Day One DLC - Who will buy DLC if it's available 6th Dec.

Will there be DLC on 6th DEC - and will you buy?

  • YES

    Votes: 23 12.4%
  • NO

    Votes: 96 51.9%
  • Yes and I will buy it

    Votes: 59 31.9%
  • Yes and I won't buy it

    Votes: 7 3.8%

  • Total voters
    185
Only if the DLC is tracks. Cars I can do without as we have 1200 choices. Tracks make the game.
And I still want SSR11

I am surprised more people don't see it this way. I am about the tracks/events 100%. I might get flamed for this but honestly I thought the cars and track selection in NFS Shift 2 was better than GT5. We don't need 1000+ cars. A quality set of 200-500 is fine by me. But if GT5 carried over all tracks from GT4, its untouchable.
 
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I am surprised more people don't see it this way. I am about the tracks/events 100%. I might get flamed for this but honestly I thought the cars and track selection in NFS 2 was better than GT5. We don't need 1000+ cars. A quality set of 200-500 is fine by me. But if GT5 carried over all tracks from GT4, its untouchable.

Do you mean Shift 2? If so I agree. The track list was the best I have seen in any racing game.
 
I suppose, that I already have as I have pre-ordered the Anniversary edition.
The extra cars are only slightly different to those that are already included.
 
Day One DLC = Content Withheld from the release version to make more money, from what I understand.

Maybe the things they include in a Day One Pack will be things they had only just finished, and not in time to get it on disc, but if it's >finished< it should be released with the day one patch we'll receive (which I'm also against simply because they shouldn't release a game in a state where it needs a patch to function correctly, but I'll need the patch to play online, so whatever).

So no.

I will not buy it.

If it's free then yes, because that's the right thing to do, and well done to PD and Sony and anyone else involved! :D
 
R.S
Would pay $50 DLC for best ever sound ever made in a racing game.

It's got to be worth at least that much seeing how long it's taking Polyphony to do it. I'm normally not too critical of the game, but I really think the sound was better in GT1 thru GT4.

I know their are aware that engine sounds are an issue with their customer base. And they have proven that for the most part they listen when we sound off about something. So I guess that fixing the problem must take tons of time and money.
It might even involve a massive overhaul of the game engine? Or car design?
 
Day One DLC = Content Withheld from the release version to make more money, from what I understand.

Maybe the things they include in a Day One Pack will be things they had only just finished, and not in time to get it on disc, but if it's >finished< it should be released with the day one patch we'll receive (which I'm also against simply because they shouldn't release a game in a state where it needs a patch to function correctly, but I'll need the patch to play online, so whatever).

So no.

I will not buy it.

If it's free then yes, because that's the right thing to do, and well done to PD and Sony and anyone else involved! :D

So if on Day One there's a DLC pack that includes a historic version of Nurburgring and Monaco and a good selection of 60's and 70's F1 cars and it's a special Day 1 DLC price of $4.99 you won't buy it?
 
If there was certain Day One DLC (theorizing that there actually would be D1DLC) such as the original version of Fuji, or the historic versions of Monaco/Nurburgring as mentioned above... then I would buy it.

This is really the only game series I throw caution to the wind on (I even hated being forced to download the free DLC in the Call of Duty series - looking at you, Terminal) and I'd buy whatever is available (although I don't think there will be.)
 
Exactly, like is this DLC I am downloading a 25kb unlock code file (items were already on disc) or a 100+MB file of true add ons (finished after the game shipped)?
Just because the file is 100mb+ doesn't mean the content wasn't ready for release. It could mean that the dev is smart enough to know that leaving it off the disk removes some doubt.
There's no way of getting around 100kb unlock files though.
 
Just because the file is 100mb+ doesn't mean the content wasn't ready for release. It could mean that the dev is smart enough to know that leaving it off the disk removes some doubt.
There's no way of getting around 100kb unlock files though.
True, although I have not heard of one doing that. It would seem to be extra work/deception to hide something most casuals don't even think/care about (otherwise EA and others wouldn't be so obvious about it).

The more important point to me anyway is if they are charging for it. Any extra content offered within the first couple of months after release that is being charged for begs suspicion IMO.
 
So if on Day One there's a DLC pack that includes a historic version of Nurburgring and Monaco and a good selection of 60's and 70's F1 cars and it's a special Day 1 DLC price of $4.99 you won't buy it?

No sir. As nice as it would be of PD - or any dev for that matter - to release such an item set into a game, it is still Day 1 DLC, and with all the current games releasing similar (say, BF4 and the already-modeled maps to be released in a £10 map pack post release) I just cannot see how it's fair on me as a consumer, buying a game for all its content and not for just a little bit of it come the first day :3

Just my opinion on the matter. I've always been against all these micro-DLC's as a concept anyway. Would much prefer if they were actual expansions to games again, instead of a few maps/tracks/weapons/cars/stickers/whathaveyou. ;p
 
No sir. As nice as it would be of PD - or any dev for that matter - to release such an item set into a game, it is still Day 1 DLC, and with all the current games releasing similar (say, BF4 and the already-modeled maps to be released in a £10 map pack post release) I just cannot see how it's fair on me as a consumer, buying a game for all its content and not for just a little bit of it come the first day :3

Just my opinion on the matter. I've always been against all these micro-DLC's as a concept anyway. Would much prefer if they were actual expansions to games again, instead of a few maps/tracks/weapons/cars/stickers/whathaveyou. ;p
I know it's an opinion on your part and that's valid, but in reality, everything that goes into any game, or any consumer product for that matter, is subject to limitations of all kinds and design choices. Does it make it better for example, if they choose to model a moon vehicle and an electric car that catches on fire routinely (looking at you Tesla) for the release version of the game, and instead choose to model historic F1 cars after release? Why would it not be the same logic to say they should have modelled the historic F1 cars into the original game and release the moon buggy and electric fire car as DLC instead? Each one could easily be an option they have before the game is released.

This is why I just choose to buy what I like so long as their is value in it for me. Refusing to buy it makes no difference to PD in the grand scheme of things but takes away my enjoyment of the game. I guess you see things differently :cheers:
 
...and an electric car that catches on fire routinely (looking at you Tesla Ferrari)

Hey, it worked for the 458 in GT5; there's precedence! :P

I'm with you on this one @Johnnypenso - regardless of whether or not DLC is planned pre-release or not, makes little difference to my purchase choice. The only reason I ever bring it up is the hypocrisy of people complaining of other games having it, then cheering when PD announces something very similar (like this apparent monthly car/track DLC). But as someone who's bought a season pass for another racing game and absolutely enjoyed it, as well as spent the rest of the money needed for the additional packs after that expired, I recognize that the value of DLC is on a per-user basis. I might pay a ton of money to see a premium Z3 M Coupe or even a '70 Galant GTO MR, but I imagine others would rather other things (like the historic F1's you mention).

Oh, forgot; there is another aspect I don't mind discussing just for comparison's purposes; the per-car cost of DLC packs in racing games. PD's haven't been the cheapest, and they've been of questionable "newness" (the '11 Mini), but on the plus side, we only need to look elsewhere in the gaming world to see even worse DLC deals. $1 or more for a simple costume in fighting games, for example!
 
I know it's an opinion on your part and that's valid, but in reality, everything that goes into any game, or any consumer product for that matter, is subject to limitations of all kinds and design choices. Does it make it better for example, if they choose to model a moon vehicle and an electric car that catches on fire routinely (looking at you Tesla) for the release version of the game, and instead choose to model historic F1 cars after release? Why would it not be the same logic to say they should have modelled the historic F1 cars into the original game and release the moon buggy and electric fire car as DLC instead? Each one could easily be an option they have before the game is released.

This is why I just choose to buy what I like so long as their is value in it for me. Refusing to buy it makes no difference to PD in the grand scheme of things but takes away my enjoyment of the game. I guess you see things differently :cheers:

Good point with the moon buggy part, I suppose it's just licensing and such but I'm not sure.

As for everything else, that's fair enough mate! :) I'm only really against Day 1 DLC despite disliking it as a whole. If they release any packs post-launch, let's say a few months after the game is out so there is no way it could have been put into the game with the initial release, then I'd pick and choose what I want like you seem to intend to do :3
 
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No, the content on the disc will be more than enough for a few months. Unless it's a car or track that I couldn't play without, I doubt it though.
 
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