Corvette C7 top speed is totally wrong :/

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Someone else might have posted this but i have not seen this thread so i just thought i would share it witth you guys to see if you have experienced this aswell.

Most cars in this game don't have the correct top speed like the Pagani Huyara (think i spelt it wrong) that goes more than 250 when the actual top speed of that car is 220 mph

Today i used the Aston Martin One-77 and that went 230+ when the actual top speed is 220mph now i know this car is a 750bhp v12 beast but come on PD you have to get this right.

Now the C7 which caught me by surprise that car on SSRX went 235mph without slipstreaming :boggled: yet this car is a 6.2 litre v8 produces 450bhp 195mph so where did 40 extra mph come from is that why this car is the front cover of the game?

Fix up PD.
 
Someone else might have posted this but i have not seen this thread so i just thought i would share it witth you guys to see if you have experienced this aswell.

Most cars in this game don't have the correct top speed like the Pagani Huyara (think i spelt it wrong) that goes more than 250 when the actual top speed of that car is 220 mph

Today i used the Aston Martin One-77 and that went 230+ when the actual top speed is 220mph now i know this car is a 750bhp v12 beast but come on PD you have to get this right.

Now the C7 which caught me by surprise that car on SSRX went 235mph without slipstreaming :boggled: yet this car is a 6.2 litre v8 produces 450bhp 195mph so where did 40 extra mph come from is that why this car is the front cover of the game?

Fix up PD.
Not saying your wrong u might be right about most of it but the huyara says in car info it does 233 with special key. The C7 can do 200 all day long stock seen video of it testing out radar system. Now I might be wrong I'm just putting my two cents in.
 
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Hi, first post here...but just noticed when I tried the shelby courtesy car on ssrx I could hit 361kmph. Some cars are fairly close to the real thing, but others....well it just seems wee bit high.
 
Today i used the Aston Martin One-77 and that went 230+ when the actual top speed is 220mph now i know this car is a 750bhp v12 beast but come on PD you have to get this right.

Actually, the One-77 might have one of the most accurate-to-real-life top speeds in GT6. Whilst it did end up reaching 220mph during high speed testing procedures, the official performance specifications - as sourced from the official Aston Martin website - reveal the car can (in theory, at least) go a fair bit faster than that.

Doesn't stop the One-77 being one of the few exceptions to the rule of GT6's seemingly inaccurate aero algorithm, mind...
 
For 1, it's a GAME not a completely real simulator. Two, did you not notice the disclaimer that comes on every time you turn the game on that mentions some cars abilities/performance may not be spot on? I came to the realization a long time ago a lot of things in the game are not spot on and never will be, as long as you expect them to be you will be disappointed.
 
Not saying ur wrong ur prolly right about most of it but the huyara says in car info it does 233 with special key. The C7 can do 200 all day long stock seen video of it testing out radar system. Now I might be wrong I'm just putting my two cents in.

Yeah, I'll admit I'm not sure how PD got this wrong. They were probably trying to correct the fact that the wind resistance in GT5 was, if anything, too high and in the process screwed up the top speeds of some cars. With enough tuning you can even get a GT by Citroen up to just under 270mph out of the draft on SSRX, though when you hit a corner you will either pee yourself, send the car to Pluto, or both, regardless of what tires you're on. For most of the cars though it feels about right.

(On a side note: every time I see "prolly" I lose a tiny bit of faith in humanity. It's not even a word! Neither is "ur." No offense though. :3)
 
For 1, it's a GAME not a completely real simulator. Two, did you not notice the disclaimer that comes on every time you turn the game on that mentions some cars abilities/performance may not be spot on? I came to the realization a long time ago a lot of things in the game are not spot on and never will be, as long as you expect them to be you will be disappointed.

This.

Also, if they want to talk realistic, how often do real cars get driven at their top speed?
 
This has nothing to do with physics, it's either; Drag Properties, Wind Resistance, or Air density. Hell, knowing PD it's probably all 3.

By saying physics i mean the whole coding engine which calculates car motion on the track (and that includes engine power/weight/air resistance, tyre friction, etc.)
 
This has nothing to do with physics, it's either; Drag Properties, Wind Resistance, or Air density. Hell, knowing PD it's probably all 3.

But... that's physics right there ;)

In a game where you can so easily change so many properties of the car on demand I'm not sure this a huge problem although it shows the passion of real GT-gamers for accuracy :D
 
It does, you can check it out by adjusting wing angles where cars can lose 20/30mph top end at full drag. If it had no wind resistance at all then cars would be getting into the trans-sonic region.

True. I think the calculation is wrong. I wonder if it's track related or not. Maybe someone could test same car on Lemans without chicanes and SSRX. Or even test the acceleration up to, say, 200mph on both tracks and check if it's the same.

Is it 0-200mph correct, but 200-250mph wrong or is it 0-250mph wrong
 
Yeah, I'll admit I'm not sure how PD got this wrong. They were probably trying to correct the fact that the wind resistance in GT5 was, if anything, too high and in the process screwed up the top speeds of some cars. With enough tuning you can even get a GT by Citroen up to just under 270mph out of the draft on SSRX, though when you hit a corner you will either pee yourself, send the car to Pluto, or both, regardless of what tires you're on. For most of the cars though it feels about right.

(On a side note: every time I see "prolly" I lose a tiny bit of faith in humanity. It's not even a word! Neither is "ur." No offense though. :3)
Ok my bad about using "ur" I'm really working on my grammar it's one my worst subjects. I don't know how spell that good and not good at puting sentences togather the way ur english teacher would wanna see. It's all good I'm trying thanks for not be to hard on me.I never herd anyone say anything about "prolly" but I know what u mean it's either yes or no kinda stuff no prolly to it.
 
For 1, it's a GAME not a completely real simulator. Two, did you not notice the disclaimer that comes on every time you turn the game on that mentions some cars abilities/performance may not be spot on? I came to the realization a long time ago a lot of things in the game are not spot on and never will be, as long as you expect them to be you will be disappointed.
What's nevertheless a bit puzzling is that top speed is one of those things that are really very,very hard to get wrong. At high speeds you can basically neglect anything but wind resistance without making much of an error. That leaves you with only needing power at the wheels (and you'd need a 50% error there to be 14% off with the speed), air density (no need to go crazy there, just use standard conditions) and coefficient of drag*frontal area (may be harder to get for some obscure older cars, but most of the time this should be easily obtained from the manufacturer).
 
frontal area (may be harder to get for some obscure older cars, but most of the time this should be easily obtained from the manufacturer).

Huh? They've got the 3D model. Even from a very low resolution representation they could make a close enough estimation of all kinds of volume/plane factors ;)
 
Perhaps the physics are just 10% faster than real life. Not bad for 7 year old hardware.

I'd say that in some cars it approaches 30% which is quite a lot and leads to some ridiculous speeds. I also don't see what it has to do with hardware. The calculation itself shouldn't be all that complicated and many games from years back have done a quite decent job (even arcade-oriented games seem to get it right). I haven't played recently but I'm under the impression that even GT5 was better in this regard.

It sounds more like a bug/neglection than something they can't get right due to limitations.
 

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