- 1,268
- Porto Alegre
- LazyLiquid
Throwing in my two cents worth, I think the difference in physics between on/offline is due to the bug people are experiencing with sudden losses of grip resulting in slower lap times while racing. (As detailed here: https://www.gtplanet.net/forum/showthread.php?t=237539)
The symptoms of the bug are almost identical to the 'differences' between on and offline, namely a loss of traction, poor acceleration/braking, resulting in more imprecise driving. So I'd say that it wasn't a bug, but more a fundamental flaw with the game that results in less traction the higher the latency.
There is not much info about how it works and witch condition it happens exactly. But this is not the first racing game online that i notice discussions about issues related to latency x car performance. Most of games call it "make up time" (MUT).
MUT happens when a game automaticaly try to fix someone´s performance with a bad upload rate, giving him an artificial compensation. Unfortunaly instead this car becomes faster or with best performance, the MUT tends to prejudice all the other racers, making they lose speed and grip randomly.
The most used pattern to understand this is: If your car is rocking on the track and the drifting partners who you are used to drift with are losing control like newbies, probably you are the problem. And if you are noticing weird and erratic physics, probably there is any rotten aple in the room affecting your game. And normaly, this rotten aple will be having his car behaving in a uncommon way (so its easy to notice who is affecting your gameplay).
For a final conclusion, is necessary to know if GT5 servers work centraly or peer 2 peer.