Hello everyone,
I was having a think about the potential for a damage model and realised that the whole GT5P game dynamic would have to be re-developed if it were introduced.
At the moment we have a fight from the back to the front in 3-5 laps setup. With this you inevitably have a panel rubbing session and a few nudges trying to get to the front. But also, to win these races you do have to be at least 2-3 seconds per lap faster than the 1st place car.
If they add a damage model this game dynamic would not work anymore as your car would get a bit wrecked in the race, which would be quite frustrating for most. And this would be due to the frantic 'must pass now cause I only have 2 laps left' attitude that the game works off. 'A big bunch of missions' as I read on here a few days ago.
The obvious thing is to introduce qualifying, and maybe extend the race length to allow for some proper racing. But with this the AI will need to be drastically improved, both in driving line and race craft. Eg how many times have you been whacked from behind braking into fuji turn 1? Also with the current model of the AI being so slow, if they kept this the races would be so boring. The racing needs to be realistic, tough, fair and maybe only two or three passes in a race
Anyway, let me know your thoughts.
I was having a think about the potential for a damage model and realised that the whole GT5P game dynamic would have to be re-developed if it were introduced.
At the moment we have a fight from the back to the front in 3-5 laps setup. With this you inevitably have a panel rubbing session and a few nudges trying to get to the front. But also, to win these races you do have to be at least 2-3 seconds per lap faster than the 1st place car.
If they add a damage model this game dynamic would not work anymore as your car would get a bit wrecked in the race, which would be quite frustrating for most. And this would be due to the frantic 'must pass now cause I only have 2 laps left' attitude that the game works off. 'A big bunch of missions' as I read on here a few days ago.
The obvious thing is to introduce qualifying, and maybe extend the race length to allow for some proper racing. But with this the AI will need to be drastically improved, both in driving line and race craft. Eg how many times have you been whacked from behind braking into fuji turn 1? Also with the current model of the AI being so slow, if they kept this the races would be so boring. The racing needs to be realistic, tough, fair and maybe only two or three passes in a race
Anyway, let me know your thoughts.