- 554
- Thionville
- Flying_Kefran
I would buy tracks even on launch day and I don't think I would be upset.
For cars, it is a bit different.
For cars, it is a bit different.
Only if the DLC is tracks. Cars I can do without as we have 1200 choices. Tracks make the game.
And I still want SSR11
I am surprised more people don't see it this way. I am about the tracks/events 100%. I might get flamed for this but honestly I thought the cars and track selection in NFS 2 was better than GT5. We don't need 1000+ cars. A quality set of 200-500 is fine by me. But if GT5 carried over all tracks from GT4, its untouchable.
Would pay $50 DLC for best ever sound ever made in a racing game.
Day One DLC = Content Withheld from the release version to make more money, from what I understand.
Maybe the things they include in a Day One Pack will be things they had only just finished, and not in time to get it on disc, but if it's >finished< it should be released with the day one patch we'll receive (which I'm also against simply because they shouldn't release a game in a state where it needs a patch to function correctly, but I'll need the patch to play online, so whatever).
So no.
I will not buy it.
If it's free then yes, because that's the right thing to do, and well done to PD and Sony and anyone else involved!
Yes that is what I was referring to. Need For Speed Shift 2. I forgot an S, lol.Do you mean Shift 2? If so I agree. The track list was the best I have seen in any racing game.
Just because the file is 100mb+ doesn't mean the content wasn't ready for release. It could mean that the dev is smart enough to know that leaving it off the disk removes some doubt.Exactly, like is this DLC I am downloading a 25kb unlock code file (items were already on disc) or a 100+MB file of true add ons (finished after the game shipped)?
True, although I have not heard of one doing that. It would seem to be extra work/deception to hide something most casuals don't even think/care about (otherwise EA and others wouldn't be so obvious about it).Just because the file is 100mb+ doesn't mean the content wasn't ready for release. It could mean that the dev is smart enough to know that leaving it off the disk removes some doubt.
There's no way of getting around 100kb unlock files though.
You and your polls, MA.
My YES should be YES, and I will buy it.
So if on Day One there's a DLC pack that includes a historic version of Nurburgring and Monaco and a good selection of 60's and 70's F1 cars and it's a special Day 1 DLC price of $4.99 you won't buy it?
I know it's an opinion on your part and that's valid, but in reality, everything that goes into any game, or any consumer product for that matter, is subject to limitations of all kinds and design choices. Does it make it better for example, if they choose to model a moon vehicle and an electric car that catches on fire routinely (looking at you Tesla) for the release version of the game, and instead choose to model historic F1 cars after release? Why would it not be the same logic to say they should have modelled the historic F1 cars into the original game and release the moon buggy and electric fire car as DLC instead? Each one could easily be an option they have before the game is released.No sir. As nice as it would be of PD - or any dev for that matter - to release such an item set into a game, it is still Day 1 DLC, and with all the current games releasing similar (say, BF4 and the already-modeled maps to be released in a £10 map pack post release) I just cannot see how it's fair on me as a consumer, buying a game for all its content and not for just a little bit of it come the first day :3
Just my opinion on the matter. I've always been against all these micro-DLC's as a concept anyway. Would much prefer if they were actual expansions to games again, instead of a few maps/tracks/weapons/cars/stickers/whathaveyou. ;p
...and an electriccar that catches on fire routinely (looking at youTeslaFerrari)
I know it's an opinion on your part and that's valid, but in reality, everything that goes into any game, or any consumer product for that matter, is subject to limitations of all kinds and design choices. Does it make it better for example, if they choose to model a moon vehicle and an electric car that catches on fire routinely (looking at you Tesla) for the release version of the game, and instead choose to model historic F1 cars after release? Why would it not be the same logic to say they should have modelled the historic F1 cars into the original game and release the moon buggy and electric fire car as DLC instead? Each one could easily be an option they have before the game is released.
This is why I just choose to buy what I like so long as their is value in it for me. Refusing to buy it makes no difference to PD in the grand scheme of things but takes away my enjoyment of the game. I guess you see things differently
Haha, I love it
I'll say probably.Do you guys reckon that PD is holding a lot of cars back for paid DLCs just like Turn 10 has?