- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
I've been giving some thought to opening a tuning garage these last couple of weeks, but to be honest my biggest fear is a lot of work and not a lot of interest in my tunes...lol. So I thought I'd lay out some of my thinking with a couple of questions and see what the response is before I commit myself (not to an institution, just a tuning garage, although some say there is not much difference...lol).
I tune mostly for online PP racing, mainly 450pp SS, 500SS and RS, 550 RS and 600 RS, along with GT300/500, so if I open a garage, that's how it will be organized, by PP levels and alphabetically of course. Is there enough interest in that type of PP restricted tuning to make it worthwhile? Of course you can always raise and lower the PP levels of any car so a 600pp tune on a car that maxes out at 620 will work at either level.
I've seen a lot of great work by tuners around GTPlanet and some good tunes. My tunes will mostly be racing tunes, set up to create a fast but stable, predictable ride for 3-10 lap online sprints. Outside of a shootout or contest, I'm not really interested in doing "hot lap" tunes where a car is loose in the back end but controllable for one lap here or there, and shaving a tenth off here or there because of it. I've tried hot lap tunes and they just don't work for me in the heat of battle. Racing side by side and kicking the rear end out and knocking someone off track usually doesn't go over well.
So do you drivers out there have enough interest in tunes made for racing as opposed to hot lapping? Or are you mostly interested in squeezing that extra tenth out of a car on one lap or in repeated fast laps in a racing scenario? The difference is mainly in stability, as I think the lap times I can generate will stack up with anyone and of course the tunes can be adjusted for hotlapping, and may in fact come with those adjustments, but that's not what my main focus would be.
I also want to post laptimes for comparison purposes, not to say, "Hey look at me" but so that drivers know what a car is capable of in an online racing situation. I test most cars out on at least three test tracks, usually Deep Forest/Trial mountain for the twisty, hilly stuff, GP'D or Road Course Indy for faster or flatter tracks, and various other tracks depending on the car.
Along with organizing the garage alphabetically under various PP levels, I'd also have a separate section ranking the cars by lap times on a couple of tracks so if you're looking for the fastest car at a given pp level you'll be able to find it.
I would not post any tunes that are not race tested. It's one thing to run around in an online lobby by yourself, but quite another to have to chase down and cut a 3 second gap in 3 laps on someone in front of you who took full advantage of some early chaos to get a jump on you. Or to race side by side for several laps with someone just as fast as you. Only once a car passes race testing would it be posted.
So I think that gives you an idea of where I'm coming from. Are there enough drivers out there this might be of interest to, to turn this into a worthwhile project? I'm still on the fence about this project and interested to see what happenes with Spec 2. Any feedback is appreciated.
I tune mostly for online PP racing, mainly 450pp SS, 500SS and RS, 550 RS and 600 RS, along with GT300/500, so if I open a garage, that's how it will be organized, by PP levels and alphabetically of course. Is there enough interest in that type of PP restricted tuning to make it worthwhile? Of course you can always raise and lower the PP levels of any car so a 600pp tune on a car that maxes out at 620 will work at either level.
I've seen a lot of great work by tuners around GTPlanet and some good tunes. My tunes will mostly be racing tunes, set up to create a fast but stable, predictable ride for 3-10 lap online sprints. Outside of a shootout or contest, I'm not really interested in doing "hot lap" tunes where a car is loose in the back end but controllable for one lap here or there, and shaving a tenth off here or there because of it. I've tried hot lap tunes and they just don't work for me in the heat of battle. Racing side by side and kicking the rear end out and knocking someone off track usually doesn't go over well.
So do you drivers out there have enough interest in tunes made for racing as opposed to hot lapping? Or are you mostly interested in squeezing that extra tenth out of a car on one lap or in repeated fast laps in a racing scenario? The difference is mainly in stability, as I think the lap times I can generate will stack up with anyone and of course the tunes can be adjusted for hotlapping, and may in fact come with those adjustments, but that's not what my main focus would be.
I also want to post laptimes for comparison purposes, not to say, "Hey look at me" but so that drivers know what a car is capable of in an online racing situation. I test most cars out on at least three test tracks, usually Deep Forest/Trial mountain for the twisty, hilly stuff, GP'D or Road Course Indy for faster or flatter tracks, and various other tracks depending on the car.
Along with organizing the garage alphabetically under various PP levels, I'd also have a separate section ranking the cars by lap times on a couple of tracks so if you're looking for the fastest car at a given pp level you'll be able to find it.
I would not post any tunes that are not race tested. It's one thing to run around in an online lobby by yourself, but quite another to have to chase down and cut a 3 second gap in 3 laps on someone in front of you who took full advantage of some early chaos to get a jump on you. Or to race side by side for several laps with someone just as fast as you. Only once a car passes race testing would it be posted.
So I think that gives you an idea of where I'm coming from. Are there enough drivers out there this might be of interest to, to turn this into a worthwhile project? I'm still on the fence about this project and interested to see what happenes with Spec 2. Any feedback is appreciated.