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- JMarine25
Project Gotham Racing 2... what is this? John reviewing an XBOX game? I thought he disliked the XBOX? Well, I still do, but I have confessions to make about PGR2 in this quick review.
The demo of PGR2 that I played featured three types of races: street race, timed race, and the race with the cones. In the respective races, you can race a Nissan Skyline R34, a classic Ferrari, and a Trans-Am of the past. Cities? Yokohama, Florence, and Chicago. So what are my confessions? Read on, boys and girls.
I will admit that the cities are stylized quite well. It was a bit of a disappointment that you couldn't get Tokyo in PGR2, but you do get its next door neighbor some miles south called Yokohama. I couldn't get used to the sliding of the car in the game. To me, PGR2 is more about rhythm instead of turning on a dime like in Gran Turismo. I'll admit that the rhythm is fun. It's kind of like Dance Dance Revolution. The game is about rhythm, but in this case, rhythm while driving. You score points based on fancy stunts and cool moves. But hit the wall, and you lose either Kudos points or combo points. And believe me, I didn't do too well. I couldn't get acquainted with the tracks long enough to actually study braking points and how to go about in the turns. It wasn't GT, so I had to learn about the proper rhythm in setting myself up for each turn.
Then I tried Florence with the Ferrari. Florence was a little easier, and a Ferrari sliding around those streets is pretty... cool. Florence is stlyed nicely as well. It has shades of the Rome Circuit in GT. I think I even spun out and did a 360. I got points for that, of course.
The Chicago track with the Trans-Am was an interesting oppurtunity to learn the course first-hand. The Trans-Am had kind of a mean sound, but Chi-town seemed pretty nice.
All-in-all, I have my pros and cons.
PROS: arcade style, nice selection of cars, wonderfully-styled cities and tracks
CONS: the graphics still looks a little dull, not a good learning curve for the sim racer, (no offense) it's not GT4
So I take back all or most of my rants about PGR2. Confessions complete.
The demo of PGR2 that I played featured three types of races: street race, timed race, and the race with the cones. In the respective races, you can race a Nissan Skyline R34, a classic Ferrari, and a Trans-Am of the past. Cities? Yokohama, Florence, and Chicago. So what are my confessions? Read on, boys and girls.
I will admit that the cities are stylized quite well. It was a bit of a disappointment that you couldn't get Tokyo in PGR2, but you do get its next door neighbor some miles south called Yokohama. I couldn't get used to the sliding of the car in the game. To me, PGR2 is more about rhythm instead of turning on a dime like in Gran Turismo. I'll admit that the rhythm is fun. It's kind of like Dance Dance Revolution. The game is about rhythm, but in this case, rhythm while driving. You score points based on fancy stunts and cool moves. But hit the wall, and you lose either Kudos points or combo points. And believe me, I didn't do too well. I couldn't get acquainted with the tracks long enough to actually study braking points and how to go about in the turns. It wasn't GT, so I had to learn about the proper rhythm in setting myself up for each turn.
Then I tried Florence with the Ferrari. Florence was a little easier, and a Ferrari sliding around those streets is pretty... cool. Florence is stlyed nicely as well. It has shades of the Rome Circuit in GT. I think I even spun out and did a 360. I got points for that, of course.
The Chicago track with the Trans-Am was an interesting oppurtunity to learn the course first-hand. The Trans-Am had kind of a mean sound, but Chi-town seemed pretty nice.
All-in-all, I have my pros and cons.
PROS: arcade style, nice selection of cars, wonderfully-styled cities and tracks
CONS: the graphics still looks a little dull, not a good learning curve for the sim racer, (no offense) it's not GT4
So I take back all or most of my rants about PGR2. Confessions complete.