Cr. --

  • Thread starter Eks
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GranTurismo916
I would like the prize cars to be missing from the dealership entirely, so when you win the car you're surprised (or disappointed xD).

This "hidden car" gimmick annoyed me in previous GTs. I hate not knowing a car in the game exists until you wind up winning it in an event.

As for "Cr.--" cars, I honestly don't miss it. It did not add anything to the game for me in past GTs.
 
This "hidden car" gimmick annoyed me in previous GTs. I hate not knowing a car in the game exists until you wind up winning it in an event.

That's what the internet and sites like GTPlanet are for. 👍

Besides, used cars are hidden until they happen to pop up in the used car dealership too.
 
That's what the internet and sites like GTPlanet are for. 👍

Besides, used cars are hidden until they happen to pop up in the used car dealership too.

Yep.

For instance, today I was browsing the UCD and saw a car that I never seen before, and I think it is called the IS200 GT1 Race Car, I cannot remember exactly.

And also, PD could just tone down the hidden cars in GT6.
They would only hide the rarest of cars like I said earlier and avoid what they did in GT4. (Hiding cars like the RSC Rally Raid Car or the GT No Stripes, which were not the most desirable of cars).
 
Nope. One of the few things that GT5 unmistakably did better than previous games, even if the execution even then was pretty poor. I want credits to be the limiting factor in the game. None of this screwing around with arbitrary "oh, you can't buy this car" nonsense.

It's similar to real life though, some cars out there money just can't buy. Sure you can't just win them in races either but there isn't really any other way they could let you get rare cars like the real world, waiting for one to come up on a private auction of which there is only one available to the world. Well I suppose they could work something like that in but prizes for races makes more sense.

I completely agree restricting cars by a pointless XP system was ridiculous but I don't have an issue with the idea of a few prize cars, as long as they don't go mad (Or do something equally stupid like the unicorns in Forza). I loved the feeling of success when I finally completed license tests with all gold in old games and getting a car only available that way. The Dodge concept car in GT2 is one I remember fondly.

PC sims don't do this as someone said above but GT will never be a PC sim, it will always be a console game.
 
It's similar to real life though, some cars out there money just can't buy.

I don't care. I don't want PD to even dream of a system where you may end up being able to get certain cars only once in an entire playthrough. Yeah, there are dozens of ways that they could implement it so you don't have to worry about that because you could get another one (be it rewinnable prize cars, an auction house, being able to purchase the car after you win it, etc.), but I need to have some sort of information to suggest PD would do one of them first. Especially after they removed the old way that you used to be able to do to get around it in previous games.
 
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That's what the internet and sites like GTPlanet are for. 👍

Besides, used cars are hidden until they happen to pop up in the used car dealership too.

That's true but what I'm really trying to say is, I prefer if the game already showed all cars when I go to dealerships. The closest the GT series got to this was GT3, but it still had those "hidden car" thar can only be won. The same thing goes for the UCD. Some people did not like that there weren't any used cars in GT3, but I didn't miss the UCD at all.

Really, I do not care for the whole "rare car" aspect in a racing game when it contradicts itself by allowing you to literally own as many Ferrari 330 P4's and concept cars as you want. The same applies for Forza and its annoying unicorn car system. Save this idea for Pokemon.
 
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I threw together a quick list of the type of cars I would suggest as CR-- and only available after beating some tough missions late in the game or at the very least have a price tag between 5-25M credits.

  1. Aston Martin DB5 '65
  2. BMW M-ZERO Concept Car '08
  3. Bugatti EB110 SS '92
  4. Bugatti Type 57SC '36
  5. Bugatti Veyron Super Sport '11
  6. Chevrolet #3 Monte Carlo NASCAR Race Car '98
  7. Chrysler ME Four-Twelve Concept Car '04
  8. Dome Zero Concept '78
  9. Ferrari F40 '92
  10. Ford GT90 Concept Car '95
  11. Jaguar (SS Cars) SS100 '36
  12. Jaguar XJ220 '92
  13. Koegingsegg Agera R '11
  14. Lamborghini Countach LP400 ’74
  15. Lamborghini Miura P400 Bertone PROTOTYPE cn 0706 '67
  16. Lincoln Continental '64
  17. Lotus 38 '65
  18. Maserati Bora '71
  19. Mazda 787b Race Car '91
  20. McLaren F1 '94
  21. Mercedes-Benz 300 SL Coupe ’54
  22. Mercedes-Benz 540K Roadster '37
  23. Oldsmobile 88 '54
  24. Oldsmobile Aerotech Concept Car '87
  25. Rolls Royce Phanton I '29
  26. Shelby GT350R '65
  27. SSC Ultimate Aero TT '09
  28. SSC Tuatara '13
  29. Vector W8 '90
 
What, exactly, makes most of those cars worth the already arbitrarily-assigned "super elite" status? Half of those cars, in real life, can be had for under $500,000 and aren't even particularly significant besides. Even the actual DB5 used in Goldfinger didn't reach $5 million in highly publicized auction setting.


Lamborgihini Countach? Maserati Bora? Oldsmobile 88? Give me a break. You might as well make the Honda Civic one of those cars if you are extending that courtesy to a mass produced Oldsmobile sedan.
 
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I hope not. Unlocks are annoying enough already. When you make then challenging to get, things get really bad.


The only real solution is separating the game between the two types of players. Keep GT Mode, add free mode. Everyone's happy.

No offense, but that list made me cringe. Having to go through 75% (?) of the game before I can even drive those? I've dealt with that before. It was not fun.
 
You might as well make the Honda Civic one of those cars if you are extending that courtesy to a mass produced Oldsmobile sedan.

They already did something similar in GT4 by making the Honda Life Step Van a Cr.-- car :lol:

@Exorcet
Define GT/Free Mode please?
 
What, exactly, makes most of those cars worth the already arbitrarily-assigned "super elite" status? Half of those cars, in real life, can be had for under $500,000 and aren't even particularly significant besides. Even the actual DB5 used in Goldfinger didn't reach $5 million in highly publicized auction setting.


Lamborgihini Countach? Maserati Bora? Oldsmobile 88? Give me a break. You might as well make the Honda Civic one of those cars if you are extending that courtesy to a mass produced Oldsmobile sedan.

Remember the Lupo you got for the B License? Maybe that could be the place for the Oldsmobile.:lol:
 
No offense, but that list made me cringe. Having to go through 75% (?) of the game before I can even drive those? I've dealt with that before. It was not fun.

I think it could be okay, if GT6 had enough cars that weren't just copy-pasted from GT5.

I certainly want to be rewarded for winning high-end events, rather than receive cars like the Chevrolet SSR.

I think so long as they get rid of level grinding in order to participate in high end events, it will be good.
 
I've quickly compiled a list of the "cr --" and "hidden" cars in GT3 and GT4. I whipped this up pretty quickly, it may be missing "hidden" cars. ("Hidden" cars are the cars that do not appear at all in any dealerships and are acquired as prize cars only)

In GT3, things looked rather good. The vast majority of the "normal cars" were available for purchase. All of the "cr --" cars were concepts, prototypes or race cars. The "hidden" cars comprised all tuner cars, some of the real race cars and all of the fantasy race cars. Only three "normal" cars are in this group, the very rare R390 GT1 and GT40 and the not as rare Mini Cooper. IMO, GT3 is closer to the ideal model I'd like to see.

In GT4, things are different. With the return of used cars to the series, certain cars are "cr --" in the new car dealerships but also appear in the used car dealerships and can be purchased there. All concept cars appear as "cr --", however there is more variability with everything else. As in GT3, certain race cars appear as "cr --" and some tuner cars are "cr --", but certain "normal" production cars also can not be purchased, mostly of the older (pre-90s) and low-production varieties. The "hidden" cars of GT4 are predominantly fantasy race cars.

Personally, I prefer the way GT3 did things, GT4 has far too many "normal" older cars as "cr --", they went overboard, but I do think certain low-production cars (such as the RUF CTR, Impreza 22B, M3 GTR, CLK DTM AMG, etc.) would make great exclusive prize cars.
I hope not. Unlocks are annoying enough already. When you make then challenging to get, things get really bad.

The only real solution is separating the game between the two types of players. Keep GT Mode, add free mode. Everyone's happy.

No offense, but that list made me cringe. Having to go through 75% (?) of the game before I can even drive those? I've dealt with that before. It was not fun.
Not fun playing a game... It must have been terrible having to complete some of the game to get cars you want to drive. My sympathies. :rolleyes:

I don't think you want GT to be a "game", but instead a simulation tool (at least the offline portion of it). Fortunately, I think PD realizes that GT needs to have some semblance of a "game" to be relevant in the mass market.
 
"SimpleBo" this time?

:lol:


Fortunately, I think PD realizes that GT needs to have some semblance of a "game" to be relevant in the mass market.

What I don't think PD realizes is that GT doesn't need to have some semblance of "RPG" to be relevant in the mass market, which is all Cr. -- cars accomplish. Particularly when you start applying that standard to cars which aren't even particularly special, as was the case in GT4 (and, indeed, Earth's list).
 
I don't think you want GT to be a "game", but instead a simulation tool (at least the offline portion of it). Fortunately, I think PD realizes that GT needs to have some semblance of a "game" to be relevant in the mass market.
Unlcoks are needed in games? When did this happen?

And why do I buy Digital Combat Simulator series products which have no progression at all? Is it because I need to know how to start up an A-10 as part of my daily schedule, or is it because it's a fun game that happens to be a civilian version of a military training simulator?

I want GT to be a game, not a chore list. Unlocks stand very much in the way of that.
 
I've quickly compiled a list of the "cr --" and "hidden" cars in GT3 and GT4. I whipped this up pretty quickly, it may be missing "hidden" cars. ("Hidden" cars are the cars that do not appear at all in any dealerships and are acquired as prize cars only)

In GT3, things looked rather good. The vast majority of the "normal cars" were available for purchase. All of the "cr --" cars were concepts, prototypes or race cars. The "hidden" cars comprised all tuner cars, some of the real race cars and all of the fantasy race cars. Only three "normal" cars are in this group, the very rare R390 GT1 and GT40 and the not as rare Mini Cooper. IMO, GT3 is closer to the ideal model I'd like to see.

In GT4, things are different. With the return of used cars to the series, certain cars are "cr --" in the new car dealerships but also appear in the used car dealerships and can be purchased there. All concept cars appear as "cr --", however there is more variability with everything else. As in GT3, certain race cars appear as "cr --" and some tuner cars are "cr --", but certain "normal" production cars also can not be purchased, mostly of the older (pre-90s) and low-production varieties. The "hidden" cars of GT4 are predominantly fantasy race cars.

Personally, I prefer the way GT3 did things, GT4 has far too many "normal" older cars as "cr --", they went overboard, but I do think certain low-production cars (such as the RUF CTR, Impreza 22B, M3 GTR, CLK DTM AMG, etc.) would make great exclusive prize cars.
Not fun playing a game... It must have been terrible having to complete some of the game to get cars you want to drive. My sympathies. :rolleyes:

I don't think you want GT to be a "game", but instead a simulation tool (at least the offline portion of it). Fortunately, I think PD realizes that GT needs to have some semblance of a "game" to be relevant in the mass market.

In GT4 there were certain events where the leading AI/nemesis was a prize car you couldn't buy. But then if you eventually did beat the nemesis (the frustratingly hard way), you'd then win it.

A long as we don't have to compete against a car we can't buy, i don't see a problem with it. I agree that more powerful cars should be awarded to those who have earned their stripes, so to speak.

I just think it would much better if the prize car is what you need for the next event/level.
 
What I don't think PD realizes is that GT doesn't need to have some semblance of "RPG" to be relevant in the mass market, which is all Cr. -- cars accomplish. Particularly when you start applying that standard to cars which aren't even particularly special, as was the case in GT4 (and, indeed, Earth's list).
I wouldn't go as far as labeling it "RPG", but in an offline simulation mode, a sense of progress or accomplishment (made possible by an exclusively prize car) is rewarding for many players and helps keep the game alive. These kinds of prizes create goals and provides incentive on the journey towards game completion.

I'm sure it's not for everyone, so for people like Exorcet I wouldn't mind having Arcade Mode be a playground containing all cars from the start. But I'd like to see PD retain their GT1-GT4 formula of exclusively prize cars to keep alive the tradition of GT car collecting and having to work to build your garage.
 
I agree 👍 ^^

I do not have a problem with GT5s system but I remember playing GT5 for the first time and the first thing I did, like I did with past GTs, was browse the dealerships and after finishing looking through the NCD I looked through the UCD and I was seeing the R92CP, Gillet Vertigo, and I think a Veyron.

I was thinking "Woah why are these cars even available to me. I just turned on the game!"

I wasn't able to buy them but still..why is one of the top-tier cars even shown to me....I dunno it just kinda spoils it in a way.
 
If everything was unlocked in the game's career mode, there wouldn't be any need of a dealership, garage, prize cars, or any sense of collecting... basically Arcade Mode. I'm not sure I'd like that.

Speaking of Arcade Mode, GT5 is a mess. They have to have it similar to GT4's where we could browse through manufacturers, especially in a game with hundreds of cars.
 
If everything was unlocked in the game's career mode, there wouldn't be any need of a dealership, garage, prize cars, or any sense of collecting... basically Arcade Mode. I'm not sure I'd like that.

Or PD could have both options. Even if all things were unlocked, you could still go to dealership to get a second copy of a car (for livery or tuning), have a garage to sort everything, and collect unique cars from people giving away tuned or liveried cars. Basically, the game doesn't need to look any different.
 
Not really related, but when I read the OP, I was reminded of my old S2000 in GT3, which I wasn't allowed to sell. It was pale green. Anyone else have a unsellable cars in the older games? Likewise, you can't get rid of that 125cc kart in GT5...

As for cars which you can see but not access for ages - like a nerr-nerr-nernerr-nerr - I'm not for that. Just annoying. I want to win a car and it be a surprise.
 
I think GT3 had it somewhat right where some cars were not in the dealership and some cars had the no credit sign, i actually liked that system
 
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