Cities: Skylines II

  • Thread starter PJTierney
  • 220 comments
  • 32,063 views
The French pack is pretty neat. I've been using it in the historic city centre to create a more cozy and touristic atmosphere. I like that the buildings have a small footprint as it makes them useful for building on hilly terrain. With inspiration from Paris I've also added a bunch some trees along the streets, it makes quite a big difference.

Now I'm excited to see the rest of the regional packs!

03-november-15-14-03-01.png
03-november-15-12-47-00.png

03-november-15-20-50-04.png
03-november-15-21-52-05.png
03-november-15-22-25-06.png
03-november-15-16-57-02.png
 
German region pack now on Paradox Mods...


Another beautiful pack!

One critique I have is that all the zoneable buildings so far have been wall-to-wall. It would be nice to have some free standing buildings as well.

Although I understand that it wouldn’t work so well with the zoning mechanics to mix wall-to-wall and free standing assets within the same zoning type. So perhaps the problem is that there’s no dedicated wall-to-wall zoning type.
 
Just thinking out load.

Been quietly trying to get my head around asset creation in CS2, pretty sure I'll be able to do it so I want to continue my London project, starting largely from scratch again.

With the 529 tiles mod, this gives a maximum map area of 13.8km×13.8km. Comparing this to the 17.2km×17.2km available with the 81 tiles mod in CS1 dramatically cuts down the area I aim to produce. On the one hand, this is a good thing, it makes it marginally more possible (though this is still pretty much 0.000001% chance of satisfactory completion) - on the other, it really messes up my plan. Getting some of London's iconic West End in, was just about possible given I'd set the furthest East point as London City Airport and the North Circular road next to (both heavily preferred for outside connections)... with the new, smaller, size of CS2, I'm now well short of that required width.

One option would be to rotate the map by 45°, giving me a max distance of 19.5km from the most easterly point to the most westerly, which might actually work, it just means I've got to re-do the Hi-res overlays I made from Google Maps from scratch, which took me weeks before, and I'll have to do a much bigger one this time (as I can't lock Google maps to a 45° rotation), to then cut the required diamond shape from it. I've also got to find a way of working with the height map since none of the tools I've used will rotate it in the required fashion, or, freehand it.

The other option is to bin off the London City Airport, the North Circular, and the Woolwich Ferry, all of which were plausible outside connections, that's going to put a lot of traffic on Road and Rail.

Even then, I'm pushing it on scale - I'd say it's definitely more consistent with real life in CS2 than CS1, but heavy use of Road Builder and it's janky junctions will be required to keep the roads/sidewalk to realistic sizes.
 
Just thinking out load.

Been quietly trying to get my head around asset creation in CS2, pretty sure I'll be able to do it so I want to continue my London project, starting largely from scratch again.

With the 529 tiles mod, this gives a maximum map area of 13.8km×13.8km. Comparing this to the 17.2km×17.2km available with the 81 tiles mod in CS1 dramatically cuts down the area I aim to produce. On the one hand, this is a good thing, it makes it marginally more possible (though this is still pretty much 0.000001% chance of satisfactory completion) - on the other, it really messes up my plan. Getting some of London's iconic West End in, was just about possible given I'd set the furthest East point as London City Airport and the North Circular road next to (both heavily preferred for outside connections)... with the new, smaller, size of CS2, I'm now well short of that required width.

One option would be to rotate the map by 45°, giving me a max distance of 19.5km from the most easterly point to the most westerly, which might actually work, it just means I've got to re-do the Hi-res overlays I made from Google Maps from scratch, which took me weeks before, and I'll have to do a much bigger one this time (as I can't lock Google maps to a 45° rotation), to then cut the required diamond shape from it. I've also got to find a way of working with the height map since none of the tools I've used will rotate it in the required fashion, or, freehand it.

The other option is to bin off the London City Airport, the North Circular, and the Woolwich Ferry, all of which were plausible outside connections, that's going to put a lot of traffic on Road and Rail.

Even then, I'm pushing it on scale - I'd say it's definitely more consistent with real life in CS2 than CS1, but heavy use of Road Builder and it's janky junctions will be required to keep the roads/sidewalk to realistic sizes.
In CS1 I made a loose replica of a city in scale of 1:2 (if I remember correctly) and I found that it worked pretty well. You don’t have space for everything, but it was enough to build all the important parts and it “felt” correct. From first person camera view it will be more obvious that the scale is off, but from a birds-eye perspective it was good.
 
In CS1 I made a loose replica of a city in scale of 1:2 (if I remember correctly) and I found that it worked pretty well. You don’t have space for everything, but it was enough to build all the important parts and it “felt” correct. From first person camera view it will be more obvious that the scale is off, but from a birds-eye perspective it was good.
I'd anticipated having to miss out the odd street in denser areas especially when it's just rows of terraced houses that'll be the bulk of the outer sections of the map, but I wanted to keep the relative distances between everywhere that's recognisable pretty accurate. As laborious as making the required overlays is, it takes away any need to think about stuff too much.

I'll be curious to see if the UK region pack will bring anything of use.
 
Just thinking out load.

Been quietly trying to get my head around asset creation in CS2, pretty sure I'll be able to do it so I want to continue my London project, starting largely from scratch again.

With the 529 tiles mod, this gives a maximum map area of 13.8km×13.8km. Comparing this to the 17.2km×17.2km available with the 81 tiles mod in CS1 dramatically cuts down the area I aim to produce. On the one hand, this is a good thing, it makes it marginally more possible (though this is still pretty much 0.000001% chance of satisfactory completion) - on the other, it really messes up my plan. Getting some of London's iconic West End in, was just about possible given I'd set the furthest East point as London City Airport and the North Circular road next to (both heavily preferred for outside connections)... with the new, smaller, size of CS2, I'm now well short of that required width.

One option would be to rotate the map by 45°, giving me a max distance of 19.5km from the most easterly point to the most westerly, which might actually work, it just means I've got to re-do the Hi-res overlays I made from Google Maps from scratch, which took me weeks before, and I'll have to do a much bigger one this time (as I can't lock Google maps to a 45° rotation), to then cut the required diamond shape from it. I've also got to find a way of working with the height map since none of the tools I've used will rotate it in the required fashion, or, freehand it.

The other option is to bin off the London City Airport, the North Circular, and the Woolwich Ferry, all of which were plausible outside connections, that's going to put a lot of traffic on Road and Rail.

Even then, I'm pushing it on scale - I'd say it's definitely more consistent with real life in CS2 than CS1, but heavy use of Road Builder and it's janky junctions will be required to keep the roads/sidewalk to realistic sizes.
Have you created a map any way near to these proportions before? - Do you expect any performance issues?

As a non-PC user, i don't really know what the limiting factor would be. RAM? graphics card? processor?
 
Do you expect any performance issues?
Yep, I've not built anything like this size yet in CS2, but I'm not really having any problems running max settings at the moment, so I've got quite a bit of capacity to turn stuff down. In CS1 I 'managed' with down to 10 fps, so I'm prepared to be pretty lenient.

I've got 64gb RAM and I think I can go to 128gb if necessary.

I probably could just slap down a 529 tile grid, zone it and see. Might be worth doing for a laugh, or cry!
 
The UK pack has been revealed and released. I have only seen it in a YouTube video so far, but it looks like a good one. It’s bigger than the two previous packs (perhaps even bigger than the two of them combined?) and has a lot of residential assets. The detached, semi-detached and medium density housing will see a lot of use in my current project.
 
UK pack is pretty good, next week we get modern architecture and urban promenades pack. The CCPs really are demonstrating the potential the game has, even if they're still ironing out the bugs.
 
Back