Daily Races Physics changes?

181
United States
Columbia, MD USA
Laserbeak43
Is it me or do the physics change when you're in practice/qualifying mode to something different than the actual race? I spin out just for blinking an eye in the races. I've been trying to make sense of it and been saying that I'm a bit nervous so my drive style changes, but I'm not very convinced anymore...
 
Cold tires after qualifying a while? It does seem to feel a bit different somehow though, I'll admit it, but I figured it was just my imagination.
 
I definitely feel like I arrive at corners much faster in some races compared to practice. It could be slipstream effects I suppose. But it seems like a different car!

But the game is so configurable, I'd be surprised if there wasn't a bug or two :D
 
Its definitely not tyre wear as you notice it the first corner. Some races there's a change, others there isn't so its a bug I think, something is definitely going on.
 
Cold tires...
Use the warm up period just before the race to go on track to heat up your tires, otherwise they feel like made of ice on the first corner... then if you go to the grass or sandtrap, even worse when you go back on track.
Arriving faster to corners is due to slipstreaming effect... and you will have less braking effect because of less drag, even in road going cars.
 
I think the last time this issue was brought up, most argued, that skipping warm-up results in less grip during the race. Maybe it's just confirmation bias but I have the feeling grip is indeed better if you actually do the warm-up before a race.
 
There is no "cold" tires in GTS.Its not something the game does (tire heat) -or at least there is no official announcement to confirm this and I personally do not feel any kind of difference that could be explained by cold/heated tires-.
The only difference (if there is no "bug" that imho there is not) is that when you practice you are just you but when you race you are connected to other players too.
So pretty much its more of a connection issue (that anything else) that could make the cars feel a little different.
 
I think there is tire heat. If you Park your car and do some donuts, you’ll be able to see that the tire icons start blinking red. It’s not the wearing down. It’s different then that. That said, I don’t know if that’s what we feel different.
I have to say that it kind of reminds me when I used to play F1, and the qualy lap was on empty tank. On the race, the car feels heavier on turns, and the tire seems to handle less stress.
 
I think there is tire heat. If you Park your car and do some donuts, you’ll be able to see that the tire icons start blinking red. It’s not the wearing down. It’s different then that. That said, I don’t know if that’s what we feel different.
I have to say that it kind of reminds me when I used to play F1, and the qualy lap was on empty tank. On the race, the car feels heavier on turns, and the tire seems to handle less stress.

There is "supposed" to be "heat" but is has to do with wear and not actual calculate cold/heat/overheated tires.The tire model is basic.

"Equipped Tyres (initials)/Tyre Temperature/Tyre Health/Mechanical Damage
..... As the tyres get hotter, the outside frame for the four tyres will get redder. As the tyres wear down, the icons for them will change from white (healthy) to red (worn out)...."
(From the official manual)
There is no info about "cold/heated/overheated" tires.There is no way to adjust the tire pressure.So "heat" is all about tire wear (if and when that is activated).
 
I've noticed a difference in some races and it was not dependent upon whether or not I warmed up. I attributed to either a bug(not likely imo) or more likely slipstream effect. Definitely more noticeable on some cars and tracks but I have never bothered to keep track of which ones.
 
In the 20 or so grp4 races I ran at Suzuka on Saturday, race lap times were typically slower than drivers qualifying times, but not by more than 0.5 at the sharp end.

I ran a 2'11.8 in qualifying... good race laps were low 12's. Average mid 12's. Similar gaps for other SRS/DRA drivers.
 
I've noticed this and I think it's likely to be slipstreaming. My braking points are about 5-10% closer when I'm following other cars; you can really notice the lack of downforce.

I wish PD would officially comment on tyre heat. We're all just guessing and letting confirmation bias decide whether it has an effect.

Personally I've not noticed a difference: if I should have 'hot tyres' - say after 5 laps - and then go onto grass for 5 seconds I don't notice any drop in grip when I rejoin. Also, if you do the 'warm up' but actually just roll to a stop outside the pits, it doesn't seem to result in 'colder' tyres when the race starts.
 
I've noticed this and I think it's likely to be slipstreaming. My braking points are about 5-10% closer when I'm following other cars; you can really notice the lack of downforce.

I wish PD would officially comment on tyre heat. We're all just guessing and letting confirmation bias decide whether it has an effect.

Personally I've not noticed a difference: if I should have 'hot tyres' - say after 5 laps - and then go onto grass for 5 seconds I don't notice any drop in grip when I rejoin. Also, if you do the 'warm up' but actually just roll to a stop outside the pits, it doesn't seem to result in 'colder' tyres when the race starts.

Does it matter if PD don't tell you? I just drive to the grip limit and adjust accordingly!

Plus always better to stay on the track ;)
 
This was a massive issue for me in GT5 & 6 but I have to say in GT Sport the physics seem (to me anyways) the same offline as they are online.

Apart from the idiot drivers and the lapped cars not ghosting when coming up to lap them I love the online gameplay in Sport.
 
Seems different to me, with some cars/track combos I can only get within a second of my qualifying time in clean air, others maybe .5 of a second (which seems more like it). When I'm around a second or maybe closer behind the very fast guys, then I can match my qualifying time sometimes but they are usually running about the same off their ultimate pace then. When I'm the same distance behind average guys and they are all over the place, it can be difficult to close on them sometimes, as I seem to slide around just like they do, like a vacuum is pulling me off with them. :lol:

In qualifying though I usually run a number of laps a few tenths off my best lap quite often, maybe at most .5 off if my best lap is a good one (for me). This just doesn't carry through in a race, even ones without tyre wear and where I'm not under any threat from behind.
 
I start to think that Beetle is way too OP. There a Beetle in this Gr3 race that have been in accident and being reset. In matter of seconds, that beetle can tailgate me and took me out like i'm driving a Gr4 in Gr3 race.

 
Some of my cars will spin out when tipping just a hair's edge off track. The track boundary seems excessively punishing. And trying to recover from a spin or fish-tail... good luck amigo. This is one of my few gripes about GT Sport. You should be able to catch a slide more easily, especially using softer tyres. I won't get into Gr.B rally racing. GAH
 
I don’t know if it would be easier to catch a slide in softer tires. I think that the difference of grip between your front tires (with grip, “on rails”) and your back tires (sliding all over) makes it worse when it happens. I think it’s harder to slide, but when you do...
 
In regards to OP, I think its more simple than we have been thinking. My best guess is when Tire wear is turned off the physics lock down an 'ideal' grip level throughout your run. Qualify runs may just not incorporate tire wear at all and is set at this 'ideal' grip level.

This means during a race, we are only hitting that ideal grip level for certain laps, while also competing for our lines unless we are at the front and spread out. Would explain why generally race times are not as good but can get close on certain laps.
 
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I start to think that Beetle is way too OP. There a Beetle in this Gr3 race that have been in accident and being reset. In matter of seconds, that beetle can tailgate me and took me out like i'm driving a Gr4 in Gr3 race.


@1:14:15?
Yeah that didn't make much sense. And nice rack, bro. What wheel is that?
 
In regards to OP, I think its more simple than we have been thinking. My best guess is when Tire wear is turned off the physics lock down an 'ideal' grip level throughout your run. Qualify runs may just not incorporate tire wear at all and is set at this 'ideal' grip level.

This means during a race, we are only hitting that ideal grip level for certain laps, while also competing for our lines unless we are at the front and spread out. Would explain why generally race times are not as good but can get close on certain laps.
I'll be making comparisons for a while. You guys have given me lots to consider. I'll have some goes and see what I think. Of course, the game was release over a year late, so there's probably still lots of work to be done...

-update-
Been running practice for the current GR3 for like half an hour. The Qualifier starts and my wheel turns off on me twice....really???
 
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