Sorry to hijack your thread
@englishbob but I'm in need of some help from controller users too.
I've had a bit of a nightmare post-patch, many hours of testing but I just can't get my responsive-but-stable setup back, massive letdown - however I think (or hope) my woes are largely due to an actual hardware or software issue.
After a while I identified that I'm reaching 100% in-game steering before the analog stick is pushed all the way, as if steering saturation has been set. It's hard to show this but if you look closely, you'll see the bottom of the stick isn't touching the lip of the controller base, even though the telemetry is showing full steering:
It doesn't look like much but at a guesstimate that's 10-20% of the stick's range that's not being used by the game. The biggest issue I've had with driving post-patch is it feels like my inputs need to be smaller to do the same things I was doing pre-patch, regardless of how I've tweaked the controller settings. That's consistent with steering saturation reducing my absolute range of input.
However, this week I think I had the
exact same issue with the GT Sport demo, which suggests this is a problem with my controller rather than the game. Additionally, I tried reassigning steering to the right stick, and it works fine - 100% stick input = 100% game steering, as expected. (Yes, I have seriously considered whether I could play the game with the controller upside down, so I can steer with my left thumb on the right stick.
)
Just to make sure, would any other DS4 users mind trying this out? Stop the car on track, switch to telemetry HUD, slowly move the analog stick to the left/right, and see if the HUD registers full steering before you've pushed the stick all the way. Thanks
@The_American , in case this is a game bug