Citroen xsara in s.s all night

  • Thread starter pekutr
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Serbia
Serbia
i am playing the ss all night, and somehow there is a citroen xsara among the all star cars. although i cant currently prove it since im still racing, i will update as soon as i finish it.
Edit: i managed to screenshot the car, correct me if im wrong.
 

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This is a bug in the 1.0 version of the game. A car was removed from the list of possible opponents, which shifted everything after it upwards. This means that most endurance races have a chance of containing an opponent that doesn't belong. The worst is on Trial Mountain, where you may be matched up against a race car.

This bug was fixed in the 1.1 version of the game.
 
This is a bug in the 1.0 version of the game. A car was removed from the list of possible opponents, which shifted everything after it upwards. This means that most endurance races have a chance of containing an opponent that doesn't belong. The worst is on Trial Mountain, where you may be matched up against a race car.

This bug was fixed in the 1.1 version of the game.
is it rare for it to occur because i replayed each endurance race multiple times and this is the only time the glitch occured
 
The following are the incorrect cars that can appear in each event:
Apricot Hill 200km: RUF BTR2
Seattle 100 Miles: TVR Griffith 500
Laguna Seca 200 Miles: Dodge Viper GTS
Millennium in Rome 2 Hours: STP Taisan Viper GT
Trial Mountain 30 Laps: Vector M12 LM Edition
SSR5 All Night: Citroen Xantia 3.0i V6
Tuned NA Car No.1 Cup: Peugeot 306 (with racing modifications and dirt tires)

The odds of seeing one of these cars depends on the number of possible AI opponents in the race. It should be pretty common to see the Xantia, as the Route 5 race only has 7 possible opponents.
 
A car was removed from the list of possible opponents, which shifted everything after it upwards.
It's the opposite actually: they tried to replace certain Japan-only cars with West-only variants on the opponent list, but forgot to remove* the GT500KR that appears in the Grand Valley enduro, so every entry after it is pushed downwards. It's also the very reason why the Peugeot 206 ghost in Tahiti Maze cannot finish its lap – it's actually a Camaro Z28 that was supposed to be in the Seattle enduro.

*They just pushed these to the end of the list actually.

Tuned NA Car No.1 Cup: Peugeot 306 (with racing modifications and dirt tires)
This one was deliberate and isn't related to the mismatch goof.
 
It's the opposite actually: they tried to replace certain Japan-only cars with West-only variants on the opponent list, but forgot to remove* the GT500KR that appears in the Grand Valley enduro, so every entry after it is pushed downwards.

Yep - in simple terms there are two copies of a certain opponent (the GT500KR), which breaks the numbering. There's one long list of possible opponents, and each event specifies particular cars from the list for its own entry list. Where the confusion probably came in is that each opponent has its own ID number, but the game actually ignores that and just looks for that position in the list.

As a basic example, imagine there are five opponent cars in a list:
ID 1 - GT500KR
ID 2 - Viper
ID 3 - Civic
ID 4 - Corsa
ID 5 - Focus

Let's also imagine that an event uses cars 3, 4, and 5 for some sort of cheap car race, the Civic, Corsa, and Focus.

However, when the GT500KR was duplicated, the list looks like this:
ID 1 - GT500KR (position 1 in the list)
ID 1 - GT500KR (position 2 in the list)
ID 2 - Viper (position 3 in the list)
ID 3 - Civic (position 4 in the list)
ID 4 - Corsa (position 5 in the list)
ID 5 - Focus (position 6 in the list)

Our imaginary event looks like it should still pick the Civic, Corsa, and Focus, but the game doesn't actually use the ID, it uses the position in the list. As a result, we would get the Viper, Civic, and Corsa as opponents instead.

To a developer at Polyphony, it would still look like the events used the right opponents (the entry list for each event didn't change, and the opponent IDs didn't change), but in fact the opponents after the GT500KR are now all moved downwards in the list, and the game code unintuitively only cares about position and not ID. Expand our list of 5 opponents to 1220 of them, and the GT500KR from position 1 to position 1127, and it's easy to see how it could be lost in there.
 

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