Perhaps the speedometer just needs calibrating.
The speed calculation needs calibrating. And most likely it's the whole car motion/physics not just speedometer.
Perhaps the speedometer just needs calibrating.
And we all know that Kaz is really into "realism". Only if it helps put money in his wallet.Yeah, a 35-40mph difference for the C7 is taking the piss. Although, Kaz did say that it's his favourite newer car so that may explain why he wanted to um, 'embellish' its stats a bit.......
I don't bother with top speed tests , but you can easily identify if it is specific car data bug or general physics bug. Test 10-20 cars from different categories and if everyone has +10% (or whatever % ) of speed than in real life , it has to be general physics problem (wrong calculations of air resistance ...) , but if only some cars fail and do more top speed than in real life , then it has to be something wrong with that car data.
This.
Also, if they want to talk realistic, how often do real cars get driven at their top speed?
You've gotta be kidding? So now, you'll defend the games broken top speed physics by declaring that most people don't drive at maximum speed anyhow. Complete. Total. Fanboy.
Jimipitbull is right. A PS3 doesn't have the computing capability to limit each car to its correct top speed. It also has a low amount of RAM, which is already full of sound samples. Besides does it say on your box "real driving simulator" or "real top speed simulator"? If you reach top speed, you're playing it wrong!You are the one jumping up and down at every little detail which isn't exactly real.
It's a game, on 7 year old hardware. Calling people names doesn't change that.
Get over yourself.
Jimipitbull is right. A PS3 doesn't have the computing capability to limit each car to its correct top speed. It also has a low amount of RAM, which is already full of sound samples. Besides does it say on your box "real driving simulator" or "real top speed simulator"? If you reach top speed, you're playing it wrong!
Yes apparently this absolves them of everything. PD can market this game as 'the real driving simulator' & sell millions of copies on the basis of people wanting a realistic experience, but should they decide to provide the cars with flight capability so that we can soar off in our virtual vehicle to that beautifully rendered moon, then that would be ok with you guys huh?
It's been said that SSRX doesn't take into effect wind resistance, which is odd.
SSRX has an aero glitch.
Well I'm not defending PD, but first of all the top speeds are correct in GT6. Secondly the cell architecture of the PS3 is known for adding 20-30mph top speed in games. Thirdly Kaz has to exaggerate top speed in order to receive a car from the manufacturer to model it.So why were the top speeds correct in GT5?
Well I'm not defending PD, but first of all the top speeds are correct in GT6. Secondly the cell architecture of the PS3 is known for adding 20-30mph top speed in games. Thirdly Kaz has to exaggerate top speed in order to receive a car from the manufacturer to model it.
That's so stupid it's almost trolling. Are you claiming that Kaz has an agreement with manufacturers that means he has to exaggerate performance figures in order to model the car?Well I'm not defending PD, but first of all the top speeds are correct in GT6. Secondly the cell architecture of the PS3 is known for adding 20-30mph top speed in games. Thirdly Kaz has to exaggerate top speed in order to receive a car from the manufacturer to model it.
No I don't appreciate the bugs/errors in the game either I've just already accepted it's probably not all gonna get fixed so no use continually getting angry about it. I've been playing since GT2 and figured there was a slim chance all these things would turn out correct but I gave it a final shot and preordered anyway. As I've said in other threads this was the last straw PD has lost my business until they do get it right. If that never happens then so be it, such is life sometimes.
That's so stupid it's almost trolling. Are you claiming that Kaz has an agreement with manufacturers that means he has to exaggerate performance figures in order to model the car?
Well I'm not defending PD, but first of all the top speeds are correct in GT6. Secondly the cell architecture of the PS3 is known for adding 20-30mph top speed in games. Thirdly Kaz has to exaggerate top speed in order to receive a car from the manufacturer to model it.
The Zonda's top speed is limited by the gearing, a reduction in drag isn't going to help.Quick run on SSRX in stock Corvette (no oil change) gives 378 km/h /234mph/
leMans no chicanes 342 km/h/212mph/
Real life 195mph estimated
[EDIT 2]
C12S '00 > SSXR 335 km/h
LeM 324 km/h
real world estim. 319-350 km/h
M4 > SSXR 333 km/h
LeM 308 km/h
real world 250 km/h (limiter) estimated +280 km/h without lim.
Don't know what to think about that numbers
The Zonda's top speed is limited by the gearing, a reduction in drag isn't going to help.
The Corvette and BMW have long gears that they can make good use of with the low drag.
The altitude hypothesis is valid only if all other tracks than SSRX are situated in the Himalayas.
Part of the problem is that you can't have a frame rate that is faster than the cars.
Or rolling resistance, which is the second big part limiting a topspeed.This has nothing to do with physics, it's either; Drag Properties, Wind Resistance, or Air density. Hell, knowing PD it's probably all 3.
If the game doesn't calculate intake air pressure for the engine, you can add this on my listThere's excerpt from some online article explaining altitude and hp dependance (4 turbochargers but still)
http://auto.howstuffworks.com/turbocharger-high-altitude.htm
Not really. Typical figure for rolling resistance would be ~1.5% (not very speed dependent). That would be around 230 N for the C7, i.e. 20 kW at 195 mph. Neglect that and top speed would increase by a whopping 4 mph.Or rolling resistance, which is the second big part limiting a topspeed.
If you're saying that the top speed is incorrect because it has been tested on Route X or SSR7, then no wonder because it is an original track. You would never find these tracks in real life that are absolutely perfectly flat.Someone else might have posted this but i have not seen this thread so i just thought i would share it witth you guys to see if you have experienced this aswell.
Most cars in this game don't have the correct top speed like the Pagani Huyara (think i spelt it wrong) that goes more than 250 when the actual top speed of that car is 220 mph
Today i used the Aston Martin One-77 and that went 230+ when the actual top speed is 220mph now i know this car is a 750bhp v12 beast but come on PD you have to get this right.
Now the C7 which caught me by surprise that car on SSRX went 235mph without slipstreaming yet this car is a 6.2 litre v8 produces 450bhp 195mph so where did 40 extra mph come from is that why this car is the front cover of the game?
Fix up PD.