Dead Island

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Neal

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*This is an 18 certificate zombie game so don't read any further if you are underage or a bit squeamish
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Still here? Don't say I didn't warn you.





If this game even half lives up to the outstanding trailer below (which I’m sure many people have already seen) it is going to be pretty amazing. It’s definitely on my radar, is anyone else planning on getting it?




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Eurogamer Preview
When Dead Island came out of nowhere (and by nowhere, I mean an apathetically received announcement three years ago) with that trailer, we got so carried away with excitement, surprise, suspicion or outrage that we forgot to ask what the game behind the advert was.

Reeling from the emotive body blow dealt by its backwards exposition of a young girl's death during a zombie outbreak on a holiday island, we jumped to conclusions. But no, Dead Island isn't some unspooled experiment in game narrative, as if David Cage had got drunk watching Memento and Night of the Living Dead and muddled them up.

Nor is it, as publisher Deep Silver and Polish developer Techland are keen to point out, a tense, furtive, orchestrated action-horror in the Resident Evil or Dead Space mould. Nor is it a shooter melodrama (despite Techland's solid work in this area with the Call of Juarez Westerns) or a low-rent Left 4 Dead on its summer break, although we're getting warmer.

It's an open-world action RPG with a first-person camera. It has character classes, levelling and skills, quests and side quests and improvised weapon crafting. It's awash with bright sunshine and brutal, close-quarters crowd melee combat. It's Fallout meets Borderlands and Dead Rising on the island from Lost, with four-player online co-op. It's not high art or low exploitation – but it has a crude novelty and looks fun.

The trailer set the scene: a sudden and unexplained zombie apocalypse which had its epicentre at a luxury resort hotel on the beautiful island of Banoi. The characters in the trailer didn't survive, but four hotel guests do, and you'll choose one to play at the start of your adventure.

Each will pursue a skill tree as you gain experience and level up, developing into a distinct combat class. The four characters are not that well defined yet: a sturdy 'tank', an assassin type, a "jack of all trades" and a "leader character". But at the start of the game, whichever you choose, you're an ordinary person, not a combat specialist. You possess no firearms and have little strength or ability, able only to lash out with kicks and whatever implements come to hand.

For the purposes of this demo (seen at the Game Developers Conference in San Francisco early this month), we're Sam B, the tank. He's a one-hit-wonder rock star, touring the world singing his "only good song" and getting drunk in hotel bars. Rescued from the undead by a lifeguard, he passes out. We come to in a beach hut full of panicked survivors, staring his imminent execution by their hand in the face. But it's OK, he's not infected. In fact, mysteriously, he's immune.

The lifeguard's outside and needs help so we grab the only weapon available – a dinghy paddle – and lunge out into a blast of hot sunshine and white sand, and a mob of reanimated corpses. We desperately fend them off with blows from our rapidly splintering oar. (Dead Island's weapons decay, and will need to be repaired at the workbenches across the island, or replaced.)

The visuals are a blunt weapon, too, but a powerful one. Made in the latest version of Techland's impressive in-house Chrome engine, they're lurid, detailed and high-contrast, ramming home Dead Island's simple but effective culture-clash motif: zombies on holiday, palm trees and blood stains, rotting flesh under floral shirts. The game uses a tight, slightly zoomed-in first-person view which makes the action seem intense and claustrophobic, even on an open stretch of sand.

Lifeguard rescued, a mysterious voice on the radio tells us that the shack is unsafe and instructs us to clear a route to a more defensible location – a lifeguard observation tower. Hacking through undead, we graduate to a sledgehammer and then a fire axe.

There are sharp and blunt melee weapons which need to be used with consideration for the type of zombie attacking, and its hit zones. Break the legs of one of the faster-moving cadavers, for example; sever the arm of an armed assailant; or throw whatever you have to take out an exploding "suicide zombie" at range.

Dead Island has a level of realism to its weaponry, although it's a cartoon kind of realism. You might pick up a dead cop's pistol or shotgun and crack off a few shots with his remaining ammo, if you're lucky, but you won't find RPGs or machine guns lying around this vacation spot.

Instead, you'll gather crafting materials – carrying an almost limitless amount, although there will be an inventory limit for weapons – like wires, belts, boxes and batteries, and use them to modify what you find at the workbenches according to discovered blueprints. You might fashion an electrified machete to add shock damage to your carvery, or tape explosives to throwing knives, creating makeshift sticky bombs.

Your other tools will be skills, and we're shown two of the tank's: a "skullcrusher" finishing move (stamp viciously on the head of a downed foe) and Fury, a rage mode with a long cooldown for desperate situations. Trigger Fury, and the screen takes on a monochrome wash with enemies highlighted in splashes of red while you enter an invulnerable critical-hit frenzy, chaining attacks thoughtlessly.

In normal combat, however, you need to manage your stamina; run out and you won't be able to run, kick or swing at all. Health and stamina increase as you level up, but there are no other stats, and no equipment beyond weaponry. Dead Island is a very light RPG, but it definitely is an RPG.

And like any good action RPG, it features online co-op for four players. These can be in any combination of class, and it's drop-in, drop-out, with friends able to join each others' games at will, presumably at your own risk of plot spoilers. There'll be a matchmaking system for finding other players at your level, location, or stage in the storyline, too.

That story won't differ significantly across the characters, but will encompass "hundreds" of quests and optional side-quests across a diverse island. Judging by a teaser trailer we're shown, you'll strike out from the beach to explore the hotel, city streets choked with abandoned cars, an aeroplane crash site – possibly the jet we see screaming in over our heads towards the end of the demo – and thick jungle.

You'll encounter other survivors who will trade something for your assistance (your immunity to the undead plague automatically confers the status of a valued mercenary on you). There are factions with different interests. Help one guy fix a car, and you'll be able to use it to get around the island, giving your friends a ride if playing in co-op.

Does this violent, sprawling survivalist adventure sound like the game Dead Island's trailer painted in your head? Possibly not, but I don't think those three minutes of film necessarily misrepresented it, either.

Setting the ethical brouhaha about the trailer's shocking imagery aside, there's another reason it stirred the games world up. Here was an original concept, simply and powerfully conveyed, in the form of a game from a smaller publisher and developer. Here was a game that came without the baggage of expectation, franchising, pigeonholing or strung-out hype.

The most exciting thing about Dead Island was that it was an unknown quantity, and so was free to just be itself. And the most heartening thing about this demo – not startlingly innovative, but mustering a personality and theme all its own, despite those overworked zombies – is that it seems to be doing just that.
 
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Don't lie.
You took these pics down the road from your house...

But yeah, looks awesome. Not really into this genre much but this looks insane. :P

Ninja Edit: It seems I going to be in the game.

The lifeguard's outside and needs help so we grab the only weapon available – a dinghy paddle – and lunge out into a blast of hot sunshine and white sand, and a mob of reanimated corpses. We desperately fend them off with blows from our rapidly splintering oar..

When they said they wanted me to go for an interview to be a lifeguard this isn't quite what I had in mind... But it works.
Adaptability. That's where I'm at.
 
Don't lie.
You took these pics down the road from your house...

But yeah, looks awesome. Not really into this genre much but this looks insane. :P

The game doesn't look that bad! ;)

Hopefully there will be a demo to try out the controls as that will be the decider to me, I wasn't too keen on the Resi 5 controls. I love the zombie movie genre and judging by the trailer so do the people who've made the game so it should be good.

Ninja Edit: It seems I going to be in the game.

The lifeguard's outside and needs help so we grab the only weapon available – a dinghy paddle – and lunge out into a blast of hot sunshine and white sand, and a mob of reanimated corpses. We desperately fend them off with blows from our rapidly splintering oar..

When they said they wanted me to go for an interview to be a lifeguard this isn't quite what I had in mind... But it works.
Adaptability. That's where I'm at.

Ah, so this is you?

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The game doesn't look that bad! ;)

Hopefully there will be a demo to try out the controls as that will be the decider to me, I wasn't too keen on the Resi 5 controls. I love the zombie movie genre and judging by the trailer so do the people who've made the game so it should be good.



Ah, so this is you?

I meant insane in a good way. I think. :lol:

Wtf has she got a net for? To catch drowning children?
That's not how it works, lady. I know these things. I'm an expert.

Also... :ill:
 
^ Isn't it obvious? She's a zombie lifeguard...all zombie lifeguards have nets draped over them ;)

New video showing some gameplay rather than a CGI movie that was the first trailer, still looks purdy though.

 
September this year according to the retailers and just 2011 according to the game site.

I'd take just late 2011 as a rough release then if there's no other info, the retailers are happy to put any old rubbish as a release date if it's going to drive sales (GT5 anyone? Long before any official release was given they were putting in all kinds of crazy dates on many websites).

Looks like an interesting game, will I get it? Probably not as I'm not to into the zombie genre, and it is essentially it's own genre now, but I will still track the title to see how it does. That being said could be worth a rent/borrow.
 
Hands On: Dead Island Multiplayer

TheSixthAxis
All eyes have been on Dead Island ever since that one trailer was released. Could the game actually be that good? Based on the various screenshots I’ve seen, I was beginning to worry. To me, it seemed like it was being over hyped. After all, we were getting excited over a CG trailer with no gameplay footage whatsoever. Having played the multiplayer component for decent amount of time, I can easily say that many of my concerns have been put to rest. There’s just so much fun to be had.

The demo started off inside of a church. This is where you can accept quests, buy weapons, and make upgrades or repairs. We were given a ridiculous amount of money to buy whatever we desired. I purchased and upgraded several types of blades, a mace, a rifle, and even coated one weapon in fire. You can carry pretty much anything you buy, but you can only equip 9 items to your weapon wheel at a time.

Once a quest has been activated, a clear path to your destination is shown on your mini-map. We all left the church cautiously, not knowing what to expect. The first thing you’ll notice is that the environment is completely open to the player. You can go pretty much anywhere you want. And that’s exactly what I did.

The church serves as the central hub. Very little praying will be done. I mindlessly ran around because I had no idea what was going on. I didn’t even know what the quest was. I kept trying to punch and kick random NPCs, but to no avail. They can’t be harmed. Apparently, we were putting up a bunch of posters for a missing person. The idea doesn’t really make any sense. Everyone is either dead, a zombie, or at the church. I highly doubt that any survivor would stop and look at one of the posters. Regardless of the mission, I just wanted to kill as many zombies as possible.
Not seeing the point of having a bunch of knives as a weapon, I opted to use my rifle first. I learned the hard way that guns need to be used sparingly. You won’t find ammo just laying on the ground, and it certainly won’t materialize after killing an enemy. There’s a bit of a survival horror element to weapon usage, so you actually need to think about what you’re doing at all times.

The enemies themselves are quite ferocious. As fun as it is to kill them, you actually need to put some effort into each enemy you take down. The combat is surprisingly more melee intensive than anything else. If you want to take down the undead, you need to go up to them and punch them in the face. Having three teammates certainly helped with that task. We fended off as many zombies as possible, all while our guide gave us insights to the gameplay.

There are four different characters in the game. Each of which have their own attributes and special abilities. Sam is the Tank class and is good with heavy weapons. Xian Mei is the Assassin and specializes with blades, Logan is the well rounded “jack of all trades”, and Purna is the Leader. I used Logan during the demo. His unique ability is being able to throw a barrage of knives at anything standing in his way. This required use of the Rage meter.

Building up your rage is as simple as killing zombies. You’ll also gain experience points in the process. That XP can then be used to upgrade your character’s skill tree. Even if your teammates were all the same character, they could be leveled up differently, ultimately making them more or less effective in various ways. For the purposes of the demo we were already leveled up quite a bit.

Whether you’re cutting a zombies arm off or chopping off their head, you’re going to have a lot of fun torturing enemies. There were many moments were we just beat on a zombie that was long dead. The most brutal attack was definitely the curb stomp. Despite the horrific setting and circumstances, the game was just hilarious to play. Coming up with different ways to incapacitate your enemies is disturbing, yet very satisfying. And it’s always fun blowing up your teammates by shooting gas tanks. It’s possible to revive fallen friends, but it’s not exactly a good idea to just waste all of your health items unless you need to. If you aren’t healed in time you can respawn nearby but you’ll also lose some XP in the process.

There was a nice variety of enemies always in our way. Some zombies were on fire, some were covered in poison mist, while others served as mini-bosses. One in particular, appropriately named The Ram, was wearing a straight jacket and would charge at us with full force. He has quite a bit of health, but he’s relatively easy to deal with. You just need to side step at the right moment to avoid getting hit. Even the common zombies were no joke. Unlike Resident Evil 5, they don’t just stand there waiting for you to attack them. They will run and you and eat your face at every chance they get. You’re not always alone either. Sometimes you’ll see random survivors out in the streets fighting for their lives.

As all of this is going on, you need to keep track of your various meters. In addition to your health bar, you have to pay attention to your stamina. If you swing your weapon too frequently, your stamina will decrease and your attacks will become less effective. There’s also a meter attached to the weapons themselves. If it depletes, the weapon becomes less effective. You either need to repair it or toss it away. I opted to throw many of my knives at unsuspecting zombies. What’s neat is that you can actually recover them from their dead bodies.

Situations like this happen quite often.The environment was relatively expansive. Even though this was only one small portion of the game, but there were so many paths one could take. You could even drop down to the sewers if you wanted. If the main quest isn’t enough for you, there’s also a bunch of sidequests to go on. There’s also tons of precious loot to be found, which can then be used to modify weapons. For a game like this, there’s a surprising amount of freedom given to the player.
Perhaps the best part about the multiplayer mode is just how seamless it is. You can easily drop in and out of games whenever you want. Unlike some co-op based games, Dead Island’s entire campaign mode is at your disposal and anything you earned offline or online will carry on to both modes.

Even if you’re not into first person shooters, you’ll definitely want to keep Dead Island on your radar. Imagine a zombie game with elements from Borderlands, Dead Rising, and Left 4 Dead. It certainly has the potential to be a great game. We’ll see how it goes once it hits store shelves in September.
 
Soooooooo getting this.

I didn't really like Dead Rising, this looks way more in my allee.

On preorder for the PC.
 
Played it at a friends tonight.

Drowning zombies are cool

The game looks pretty on the PC, no major glitches during my 2 hours gameplay.

Dead Rising can go. Nobody gonna buy off the record. This rocks so much more.

But it is again a loot fest extreme.

Can't wait for my copy. Only monday :(
 
Got this installed this afternoon but then got stuck in work calls all evening. Hopefully I'll have some time to play it tomorrow, plus a few of my friends should have it by then.
 
I got it on 360, the graphics aren't the best and there are some odd moments but it's soooo much fun. My current method of attack is to sprint at a zombie, throw a knife into them, kick them to the floor and then use a wrench to smash their skull open!

If there's a group of them I leave the knife in the first one, then pull it out of the first kill to finish the last one off with a slice to the throat. Just because it feels more awesome.

BTW anyone figured out a way to look back when in a vehicle yet?
 
My friend an I got to play for about an hour and a half last night. You have to do about 5-10 minutes of a Prologue level before you can get out and play with others. The skills trees seem to be pretty interesting so far and smashing zombies is always fun. I feel like the weapons at the beginning get broken or worn out a little too quickly, so Im hoping later on that you dont have to repair quite as often.

Hopefully get a few more hours in tonight.
 
Ok, I just played it and I think it's boring.

it's just one of those games that you just walk around and kill a few zombies now and than and do some missions and kill a few more zombies. I played it for.........around a hour I think. Maybe it gets better down the road, but as of right now I do not like it. I will play it some more to see if it gets better.
 
I got the game and I like it. Solid weapon choices and plenty of things to use them on. Best things I've found so far are a morning star and a sickle.
 
I got it too on ps3 and having a blast so far! Only complaint for me is that you have to learn all the menus and how weapons work and all that as you go. There is not much tutorial except for basic controls.
 
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