past, this will be very different to your average race event. Mainly because only one of the "games" is any form of race.
Game #1: Running Back
Yes, I have blatantly stolen the name from that one Adversary Mode in GTA Online, because it may or may not have inspired this.
The goal is simple: before the start, we'll divide the players into two different teams: Red and Blue (hence why you need Honda Fits in those colors). Each team will take it in turn to play one of two roles: Attackers or Defenders.
The Attackers start at one end of the playing field (i.e. at the 1000m mark) and will be in possession of the ball (played by me, doing literally nothing). Their goal is to use their Honda Fits to push the ball across the Goal Line (at the 2000m mark) and score 2 End-Of-Season-Games Points for doing so. Sounds simple, right? Now throw in the role of the Defenders. Can you guess what they'll be doing in this game? They can use any tactics they see Fit, including setting up an old-fashioned road block - as long as there's always a Honda Fit-sized gap the Attackers can try for. Think of the road blocks from virtually any NFS game. But that's not all, for the Defenders have a trick up their sleeve: if they can push the ball back to the 500m marker, they'll score 5 End-Of-Season-Games Points and force a round to end.
In short:
- Attackers score 2 points by getting the ball across the Goal Line.
- Defenders can defend in any way they wish, as long as the track is never completely blocked.
- Defenders score 5 points and force the next round by pushing the ball to a point behind the Attackers' start point.
The plan is to play four round of about 3 minutes of active play time each, i.e. whenever there's a stoppage of any kind, the timer pauses until everyone's ready again.
Game #2: Bulldog
..just when we've started to work in teams, it's time to start betraying eachother again.
In case you're somehow not familiar with Bulldog, it's really simple: you lot have to cross the playing field (probably from 1000m to 2000m) without being tagged. The person doing the tagging (me again) will start somewhere beyond the halfway point, and can then do whatever pleases me to try and tag as many of you as possible - minus blocking the entire road, as the same rule about Fit-sized-gaps apply. If you get tagged, you join me on the tagging team. Every time you successfully cross the field, you score 1 End-Of-Season-Games Point. That's it.
The plan is to play two rounds, and we play until everyone's tagged or it gets too ridiculous.
Game #3: Clubman Shootout
This is not your standard race. It may be 30 minutes long, and you may all be in untuned Honda Fits - but that's where the normality ends. Every few minutes, I'll type the name of the driver in last place in the game's chat. This basically means that unless you can improve your position before the end of the lap, your head is on the chopping block. Yep, it's a Knockout/Elimination race. Also we're doing a rolling start with decent intervals in order of reverse average finishing position, so the fastest drivers will be starting at the back and really feeling the pressure.
1 (or 2, depending on the number of drivers) End-Of-Season-Games Points will be scored every time you survive an elimination, plus a bonus point for a "near miss".
Oh, and I also have the authority to call for pretend-Safety Cars in case someone at the front is running away a little too quickly.
As for what track it is? I'll let that be a secret until we actually start the race..
If people are up for it, I'll be hosting a lobby this Friday. It'll likely be a combination of testing the finer details of this and doing the sort of things the Banter Lounge usually does post-race. Should be plenty of entertainment either way.
Also friendly reminder that
this is a thing.
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