The Real Driving Simulator
I was closing on
@Trickybrewer as we approached the chicane. I recognized he bobbled a bit and was going a bit slower and giving him space as he tried to stay in bounds thru the 2nd part of the chicane. I assumed he applied too much throttle and lost traction or spun. These are two consecutive frame-by-frame shots during slo-mo replay separated by 0.33 seconds in which tricky goes from 50 to 59mph. During replay I realized I forgot about the Kaz-field around my car. My apologies.
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Then there is this video clip of
@socalnatv and I side by side with what ought to be incidental contact.
This happens in real life too right?
Hmm, ok, maybe not. I’m fairly certain if these situations were replicated in GT7 lobbies at least one if not all three cars would be in the grass or gravel.
And then the lobby lag.
Clearly the leading car was lag bumped off track. Right PD? Riiiiiight. But this is a “long-term project”. Like the Great Wall or the Pyramids. Maybe next year.
I don’t recall this during our Gr4 race but that was pre-1.15 I believe? Rules of engagement for me are clear:
- rubbing is not racing, rubbing is crashing in GT7 lobbies
- stay at least one car length behind the car in front of me
- stay at least 1/2 a body length away from the car beside me
- don’t try passing in corners
I’ll be an easy target at Blue Moon Bay. Blow me Kaz.