Could this be why we have "standard" cars?

I would have preferred a level less than the Premiums are now but more than the Standards are. At a level in between I think PD could have gotten all the cars to look great, with maybe a few cars having in car views. That I would be fine with. But the difference of the cars right now is ridiculous, go take a look at the Nomad Diablo, it's pathetic to see those graphics on the PS3. Then the Premium Supra is perfect, and I mean perfect down to the stitching. My brother in law has a MK3 Supra and we checked, and I'm being serious, the one in game had the same number of stitches as the Supra IRL.
The least Pd could have done is get rid of the gagged smoke and shadows, or run the ported models though Anti Aliasing....
 
Don't the premiums take around 5/6months each to make tho?

Realistically tho I don't think PD had the resource to make more premiums at the level they did without the game being further delayed. On the other hand yes they could have maybe had more at a Forza/NFS level (say 500 with 500 at the current std level) however then what would be the point of PhotoMode?

Photo mode is awesome and I love the detail we get with the pics, I'm sure more Premiums will be released in the future so just enjoy them.

I'm sure when GT6 is released people will be moaning that the current premiums will look like the current standards against the new GT6 premiums ;)
 
Kaz is like a woman :) never ever will we know what they think!

.I think its just like he said: He wanted to create a perfect game. For many reasons failing and consuming time. While Sony knocking on the door every now and then to ask, Is it fininished yet? PS3 Needs GT5 to stop the flow of PS3 Racefans buying an Xbox and Forza :P .

Kaz in trouble... Releases a half broken game :(

Shurely they would have someone working on game concept (menus , carreer , b-spec ...) or not ???

Makes no sense ...

GT4 should have been released in ps3 version (polished extra tracks, cars and online modes)
GT5 should internally have been cancelled and kept on working on 1000Premium cars for PS4 (Maybe 1200 some newer models to)

Then it was GT5 (polished GT4) is good game but the impages could be better.
And Whit PS4 Release In a PACK only for 1 year BRILLIANT GT6 (Finished GT5 + Polish)

(Still love GT5 online Alot!)
 
Bottom line, PD can't please everybody. Sorry for those who don't enjoy it, I still do.

+1:tup:

It doesn't matter what is said in this thread, its all merely speculation. No-one but Kazunori Yamauchi and the Polyphony Digital staff will ever know the real truth.

I personally enjoy the game and that fact I can have all the cars from my PSP game on the main console aswell makes it all the better.
 
There was information on an interview with Kaz stating GT5 was originally designed for 720p until Sony wanted them to make it at 1080p to showcase their 3D televisions. PD had to scramble and generate "premium" vehicles to showcase the graphics and game play in true hi-def, thus, the standard & premium vehicle lineup.
 
that makes sense except the 3D part....GT5 3D is done at 720 :(
There was information on an interview with Kaz stating GT5 was originally designed for 720p until Sony wanted them to make it at 1080p to showcase their 3D televisions. PD had to scramble and generate "premium" vehicles to showcase the graphics and game play in true hi-def, thus, the standard & premium vehicle lineup.
 
Did you see that they spent 6 months on ONLY the Mercedes SLS AMG? This is why we only have so many premiums. It really doesn't bother me, tho, that we have so many standards. They work just fine to me, and I could care less if the rendering is less than perfect so long as the physics are correct - which they are.

But, hey, I spend my time actually racing this simulator rather than looking at the cars, and due to the camera shake I find the premium interior view totally useless in a race environment anyhow.
 
I was trying to think why Kaz would do this. Why would he have standard cars. First i thought to cut time, but they had 5 years. Then i starded thinking, a hardcore fan of many things likes the "classics" of what they are collecting. Maybe Kaz kept the Original for a reason. He might have thought a true fan would want them to be in classic form as we grew to love them. Thats just my opinion though.

That whole thing was a joke, right? Erm..., right? You were kidding, I hope.

Another possible reason might be because the game file was too big and the only way to include premiums in the game was to have standard cars in the main game then add premiums as DLC.

No, that wasn't it. Forza Motorsport 3 was too big to fit onto a disc, so Turn 10 simply put it on two.

Another reason might be that this is a racing/driving game. Not sitting about looking at cars and photographing them game.

No, not that one, either.

Because pd are lazy, they had the best part of 6 years! No excuses, all cars should be premium.

Bingo. Ladies and gentlemen, we have a winner.

There's no point in arguing this fact, either. It stands as self-evident. It's ridiculous to entertain notions of Polyphony thinking, "Well, we could make all the content awesome, but instead we would rather just not because...."
 
Let's assume that one staff member has 5 years to make a premium and it takes 6 months for one. If there's a staff of about 50, that's 100 in a year. Granted pd's staff is probably a lot less but 5-6 years is too much time wasted. With 30 people that's 300 standards in 5 years. So either they were doing god knows what or have 20 people modeling and it probably takes more than 1 to model. Although I guess psp took a lot of their time

If gt5 would be in 720p, i would think it would look like the Gt hd concept in terms of looks.
Another thing: they could've done some high res textures on a number of standards, mainly the old Japanese cars.
 
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I'm amazed that a lot of people consider the long development time a plus for any game. Believe me, the prime reason for the long development time are problems, which appear during the development course. If the game is taking long to develop, it's often not because the developer wanted to do it, but because they faced some unforseen problems and were too busy solving it. Take STALKER and Duke Nukem Forever as prime examples. GT5 is like them. I'm also amazed that some people consider developers to be "lazy'. In gaming industry there is always a publisher pushing the developer to do his job as quickly as possible. If the developer will be lazy, the publisher will just increase the pressure, and this will definetely be bad.
What are you guys complaining about anyway? The physics of the standarts is the same as premiums. If you want ultra-cool graphics, perhaps the world of simulators is not for you. For good visuals there are TDU 2 and Shift 2. For good physics and great driving experience there is GT5.
 
What are you guys complaining about anyway? The physics of the standarts is the same as premiums. If you want ultra-cool graphics, perhaps the world of simulators is not for you. For good visuals there are TDU 2 and Shift 2. For good physics and great driving experience there is GT5.

Gran Turismo has been, and always will be, a soft-core sim. It's physics model takes more skill than other console titles, but it is still ultimately easy to drift with a controller (something that would be impossible with a more hard core focused simulation). It is absolutely a mainstream racing title and not to be confused with lower funded, more hardcore type PC games like iRacing etc, where graphics are understandably less than cutting edge.

The GT series has always had the best graphics on console by leaps and bounds. To take that away, or diminish it with GT4 assets, is to ruin what the series is (partly) about, and tarnish one of it's greatest selling points. I don't know what you think Gran Turismo is supposed to be, but I've been there from the start, and shiny system-seller "photorealistic" graphics have always been a hugely important aspect of GT's success as Sony's biggest flagship racer.

I am sick of people inventing false realities and even going as far as rebranding entire franchises in their heads, just to make excuses for Polyphony!

However, I completely agree with your point about games too long in development. It rarely works out well.
 
surely if all cars or most of cars were premium the game would run out of space on the blu ray as gt5 a pretty big game and u would end up installing half the game on the hdd from the ps store
 
surely if all cars or most of cars were premium the game would run out of space on the blu ray as gt5 a pretty big game and u would end up installing half the game on the hdd from the ps store

Sure. 50 GB of space on a dual-layer blu-ray. Not enough.
 
Sure. 50 GB of space on a dual-layer blu-ray. Not enough.

Forza 3 is on 2 discs, which works fine. 50GB is really HUGE though. Also, I wonder how many premiums might have fitted in the space of that hugely pretentious and grandiose 1080p intro video. :sly:
 
Forza 3 is on 2 discs, which works fine. 50GB is really HUGE though. Also, I wonder how many premiums might have fitted in the space of that hugely pretentious and grandiose 1080p intro video. :sly:

+1

The power of your sarcasm,sir... It's over nine thousaaaaaand!👍

edit: To the people who matter:He was referring to F3's 9.8 X 2 something like 20GB. This includes gameplay+cars+an awesome vinyl editor+customization for each car.
 
Gran Turismo has been, and always will be, a soft-core sim. It's physics model takes more skill than other console titles, but it is still ultimately easy to drift with a controller (something that would be impossible with a more hard core focused simulation). It is absolutely a mainstream racing title and not to be confused with lower funded, more hardcore type PC games like iRacing etc, where graphics are understandably less than cutting edge.

The GT series has always had the best graphics on console by leaps and bounds. To take that away, or diminish it with GT4 assets, is to ruin what the series is (partly) about, and tarnish one of it's greatest selling points. I don't know what you think Gran Turismo is supposed to be, but I've been there from the start, and shiny system-seller "photorealistic" graphics have always been a hugely important aspect of GT's success as Sony's biggest flagship racer.

I am sick of people inventing false realities and even going as far as rebranding entire franchises in their heads, just to make excuses for Polyphony!

However, I completely agree with your point about games too long in development. It rarely works out well.

Thanks :-).

However, I never said that GT is the best sim ever. I just said that physics are good and the driving experience is great. I am sure that iRacing and rFactor surpass this on PC. But on the consoles I struggle to find the game that will beat GT5. Forza? Dirt? Grid? For me, GT's the best.

About graphics -- a great selling point, I agree. But are you really interested in such "selling points" as a gamer? I'm sure that driving in GT5 is definetely superior to the graphics -- much like in iRacing and such. And let's not forget that PD were building this engine from the scratch using new and unknown hardware technologies.
 
Forza 3 is on 2 discs, which works fine. 50GB is really HUGE though. Also, I wonder how many premiums might have fitted in the space of that hugely pretentious and grandiose 1080p intro video. :sly:

I really love it when somebody tells the truth...

Oh, it hurts so much... Even in its subtle form of sarcasm...

And trust me dude, the intro video would be just a very feeble example of the myriad of pretentious "space fillers" in PD's director's sophisticated mind...

Anyway, the intro is pretty classy for a videogame... At least they got that very specific point right.

P.S. You can download a 1080p video from PS Store where the pianist "Lang Lang" (better known as "Bang Bang" on the educated classic music aficionado scene) is playing fast newbie catcher nonsense (which is obviously not part of Prokofiev's sonata) and Kazunori is giving him a "wow greeting".

Now, THAT'S SOME QUALITY DLC... ;)
 
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The standard cars were essentially a way to make the game "backward compatible" with GT3/GT4. And yes, it also probably bought PD some time and was a way to inflate the total number of cars to give the game another selling point.

At first I thought it would really bother me, but I've found that I really don't care too much if the car I'm driving is premium or not. In fact, I like that the game is all-inclusive with so many cars. It's better than nothing--there is no way we would have gotten 1,000+ premium cars even if PD did have enough time/manage themselves better.
 
Kaz said if he was in charge - he'd take 2 more years for GT5 develompent.
But Sony forced PD to bring GT5 for Christmass season and for their release of Bravia 3D.
Sony rushed PD, PD would need at least 2 more years to finish and perfect the GT5 (Kaz said this).
And about standards, think how much time it takes for modeling 1 premium.
Also, PS3 has it's limits, as Kaz said, the biggest problem is the RAM memory (PS3 has only 256mb of it) so that's another reason why we have standards.
But, I love standards and I don't make any difference so I don't care.
I'd be happy with GT5 even if all cars were standards.
 
I guess the cars in Forza 4 will finally give us an answer about how quickly PD work.

hahahahahah hehehehehe

that's not even half right.

Do you know what deatails are?

Sure. 50 GB of space on a dual-layer blu-ray. Not enough.
Forza 3 is on 2 discs, which works fine. 50GB is really HUGE though. Also, I wonder how many premiums might have fitted in the space of that hugely pretentious and grandiose 1080p intro video. :sly:

http://webcache.googleusercontent.c...=15&hl=en&ct=clnk&gl=us&source=www.google.com

Space used on disc - 19.5gb


Thanks :-).

However, I never said that GT is the best sim ever. I just said that physics are good and the driving experience is great. I am sure that iRacing and rFactor surpass this on PC. But on the consoles I struggle to find the game that will beat GT5. Forza? Dirt? Grid? For me, GT's the best.
Exactly. To me, I would hate to drive an all F1 racing game. There's nothing like GT besides Forza and no. Why the hell would I want to drive a serious F1 simulator over GT? If only rFactor and iRacing has production cars.

Yev
Kaz said if he was in charge - he'd take 2 more years for GT5 develompent.
But Sony forced PD to bring GT5 for Christmass season and for their release of Bravia 3D.
Sony rushed PD, PD would need at least 2 more years to finish and perfect the GT5 (Kaz said this).
👍 calling him lazy is ridiculous when he hasn't taken his attention away from the GT series. Ever since the first one, he hasn't stopped. When did he have that break most normal people would have?


Let's assume that one staff member has 5 years to make a premium and it takes 6 months for one. If there's a staff of about 50, that's 100 in a year. Granted pd's staff is probably a lot less but 5-6 years is too much time wasted. With 30 people that's 300 standards in 5 years. So either they were doing god knows what or have 20 people modeling and it probably takes more than 1 to model. Although I guess psp took a lot of their time

If gt5 would be in 720p, i would think it would look like the Gt hd concept in terms of looks.
Another thing: they could've done some high res textures on a number of standards, mainly the old Japanese cars.

Where are the facts? What staff?
Your formula fails because you have no idea when to use math and when not to use it. If one person would work on 1 premium car, the game wouldn't even be out. It's a team so it's a collective effort. Why do people think what PD does is so simple? How the hell is it that they can do it and nobody else can? closest being forza which is still strong competition but not quality-wise.
I just don't get how some of you have the arrogance/ignorance to basically say,"I can make a better game if I were in charge." :drool::crazy::dopey: well, you can't!

Gran Turismo has been, and always will be, a soft-core sim. It's physics model takes more skill than other console titles, but it is still ultimately easy to drift with a controller (something that would be impossible with a more hard core focused simulation). It is absolutely a mainstream racing title and not to be confused with lower funded, more hardcore type PC games like iRacing etc, where graphics are understandably less than cutting edge.

I am sick of people inventing false realities and even going as far as rebranding entire franchises in their heads, just to make excuses for Polyphony!

However, I completely agree with your point about games too long in development. It rarely works out well.

CONTROLLER?

it is infinitely harder to use a steering wheel to drift. using a controller to drift is like learning to yo-yo.

Don't you get that it's easier because the wheels turn left/right x10 faster with a controller? That's the only reason it works with a controller. Otherwise, drifting would feel like the way of getting back on your feet after a knockdown in Fight Night. Like who cares if iRacing and rFactor are better in terms of physics. I want GT5!


Some of your critiques are purely selfish/nitpicking (not naming names and I didn't quote all the :dopey:)


edit:
not saying I like the standard cars but how can you hate on GT5. I just can't seem to do it. It's too much fun. Nothing makes this game worse, they just irritate it.
 
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Answer I would have accepted,"I drive cockpit view, I hate standards."

because that's preference. not some half-assed statement why PD screwed up when they made most cars standard. There is still gonna be an update for some standards. Also, standards are there because Kaz definitely stepped up his game and took his time with other things needed for the birth of GT5. I'd be pissed if no course maker was there. That was huge.
 
yuuup. that was mainly directed at james and his sidekick.

james was way off.

come to think about it. WOW!

GT5 has only about 1gb more than FM3 although it can potentially be twice its size. No one should be mad PD didn't fill all the space. It shows how much work needs to be done in order to still not fill it. Almost 6 years. I'm anxious to see the next one that'll be done in 2 years. Most of GT5 was research, a llllllllot.

Remember, there aren't summer vacations.
 
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However, I never said that GT is the best sim ever.
Didn't accuse you of saying that, I was just explaining how the game is marketed at a more mainstream audience than a hardcore PC sim. Therefore - the graphical wow factor takes a much bigger focus as a feature (as it isn't a specialty niche title), no matter how you feel about the physics being 'good enough' to sell you (personally) on the game.

GT has always had amazing graphics, you might like it mainly for the physics, and I think many would agree with you - myself included, but the graphics have always been there as a core feature that was always better than the competition. GT5 is the first one where the graphics (and many other aspects) haven't been the pinnacle of this console generation. That is why people are disappointed, if you've been there from GT1.

If you still enjoy the game, thats really great, but it is a personal experience. It doesn't make GT5 close to being as good as past GTs, or not disappointing for many.
I just said that physics are good and the driving experience is great. I am sure that iRacing and rFactor surpass this on PC. But on the consoles I struggle to find the game that will beat GT5. Forza? Dirt? Grid? For me, GT's the best.
Of course, on console the physics are the best, I agree. Thats why I get so disappointed that as a *game*, PD didn't do anything approaching the hype. GT5 had clear potential to define the perfect driving/racing game for years, just with a better game structure, a sense of fun (no grind), more enjoyable races, and graphics quality that was at least consistent and not jarring. It just didn't get there. This is not the AAA game that was promised and waited for, and not even slightly a finished game, which is just horrendous. Again, great if you can find joy in it, but it doesn't excuse the faults.

I usually have relied on GT to fill my racing desires for years after each release, but this time? I just don't have any inclination to play it, it is just too broken for me. Its like my favourite racing title turned into a really bad grindtastic RPG overnight. It just isn't a game I want to play!
About graphics -- a great selling point, I agree. But are you really interested in such "selling points" as a gamer?
Yes, and anyone who says they don't care about graphics, are mostly lying. Everyone loves great graphics, they just don't admit it readily. I agree other aspects are more important (like the actual gameplay content and physics etc). But that doesn't mean graphics don't hugely affect your experience. Whether you choose to acknowledge it or not, you love graphics. Any game without AAA graphics in the marketplace generally doesn't do that well. Even more so for a racing game. This is a business reality, and why developers spend so much time trying to make their game stand out graphically.
I'm sure that driving in GT5 is definitely superior to the graphics -- much like in iRacing and such. And let's not forget that PD were building this engine from the scratch using new and unknown hardware technologies.
Of course the driving is the main focus, it is a driving game. Again, doesn't mean graphics aren't hugely important, regardless of whether they are important to you or not. As for the engine excuse, that is the same for ANY PS3 developer. Learning a new console is of course a big challenge, but GT5 came out yeeeeaars after launch. I mean, come on!
Naughty Dog says hi...
 
This thread makes my head hurt... :)

Now everyone tell me, "then don't read it and post you troll!"

Or, you could go back to playing the game you're going to play regardless of how many standard vehicles there are.
 
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