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- United States
Wow in some shots it's hard to tell the difference. They really nailed the track down to the exact detail. Zolder needs to be in more games.
Agree on GTS visuals. I mean especially the lighting, it’s the only racing game I know where daylight feels really realistic IMO.UE4 is a very versatile engine but it's not one that's very easy to work with. But if the devs are capable enough the results can be very impressive. Gears of War 4 imo is the best demonstration of this engine so far, that game not only looks stunning but also runs very well at max settings. However when the devs aren't up to the task you get something like PUBG...
I still think GTS is the best looking circuit racing game of all time and I don't think we will see any better looking one until next gen.
Why would they? Final Fantasy The Spirits Within was rendered using 960 Pentium III-933 MHz workstations. Nine-hundred and sixty. Each character had 400,000+ polygons and Aki had 60,000 strands of animated hair alone. Each frame took around 90 minutes to render.Look at Final Fantasy The Spirits Within - 18 years later and games still don't look this good.
Zolder's ACC grass is greener than in real life.
I don't think it is yet.
Yep, the Only thing about the Raytracing on ACC is from The RTX demo a few months ago:
The rest of the promotional images and videos are with the SSR of the UE4.
Well, roadcars in pCARS are... not the best simulation wise.Driving the GT86 at Zolder in PCars was absolutely nothing like real life. I was utterly shocked how bad that was for a sim...
Hang-ups like that are never fun. And difficult to diagnose. IIRC I fixed one such issue once by closing one of the background tasks in Windows. Maybe you should have a look at what programs/tasks are active when you start the game. Especially antivirus programs are known to cause such issues. Or other programs that use a lot of CPU time and/or internet connectivity. If nothing else it's a good place to start.Well, I got to figure out what's causing all the issues. I too have 16GB of memory but I am using a GTX1070. The first lap usually has some frames that hang, especially when I am running during sunrise or sunset. When I attempt to lighten the load on the graphics, the stuttering gets worse. I tried running with Temporal Antialiasing, and for the most part, that smoothened things out a bit. But when I fired up the sim last night, my rig was doing an impersonation of an XB1 Fat, running PCars. Maybe I need to be looking at something else, memory perhaps?
Clutch.what's the "CL bar"
Clutch.
Agree with everything. The kerbs are harsh, but shouldn't the BMW also be able to handle them well? (Haven't tested it with the BMW yet). Turn 2 is notoriously difficult yes. Can't get it right either.I'm having lots of trouble nailing the chicanes at Zolder. Those sausage kerbs are positively evil The Jag being a floaty beast doesn't help either. The Ferrari is pretty much the only car I can drive here around without wiping out every 2nd lap or so. Just needs practice. Also I can't for the life of me figure out a consistent line through T2 (and by extension that mucks up my entry into T3).
Watching the real life onboard it's crazy how much of the second chicane they cut! I haven't personally tried in game but I bet that will turn your laptime red for sure.
AFAIK, yes all races have rolling start. At least I can't remember any track that doesn't.Reading the patch notes it seems it's needed for standing starts, but doesn't Blancpain only have rolling starts?