Would be cool but has a couple of big problems.Gran turismo 7 is a great game and all but I would like to see the game have more realistic car damage. A high impact crash only results in small scratches which is unrealistic.
It's not about wanting to crash, but about making the experience more dynamic and reflecting the reality of high-stakes racing, it adds to the immersion.why would you want to crash enough that damage modelling adds to the experience beyond racing cleanly and not crashing?
We don't know what the dev costs are and it doesn't need to be as detailed as you describe where each car would have their own damage model, it's been done in other games.Would be cool but has a couple of big problems.
Yes or more like showing injuries... grazes, gashes, broken limbs before being stretchered off.Racing in GT7 is meant to be a non-contact affair. It would make no sense to dedicate useful development time to flesh out a feature which isn't meant to "be used".
It would be like a soccer game with loads of different ways players can use their hands to manipulate the ball.
I mean that's not true at all, is it? It's very obvious that modelling more of the car will increase the work per car. It's not like that's some subjective statement, it's just basic logic.We don't know what the dev costs are and it doesn't need to be as detailed as you describe where each car would have their own damage model, it's been done in other games.
Slightly off topic but the high risks involved when crashing etc. is what makes motorsport exiting in my opinion. Hence why I believe sport races should have heavy damage and ghosting turned off. This, coupled with a better functioning penalty system, would possibly also reduce ramming.Racing in GT7 is meant to be a non-contact affair. It would make no sense to dedicate useful development time to flesh out a feature which isn't meant to "be used".
that is the way Kaz likes to think about his work: perfectionism.each car would have their own damage model
that is not the way Kaz likes to think about his work: copy things.it's been done in other games.
I would too but I don't think the core audience of this game wants more realism. They'll say that they want realism and shout that the game is a simulation but we've seen in recent months that when the game shifts in that direction, the pitchforks come out.Gran turismo 7 is a great game and all but I would like to see the game have more realistic car damage. A high impact crash only results in small scratches which is unrealistic.
While it may seem like 'basic logic' that more detailed damage modeling requires individualized work for every car, PD could develop a dynamic deformation system that could be applied across car classes.I mean that's not true at all, is it? It's very obvious that modelling more of the car will increase the work per car. It's not like that's some subjective statement, it's just basic logic.
I'm no psychologist, but I think the satisfaction one could get from causing an impressive crash would fuel participation by unskilled drivers and risk ruining the race for serious players.Slightly off topic but the high risks involved when crashing etc. is what makes motorsport exiting in my opinion. Hence why I believe sport races should have heavy damage and ghosting turned off. This, coupled with a better functioning penalty system, would possibly also reduce ramming.
You are 100% right.I'm no psychologist, but I think the satisfaction one could get from causing an impressive crash would fuel participation by unskilled drivers and risk ruining the race for serious players.
Additionally, there would be no motivation to improve.