- 823
- warren4649
Don't dream guys, this will never gonna be fixed!
Sadly.
Sadly.
Why its not aceptibleDon't dream guys, this will never gonna be fixed!
Sadly.
Forcing you into neutral when you mess up isn't good. It's annoying and unnecessary and that's what I hate about it.
Other games do it better, like Forza Horizon. Just like GT6, that game doesn't have mechanical damage but it still has a better clutch model. If you don't shift properly in Horizon, the car briefly stalls then keeps going. That's how it should be in GT6. The game punishes you too much for not being 100% precise.
Kaz would like you to know that they are aware of the situation, and that they might patch it somewhere in the future.Don't dream guys, this will never gonna be fixed!
Sadly.
I rarely miss and hit neutral, but it does happen. When it does, stay calm and let the rpms fall before trying to stick it back in gear. I can correct the problem with the about same penalty of Forza's temporary stall. The problem I've observed is when the player frantically, and repeatedly slams the car into gear while staying on the throttle and keeping the car at redline. Then they complain that its messed up. Well, so are your synchros and shift forks.
In the same manner that the player has to learn to cope with not having acceleration forces exerted on their body, you have to learn to cope without physical mechanical linkages and their capabilities in your shifter. Stay calm. It works as it should.
Kaz would like you to know that they are aware of the situation, and that they might patch it somewhere in the future.
We work for an outsourced part of Polyphony as sound technicians; mainly providing samples to Japan on a continuous basis. At the Dyson convention last month (one of our biggest contributors), Kaz gave a speech and this came up.I certainly appreciate the post, and please forgive me if I don't know who you are...
Do you have some kind of "communication line" with Kazunori, work with him, been to a recent interview or press conference... or read an official statement from him in regards to the clutch?
Please post any reference to this if you have it.
Just want to know--if this is "valid" I could certainly get excited about hearing this.
I launched GT6 again this morning, and am enjoying as much as I can, but I would love to start this "second go around" in GT6, with the same "grind" that I did in GT5, with a fixed clutch... AND VERY SOON.
I might even put GT6 away for now and just wait until I hear the update that fixes it is ready for download.
In real life, I have never driven a car with the clutch pedal disengage/engage point near the floor like it is in GT5-6 (except on a car with a failing clutch master cylinder).
This part caught my attention the most. Does your clutch only disengage when your pedal is near, or at %100 depression?
If this is true, I would totally get what your saying. It would be annoying. However, I don't experience this with my G27. My clutch's point of engagement is closer to the relaxed position than it is near the fully depressed end of it. I do most of my shifting with just a dab of clutch. maybe, 1/4 jab. You may have a calibration issue, or a failing sensor.
Nice troll there.We work for an outsourced part of Polyphony as sound technicians; mainly providing samples to Japan on a continuous basis. At the Dyson convention last month (one of our biggest contributors), Kaz gave a speech and this came up.
If inside sim guys who play every sim title out there say gt6 clutch is the worst how can there stil be douters it dont function properly try forza4 s clutcch its like being born againI remember when GT5 was brand new, I started playing it with my G25 and the clutch engament was totally different, much better than what it is now in the later patched versions of GT5 and GT6. You could power shift with ease. Back then the consensus was that people driving with a clutch had an advantage over people driving with a normal controller so the game was patched making the clutch the abomination it is now.
If inside sim guys who play every sim title out there say gt6 clutch is the worst how can there stil be douters it dont function properly try forza4 s clutcch its like being born again
Here's a question for anyone that would like to contribute.
In addition to your view and feelings about whether the Gran Turismo clutch is good or not, do a quick "test" with your clutch pedal and report back your estimate (or measurements if you feel so inclined) of where the "grab point" is on your pedals. Is it closer to the floor, or up higher up where it should be.
Also, be sure to state which brand of pedals you are using, and if they've been modified in any way.
In summary, there's four problems with the Gran Turismo clutch.
1. Clutch engage point is too low (or is it just my pedals?).
2. The clutch pedal should have more of an "analogue" feel to it, just like a real spring-loaded clutch plate. Other simulators don't replicate this perfectly, but Gran Turismo feels like a hard on off switch, and it can often cause you to loose control, especially during downshifts.
3. One of the "rules" (apparently) is that you must lift off the gas pedal, almost completely, to register a valid shift. This is totally unrealistic, and can cause problems during rev-matching and downshifts were you want to keep the engine revs up to avoid differential drag or lock.
4. The big one--The transmission goes into neutral if you don't follow the "rules" of Gran Turismo (which can be hard to do because of the problems above), rather than grind and delay the power for a brief moment. If the stick is in a slot, Gran Turismo should be in the corresponding gear, NO MATTER WHAT, perfect shift, or mis-shift with a grind and a delay.
I have used both a Logitech G27 and now a Fanatec setup (photo below of current setup)
For sum reason i cant seem to throw a bad shift wen driving the new bmw m4 anyone else finding this every other car i get at least 10 mis shifts
I can confirm that the clutch/shifter works perfectly with the BMW M4 even to the point of making synchronizer sounds on down shifts. This strongly suggests that PD is making changes to the clutch/shifter model but that it must be on a car by car basis as opposed to a clutch/shifter model that they apply to all the cars.
The engine is combined with a six-speed manual gearbox as standard...It ‘blips’ the throttle when downshifting; a feature previously unique for the M Double Clutch Transmission.
Optionally available will be the 7-speed M DCT with integrated Launch Control.
They are usually operated in a fully automatic mode, and many also have the ability to allow the driver to manually shift gears albeit still carried out by the transmission's electro-hydraulics.
Well, let's be honest, FM4 is a whole lot better game then GT5/6.
Well call me the pessimist here, but I had no hopes that PD would fix the clutch problem. It was sooooooooo bad in GT5 that they either never tested it once, or they didn't care. Nobody testing it could have ever thought it was anything resembling correct.