December Doritos Car Pack Revealed

The Safari really comes down to simple business. T10 obviously visited the Zama warehouse in Japan, scanned a bunch of vehicles, and now wants to see a return on the cost of the trip.
 
It makes sense when they have to add on top of more than 700 cars, i.e. many staples, classics and legends are already in the game. It's probably no easy task to find and secure seven highly sought after cars for nearly every month every year. It shows and throwing all their best eggs in one basket would probably backfire later on, at least under Forza's non-stop business model.
It makes sense from a perspective that they need to add these vehicles, yes.
Wouldn't adding any random 1980's car with around 110hp be just as, if not more exciting for motorsport on racing circuits? I think the greater 99% would say yes.

The comment that stands out to me, as a kid reviewing this pack stated it well: Nobody wants to drive your dad's first car.

Or as Greenawalt said: Everybody wants their first car in the game.
 
Wouldn't adding any random 1980's car with around 110hp be just as, if not more exciting for motorsport on racing circuits? I think the greater 99% would say yes.

It arguably would, but keep in mind that Forza typically prefers to include cars leaving their automotive mark in ways more interesting than "random car". Besides, the developers are probably already planning ahead for the next Forza Horizon or whatever similar they'll do next. For example, remember this car pack for FH3?



Half of it likely served to provide a meaningful glimpse into FM7, which roughly ended up launching with no cars not already seen in a previous Forza game. It's like a minimum effort strategy working to ensure that their exhaustive model stays afloat for as long as Microsoft would require. Maybe strategically clever for the team, barely passable for the players.
 
The Safari really comes down to simple business. T10 obviously visited the Zama warehouse in Japan, scanned a bunch of vehicles, and now wants to see a return on the cost of the trip.

Nice thinking - and wouldn't you know, there seems to be / have been a Nissan Safari Turbo exactly like the one added to the game in the Nissan Heritage Collection. While I stand by my opinion that it would've been better to add the Patrol in Horizon 4, I think this is very interesting - what will it mean for future DLC? I'm sure a lot of people would be more than willing to forgive T10 if, say, a R34 GT-R GT500 car appeared in the next months...
 
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They've clearly gone to Zama and are milking it... After all, we've had the '66 Silvia, '73 GT-R, R91CP and R382 in FM6, the R31, R33 GT-R LM and S14 Kouki in FH3, and the Bluebird the Safari in FM7... Anyone wants to put in a bet about which Nissan could come next?

We can haz R30 Silhouette?
impp-1006-01-o%2Bnissan-car-collection%2Bmuseum-floor.jpg

p3-2.jpg
 
Oh, I've been hoping for a R30 Super Silhouette in Forza for ages!

Though, I can always drive it in Project CARS 2.
 
Funny how the Bugatti doesn't have the starter crank visible on its driving LOD. With so much emphasis on moving parts it would have nice to see that thing rotate under the impact of physics.

But yes, underwhelming car pack to end the year with. I think the Bugatti, BMW and Porsche 804 are very worthwhile whereas the unfitting SUVs become too filler when thrown together like this. Last month's pack had better balance.

The Chevrolet fleet car bores me too, but given its visual resemblance to one of the cars in the day one DLC, my hopes for a stock version of the Porsche 964 Turbo (Hoonigan car) have gained some renewed strenght. Turn 10 is clearly not afraid to milk their refreshing access to Porsche models, so fingers crossed for a complete lineup of 911 generations.
 
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It arguably would, but keep in mind that Forza typically prefers to include cars leaving their automotive mark in ways more interesting than "random car". Besides, the developers are probably already planning ahead for the next Forza Horizon or whatever similar they'll do next. For example, remember this car pack for FH3?



Half of it likely served to provide a meaningful glimpse into FM7, which roughly ended up launching with no cars not already seen in a previous Forza game. It's like a minimum effort strategy working to ensure that their exhaustive model stays afloat for as long as Microsoft would require. Maybe strategically clever for the team, barely passable for the players.

Well it sounds like you pretty much agree with me, that they're milking it along etc.
I'd say they deliberately release unpopular cars with popular cars to sell more DLC packs.

Also, how is the 1985 Nissan Safari Turbo historically relevant?

I would argue most players never heard of it, and it's no more historic than a turbo Pontiac Sunbird.
 
An interesting theory that I could bring forward is that the Safari(and the Arctic Trucks Land Cruiser) are to prepare for a Horizon game set in Japan. In FM6 we got a few Australian cars as DLC. The Safari is perfect for Horizon and could just be a car they have planned for that game that they finished early and decided to release.
 
Well it sounds like you pretty much agree with me, that they're milking it along etc.

I agree that the compilation of these car packs is annoyingly calculated, but it's understandable when put into the perspective of the aggressive DLC strategy.

I'd say they deliberately release unpopular cars with popular cars to sell more DLC packs.

That's one way to put it, and thereby ensure that their most sought after DLC offerings can be stretched over several monthly car packs - and vice versa with the less popular additions.

Also, how is the 1985 Nissan Safari Turbo historically relevant?

I would argue most players never heard of it, and it's no more historic than a turbo Pontiac Sunbird.

Many people know it as the Nissan Patrol then. Probably way more people than those familiar with the Pontiac Sunbird.
 
An interesting theory that I could bring forward is that the Safari(and the Arctic Trucks Land Cruiser) are to prepare for a Horizon game set in Japan. In FM6 we got a few Australian cars as DLC. The Safari is perfect for Horizon and could just be a car they have planned for that game that they finished early and decided to release.
That's actually a pretty good theory. I'd love to have the next Horizon be in Japan. And like @Silver Arrows says, whatever bug Toyota's got up their ass right now could be resolved in time for FH4. After all, we got VW back after declining to be a part of FH3.
 
That's actually a pretty good theory. I'd love to have the next Horizon be in Japan. And like @Silver Arrows says, whatever bug Toyota's got up their ass right now could be resolved in time for FH4. After all, we got VW back after declining to be a part of FH3.


Because I mean, we can speculate all we want, but we really don't know why Toyota is MIA. For all we know, and I am willing to believe this, but maybe T10 and EA are needing to re-negotiate the rights?
 
Because I mean, we can speculate all we want, but we really don't know why Toyota is MIA. For all we know, and I am willing to believe this, but maybe T10 and EA are needing to re-negotiate the rights?

There's a rumor floating around that it is because they don't want the cars modified, which is why PC2 and GT Sport both got Toyota GT-86s in their car lists.
 
There's a rumor floating around that it is because they don't want the cars modified, which is why PC2 and GT Sport both got Toyota GT-86s in their car lists.

Logic says that the fake GT4 car in PC2 is 'modified', so I am not willing to believe that. To be honest, we may never know. We can only speculate and hope that things are resolved.
 
The Safari really comes down to simple business. T10 obviously visited the Zama warehouse in Japan, scanned a bunch of vehicles, and now wants to see a return on the cost of the trip.

Now that I think of... There's another place where the guys at T10 have been (unless Porsche's been so kind as so to do the job for them), and it's the Porsche Museum in Stuttgart. I wonder if that means we may soon see a 944 GTR car to play second fiddle to the more powerful 935/78? Or perhaps a 935/76... The #1 Martini texture found in the demo gamefiles may have been a placeholder for files relevant to one of the cars exposed there.
And of course there's the matter of cars such as the 908 and 917 missing - the Porsche Museum has several specimen of the former, and a vast choice of iterations of the latter, including the iconic Porsche Salszburg #23 917K, the 917/20 "Sau", and the Can-Am 917/30 Spyder.

Except, it has been in several versions of GT and previous DiRT games.

And there are many other Toyota rally cars which weren't involved in such scandals and would've been perfect fits in DiRT's car list.

Maybe it has to do with performance modifications? IIRC, GT Sport and pCars 2 don't feature the possibility of alterning the performance of a vehicle through the installation of aftermarket parts. DiRT 4 allows the player to fit more durable components, and Forza - well, it's Forza.
It's entirely possible that T10 managed to license either those vehicles where ToMoCo has some level of plausible deniability (the Eagle Mk. III was officially developed and entered by AAR, with Toyota sponsoring the team; and the Arctic Trucks vehicles are already modified), or which Toyota was forced to license by other agreements (i.e. the NASCAR cars; Forza seems to be an officially licensed NASCAR product). This theory, however, has a huge chink in the T100 Baja, which was, if I recall correctly, developed by an official racing program.
 
I would love to know who makes the final decision on what cars get licensed and when they get released. Hell, I'd love to have that job.

Knowing your car tastes, I'd love for you to have that too.

If they can get an old Tatra, it'll force my hand.

As for GTSport, you can paint, change the wheels and alter the power and weight of the GT86s.
 
Well, I'm fairly certain that @prisonermonkeys has said that Toyota doesn't like people using the ST205 rally car because of the car being implicated in its turbo restrictors cheating.

That car has been in so many games that people are not only unaware of its sordid past, they actually think it was successful. Heck, the voiceover in DiRT 3 gave it credit for winning a championship, when IRL it was lucky to actually win a single rally. I remember complaining to the head dev on Twitter (Paul Coleman) and the car’s real story was news to him.
 
VXR
Knowing your car tastes, I'd love for you to have that too.

If they can get an old Tatra, it'll force my hand.

As for GTSport, you can paint, change the wheels and alter the power and weight of the GT86s.
I doubt painting and changing the wheels was something that they'd not like. If it was the whole performance modification thing, I wouldn't really call GTS' performance modification that. Isn't it all already designated and you move the power up through leveling up?
 
You get levels with progress and then can then set it to anywhere from less than stock to more than stock. So you don't modify individual parts, but do change performance of the car. Currently I could have a 220bhp 1.5 Miata for example.
 
VXR
You get levels with progress and then can then set it to anywhere from less than stock to more than stock. So you don't modify individual parts, but do change performance of the car. Currently I could have a 220bhp 1.5 Miata for example.
That's where I think it doesn't really flow with the modification process of most games anymore. It's like a RPG leveling system in which you only get more powerful when you gain enough exp to level up. Where as games that have restricted Toyota's seem to have full on modifications with individual selections of each and every tidbit, like NFS and Forza. Who knows though, to be honest.
 
It's an unfortunate situation for sure. I hope it was due to poor car models and to reinstate them, T10 have to recreate them properly. Then we can have a decent SW20 at long last.
 

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