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Source: TechSpot
Details on nVidia G80 GPU
According to some rumors, though mostly word of mouth, nVidia's newer line of GPUs in the G80 series are set to be around this April. These ones are particularly awesome because they will be the first true dual-core GPUs, as opposed to multiple cores per PCB and SLI. These new beasts also carry DirectX10 support, Shader Model 4.0, core speeds 800MHz with room for growth and be based on the newer half-node 80nm process, resulting in a much appreciated heat reduction. These might also be the first cards on the market to utilize GDDR4. If any of this pans out, the start of 2Q 2006 will look very good for the video card market.
Source: VR-Zone
We heard that G80 will be in time for launch in June during Computex and the process technology is likely to be 80nm at TSMC. In the recent statement, NVIDIA has said that they will be backing the 80nm "half-node" process by TSMC where it allows reduction of die size by 19%. We have previously mentioned that G80 is likely to take on the Unified Shader approach and supports Shader Model 4.0. G80 is likely to be paired up with the Samsung GDDR4 memories reaching a speed of 2.5Gbps. As for ATi, the next generation R600 is slated for launch end of this year according to the roadmap we have seen and the process technology is 65nm. It seems that the leaked specs of the R600 that surfaced in June last year is pretty likely.
According to Xpentor, NVIDIA G80 will make ATI stumble on April. Quad SLI itself can be implemented on a single card with two chips solution because it will carry the first dual core GPU ever with the support of DirectX10 and Shader Model 4.0. The development of G80 is also mentioned as being running very intensive since NVIDIA's acquisition over ULi. As for the upcoming G71, there will be 32pipes, increase in ROPs and a little speed bump over the core clock.
* 65nm
* 64 Shader pipelines (Vec4+Scalar)
* 32 TMU's
* 32 ROPs
* 128 Shader Operations per Cycle
* 800MHz Core
* 102.4 billion shader ops/sec
* 512GFLOPs for the shaders
* 2 Billion triangles/sec
* 25.6 Gpixels/Gtexels/sec
* 256-bit 512MB 1.8GHz GDDR4 Memory
* 57.6 GB/sec Bandwidth (at 1.8GHz)
* WGF2.0 Unified Shader
Details on nVidia G80 GPU
According to some rumors, though mostly word of mouth, nVidia's newer line of GPUs in the G80 series are set to be around this April. These ones are particularly awesome because they will be the first true dual-core GPUs, as opposed to multiple cores per PCB and SLI. These new beasts also carry DirectX10 support, Shader Model 4.0, core speeds 800MHz with room for growth and be based on the newer half-node 80nm process, resulting in a much appreciated heat reduction. These might also be the first cards on the market to utilize GDDR4. If any of this pans out, the start of 2Q 2006 will look very good for the video card market.
Source: VR-Zone
We heard that G80 will be in time for launch in June during Computex and the process technology is likely to be 80nm at TSMC. In the recent statement, NVIDIA has said that they will be backing the 80nm "half-node" process by TSMC where it allows reduction of die size by 19%. We have previously mentioned that G80 is likely to take on the Unified Shader approach and supports Shader Model 4.0. G80 is likely to be paired up with the Samsung GDDR4 memories reaching a speed of 2.5Gbps. As for ATi, the next generation R600 is slated for launch end of this year according to the roadmap we have seen and the process technology is 65nm. It seems that the leaked specs of the R600 that surfaced in June last year is pretty likely.
According to Xpentor, NVIDIA G80 will make ATI stumble on April. Quad SLI itself can be implemented on a single card with two chips solution because it will carry the first dual core GPU ever with the support of DirectX10 and Shader Model 4.0. The development of G80 is also mentioned as being running very intensive since NVIDIA's acquisition over ULi. As for the upcoming G71, there will be 32pipes, increase in ROPs and a little speed bump over the core clock.
* 65nm
* 64 Shader pipelines (Vec4+Scalar)
* 32 TMU's
* 32 ROPs
* 128 Shader Operations per Cycle
* 800MHz Core
* 102.4 billion shader ops/sec
* 512GFLOPs for the shaders
* 2 Billion triangles/sec
* 25.6 Gpixels/Gtexels/sec
* 256-bit 512MB 1.8GHz GDDR4 Memory
* 57.6 GB/sec Bandwidth (at 1.8GHz)
* WGF2.0 Unified Shader