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Yep.
I love my DFP to death, and just recently started using it on my computer as well! I do have one beef though - there seems to be a very slight amount of play between the force-feedback motors and the steering shaft. Quick direction transitions and straight-line driving really amplify this issue - it's almost like driving an actual car with a worn-out ball joint, causing the car to follow its' own line during a corner. On high-speed straights [Test Track for example] I've actually seen a loss of top-speed resulting from the car jittering back-and-forth [I can hold the wheel dead center, and the car in-game will jitter back-and-forth, much like someone wildly flicking a DualShock2 joystick].
I haven't opened up my DFP just yet. If it's a manufacture defect or issue, I'll have it checked out, but if it's a common problem, or normal, then I'll dive right in to see if it can be adjusted.
Any ideas, thoughts, or input would be greatly appreciated.
--Dave-O
I love my DFP to death, and just recently started using it on my computer as well! I do have one beef though - there seems to be a very slight amount of play between the force-feedback motors and the steering shaft. Quick direction transitions and straight-line driving really amplify this issue - it's almost like driving an actual car with a worn-out ball joint, causing the car to follow its' own line during a corner. On high-speed straights [Test Track for example] I've actually seen a loss of top-speed resulting from the car jittering back-and-forth [I can hold the wheel dead center, and the car in-game will jitter back-and-forth, much like someone wildly flicking a DualShock2 joystick].
I haven't opened up my DFP just yet. If it's a manufacture defect or issue, I'll have it checked out, but if it's a common problem, or normal, then I'll dive right in to see if it can be adjusted.
Any ideas, thoughts, or input would be greatly appreciated.
--Dave-O