Cockpit view and adjustable field of view. Is it a must in GT7?

It barely does in GT6, plus tesselation already takes wider FoV into account when running it. Not that GT6 runs great in cockpit view using any field of view... but overall the performance hit is minimal vs the improved experience and better sense of speed.
Unfortunately, VR means performance hits are not allowed this time around.
 
Unfortunately, VR means performance hits are not allowed this time around.

Well I am saying the difference is already negible in GT6. Even more reason for GTS to include proper FoV options for single screens from the start?
 
It barely does in GT6, plus tesselation already takes wider FoV into account when running it. Not that GT6 runs great in cockpit view using any field of view... but overall the performance hit is minimal vs the improved experience and better sense of speed.
The range of adjustability is not very wide, and crucially it only decreases from the default.

I generally prefer a wider FoV (and I sit close to the screen, which compounds that), which always costs me FPS in PC games. Always - as it must do if you think about what the graphics engine is actually doing: rendering a scene within the camera frustum. If you make that volume larger, you've got more stuff to process. In the new DOOM I lost 10 - 15 fps going from the default FoV of 90° to its maximum of 110°.


The progressive meshes and tessellation are very useful features to have in this regard, though, you're right.
 
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The range of adjustability is not very wide, and crucially it only decreases from the default.

I generally prefer a wider FoV (and I sit close to the screen, which compounds that), which always costs me FPS in PC games. Always - as it must do if you think about what the graphics engine is actually doing: rendering a scene within the camera frustum. If you make that volume larger, you've got more stuff to process. In the new DOOM I lost 10 - 15 fps going from the default FoV of 90° to its maximum of 110°.


The progressive meshes and tessellation are very useful features to have in this regard, though, you're right.

Yes, with the pause options. But with save editing you can go wider by setting triple screen options in specific ways, just like in GT5's secret menu, I could've made that clearer.
 
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