Difference from Project Cars?

So I've spent a few days with AC now and the comparison to PCars is an interesting one.

Visually I think the car models look better in AC than they do in in Pcars, but the environment and weather effects in Pcars put it ahead of AC in that regard. Damage looks much better in AC as well, but overall its situation dependent and I would give them pretty much a draw in that regard.

In terms of replays its again a bit of a draw as AC looks better, doesn't have the stutter than PCars does and has an excellent slow-mo mode. However it has a file size cap on the replay which means you don't get the full session at all, and it does suffer from screen tearing.

Audio wise AC is better than PCars, bu the margin is not a great as I had anticipated, and its does suffer from a few glitches, the worst of which is the menu music switches from speaker to speaker every time I change screen.

Career wise I prefer PCars by quite a margin, I like the structure of the race weekends and championship from the outset and the ability to start where you want and jump around at the end of each season.

AI I would also give to PCars at the present moment, AC is good, but lacks some of the situational awareness that PCars has, however I run PCars with the Crew Chief app, which does help. AC also has an issue at present in which the AI cars will pit for no reason which has ruined to many races for me.

Now the important bit. Physics and feedback. As an overall package AC is the winner here, however that's not without some caveats. When you compare the two between race cars, on a laser scanned track and with the wheel settings dialed in on PCars they are very, very comparable. However the road car tyre model for AC is streets ahead and weight transfer better modeled in FWD and RR drivetrains (to a large degree in the case of RR).

Feedback is very dependent on the track used and given that all of the tracks in AC are laser scanned it makes a big difference when compared to the non-scanned tracks in PCars.

Finally options, not something I would really consider but the difference between the two is night and day. In Pcars you can customise pretty much anything, and for many this was too much (mainly in regard to the controller and wheel settings), however in AC the exact opposite is with no option to map the buttons on the controller or wheel, no button box support, very limited ability to change the HUD layout and no button box or app support.

Overall I have to say that I'm glad I have both, as they do to a degree complement each other, Pcars will do me well when it comes to racing race cars and I like the time of day and weather options, however I very much doubt that the road cars in it will see much use going forward at all. AC has the better overall driving model (by a large margin for road cars), tyre model and for that alone its something I know I will spend a lot of time on (hell I've already bought the Season pass for it).

For me its like DiRT Rally and Seb Loeb Rally, they both have advantages and disadvantages, but both complement each other well.

What it does mean is that the job GTS has to do when it comes out is all the more difficult.
 
In terms of replays its again a bit of a draw as AC looks better, doesn't have the stutter than PCars does and has an excellent slow-mo mode

I find the replays seriously lacking in AC. Missing shadows, stuttering, wheels sink into tarmac and à bit clumsy to navigate. A bit the same when pcars launched. Slowmotion and angels are pretty nice. Really hope to see some decent improvements over the coming months.
 
So I've spent a few days with AC now and the comparison to PCars is an interesting one.

Visually I think the car models look better in AC than they do in in Pcars, but the environment and weather effects in Pcars put it ahead of AC in that regard. Damage looks much better in AC as well, but overall its situation dependent and I would give them pretty much a draw in that regard.

In terms of replays its again a bit of a draw as AC looks better, doesn't have the stutter than PCars does and has an excellent slow-mo mode. However it has a file size cap on the replay which means you don't get the full session at all, and it does suffer from screen tearing.

Audio wise AC is better than PCars, bu the margin is not a great as I had anticipated, and its does suffer from a few glitches, the worst of which is the menu music switches from speaker to speaker every time I change screen.

Career wise I prefer PCars by quite a margin, I like the structure of the race weekends and championship from the outset and the ability to start where you want and jump around at the end of each season.

AI I would also give to PCars at the present moment, AC is good, but lacks some of the situational awareness that PCars has, however I run PCars with the Crew Chief app, which does help. AC also has an issue at present in which the AI cars will pit for no reason which has ruined to many races for me.

Now the important bit. Physics and feedback. As an overall package AC is the winner here, however that's not without some caveats. When you compare the two between race cars, on a laser scanned track and with the wheel settings dialed in on PCars they are very, very comparable. However the road car tyre model for AC is streets ahead and weight transfer better modeled in FWD and RR drivetrains (to a large degree in the case of RR).

Feedback is very dependent on the track used and given that all of the tracks in AC are laser scanned it makes a big difference when compared to the non-scanned tracks in PCars.

Finally options, not something I would really consider but the difference between the two is night and day. In Pcars you can customise pretty much anything, and for many this was too much (mainly in regard to the controller and wheel settings), however in AC the exact opposite is with no option to map the buttons on the controller or wheel, no button box support, very limited ability to change the HUD layout and no button box or app support.

Overall I have to say that I'm glad I have both, as they do to a degree complement each other, Pcars will do me well when it comes to racing race cars and I like the time of day and weather options, however I very much doubt that the road cars in it will see much use going forward at all. AC has the better overall driving model (by a large margin for road cars), tyre model and for that alone its something I know I will spend a lot of time on (hell I've already bought the Season pass for it).

For me its like DiRT Rally and Seb Loeb Rally, they both have advantages and disadvantages, but both complement each other well.

What it does mean is that the job GTS has to do when it comes out is all the more difficult.

Very interesting, fair and well written review, like you at first I had a "they complement each other" point of view, but as time past if found myself less and less enticed to drive PCars and end up almost exclusively driving AC, because as I discovered the subtlety of driving in AC, PCars lost all appeal to me. Definitively looking for an update of where you will be at in 6 month.
 
I played PCars for over 1 year on PS4 using a DS4, got AC on pc yesterday and have been playing it with a X360 controller.
So far I'd say PCars is a little better (better controller options, bigger range of AI difficulty levels, better options for setting up offline races, better track selection, dynamic weather), but imo both games are worth playing and they sort of complete each other.
 
I I would also give to PCars at the present moment, AC is good, but lacks some of the situational awareness that PCars has, however I run PCars with the Crew Chief app, which does help. AC also has an issue at present in which the AI cars will pit for no reason which has ruined to many races for me.

There's an app companion for PCARS?
 
There's an app companion for PCARS?
Yep loads of them.

I use PCars dash, Crew Chief and vrHive. Which gives me a Motec style dash on my phone, a spotter and race engineer who is far better than the in game one (again on my phone) and the ability to export every bit of telemetry data to my laptop.
 
What is vrHive? What's that give you?
vrHive exports all your telemetry data to a PC or laptop in real time, but also records every second of it for review later.

It's the most in depth and detailed telemetry tool I've ever seen for consoles.

Here's an example.

vrHive has added functionality to output the telemetry to an Excel spreadsheet, which then gives a quite frankly insane amount of detail and data.

I've attached an example (which I had to remove the data from laps 2 to 6 in order to make it small enough to upload), certainly of interest to those who share my number junkie addiction.

Follow the quote to get it.

Yep, I'm using it on an android phone with PCars on the PS4.

I like the dash for when I'm driving, and Crew Chief will also warn about temps, brakes, etc. as well (you can also set the level at which these come in).

However for telemetry I use vrHive on my laptop, as that gives far more info in comparison to the and also allow you to review it after the fact (as every lap is saved).

View attachment 517457

The PS4 pumps out the UDP feed to all three of them at the same time (pCars Dash and Crew Chief on my HTC One and vrHive to my Win 7 laptop) and has never had any delay or lag that I have come across.

Its a set-up that seriously impresses me and has totally changed how I race with pCars and to be honest future titles will need to support similar apps if I'm not to consider them 'missing' something.
 
Last edited:
Keep in mind that Shared Memory only works on PC, for consoles you'll need the apps that support UDP. The move to UDP was great because it allowed apps to be used multi-platform, so from an app developer perspective adding support for PS4 and Xbox did not require any additional work at all. AFAIK Assetto Corsa doesn't have that. Hope they do something with that in the future, would be very nice to have your favorite apps work with AC on console too.
 
Trying to race is about all I can do at this point. I literally haven't touched my wheel in 14 months.


Jerome
 
AC and PCars Gameplay comparison (this might make me unpopular).


Unfortunately, we can't make out what you're saying during the Project Cars part. The race sound is too loud. Just a heads up.
 
I'm actually really enjoying AC. The driving is what it is about and for me it feels a ton more natural right off the bat than PCars ever did. I spent 95% of the time in PCars playing with settings just to get my T300 feeling ok. I realize it's not as polished or as extensive content wise compared to PCars however the driving is sensational.

I Prefer the replays in AC also with the standard 'TV' and 'static' options you get to choose from. You can really see the physics at play with the movement of the car - really enjoying it. Hopefully they'll tidy a few things up here and there in the upcoming months.
 
AC and PCars Gameplay comparison (this might make me unpopular).
(Apart from struggling to hear the comments on the pCARS segment) I think your assessment is fine.

The only nuance I would add: You picked one of the better car+track combos for road feel on the pCARS side, since Brands is one of the 3 pCARS laser scans. pCARS road feel is much more variable than AC as a result of this variation. Some cars and tracks feel great, others don't (or you need to put a whole lot more time into specific car FFB tuning than I ever did).

A more fair representation of the "average" experience between the two would be on Spa, Imola or Nurburgring GP (Nordschleife and Silverstone models differ too greatly to use, and of course pCARS has a much larger track roster than AC).
 
Damn, have to redo it tomorrow.
I know there aren't many open wheelers in AC at the mo but that would make an interesting comparison with pCARS. You could test for insane/suicidal/disregard of their own safety levels in both games. It's one of the first things I'm going to test when I eventually get to play it.
 
New version has been uploaded, fingers crossed that's a bit better, it was a rush job over breakfast.

(Apart from struggling to hear the comments on the pCARS segment) I think your assessment is fine.

The only nuance I would add: You picked one of the better car+track combos for road feel on the pCARS side, since Brands is one of the 3 pCARS laser scans. pCARS road feel is much more variable than AC as a result of this variation. Some cars and tracks feel great, others don't (or you need to put a whole lot more time into specific car FFB tuning than I ever did).

A more fair representation of the "average" experience between the two would be on Spa, Imola or Nurburgring GP (Nordschleife and Silverstone models differ too greatly to use, and of course pCARS has a much larger track roster than AC).

I know there aren't many open wheelers in AC at the mo but that would make an interesting comparison with pCARS. You could test for insane/suicidal/disregard of their own safety levels in both games. It's one of the first things I'm going to test when I eventually get to play it.

More than happy to give both of these a go, will use some Formula cars at Spa as a comparison.
 
Last edited:
I know there aren't many open wheelers in AC at the mo but that would make an interesting comparison with pCARS. You could test for insane/suicidal/disregard of their own safety levels in both games. It's one of the first things I'm going to test when I eventually get to play it.
OK so here we go, AI and Gameplay comparison with open wheelers at Spa.

 
OK so here we go, AI and Gameplay comparison with open wheelers at Spa.



Nice comparison video mate, well made. Hopefully Kunos can improve the AI as SMS did. The AI in Pcars came a long way in the updates. They can still be suicidal in certain situations (100%AI at Monaco in Formula A comes to mind), but the vast majority of the time they are really good.
 
Nice comparison video mate, well made. Hopefully Kunos can improve the AI as SMS did. The AI in Pcars came a long way in the updates. They can still be suicidal in certain situations (100%AI at Monaco in Formula A comes to mind), but the vast majority of the time they are really good.

I hope AI in AC is never like AI in PCars, they are all over the track, in AC they drive well, they stay within the track boundaries and do not have superhuman acceleration, they have the same physic as the human driver. Interesting to note that on the AC short footage, the only car that does not stay within track boundaries is the human driver in Eau rouge.
In any case AI in console AC will improve drastically as it will be equivalent to 1.8 we have on PC.
To me after watching both replay, the GT3 and the Tatus, AC looks like a real race with professional racers, at least on the AI side and PCars looks like a racing game. PCars can be very entertaining, but it does not simulate real life racing like AC does.
 
Last edited:
I hope AI in AC is never like AI in PCars, they are all over the track, in AC they drive well, they stay within the track boundaries and do not have superhuman acceleration

If by "all over the track" you mean "they don't follow the racing line all the time like robots", then you're right. The videos of AI behaviour in AC that I've seen show they are so single minded about following the ideal line that if you stop on the racing line, they'll all stop and line up behind you. This behaviour was also the cause of the pit maneuver in the video above. From what I've seen, the AI just behave as though the player isn't there, and it seems a common complaint about them.

Also, the AI in Pcars don't have superhuman acceleration. I play it on 100% AI, with no assists, and I usually out drag them to turn one in identical cars. Of all the issues I've had with Pcars' AI in the last year, their acceleration isn't one. If anything, I'd like them to be faster in most cases.

Don't take this as a Pcars apologist post, I have numerous issues with that game, but I think it's silly that some people are now acting like AC is perfect, when it's quite clearly got a lot of issues of it's own.
 
Show me this in AC.
Bob is driving my car in a multiclass endurance race and comes across AI in faster and slower cars.

 
Up to the point where they start making up things about PCARS, just to be able to fit it with their preconception.

Yeah, but we had the same type of apologists when Pcars came out too. I just don't understand why people get so emotionally invested in videogames. It's like the whole GT v Forza thing, some people just seem to pick a favourite, and defend it to the death, even making stuff up about the game they consider their favourite's biggest competition, or acting like their favourite has no issues or downsides at all lol.

I think both AC and Pcars have some pretty clear downfalls, as well as both having pretty clear strengths. With that said, I'll be waiting until AC is reduced in price to buy it, because although it looks to have great physics, and would be a lot of fun hot lapping the cars, it just doesn't have much else going for it, and doesn't look worth full price to me.
 
Back