The Mustang has been in every Grid game since the original one, albeit in Boss 302/Mach 1 form and this one seems to be the base 1965 model so I'll give them that.
So, this model Mustang hasn't been in every GRID game, then. I also don't remember us having access to a classic Mustang in off-road flavor.
I mean, would it be so hard to actually model cars for an offroad game separately than their circuit racing offerings???
You do realize that the
997 R-GT and the
Aston GT4 are based on actual rally cars, yes? The models in Dirt Rally 2.0 (which I assume DiRT 5 will be using) are not at all the same to the ones found in GRID. Just because they don't fit you're image of what a rally car "should" be doesn't mean they're out of place.
BTW before anyone says PD also recycles cars in GT. Yes they do BUT they also added a few hundred new ones with each release:
GT5: 800 standards from GT4 + 200 new premiums
GT6: 1000 from GT6 + 200 new premiums
GTS: ~400 super premiums (granted, it takes less work to bring PS3 assets to PS4 level than PS2>PS3).
I haven't kept up with Gran Turismo in a while, but is that
really what GT Sports cars are called now? That's some bad marketing malarkey if I've ever heard it.
In any case, I would happily take a few recycled cars that look good, sound good and feel the part over having the overwhelming majority of my cars being crappy looking, previous-gen models that have just been ported over to artificially bloat the car list. I personally still can't believe that the GT community found that even
remotely acceptable. I can only imagine the hate PD would've gotten if they did that from GT2 to GT3.
Also, I find it funny that you're giving Codemasters crap for having cars that are "out of place," when GT Sport has things like the Veyron GT4, Acura NSX Group B rally car (really most of the Group B category), and a laser-powered "Chapparall."
I really don't mind seeing cars and tracks from older games in the series returning, as long as they are in the game from Day 1 (aka not resold as DLC) AND they make sense in the context of the game and classes within, not feel shoehorned in just for the sake of padding car count (e.g. Veyron in Grid Hypercar Track Pack).
Yet you use Gran Turismo
of all things to make your case? Oh, come now.
I cannot believe there are people still defending CM after all their track record with how they handle recent games. They are just as bad as EA at this point, probably worse as the NFS team still have to come up with a completely new game world every game and that takes a lot more work.
Gonna need you to take it down about 20% there, Squirrelly Dan. Your hate-flag for Codies is really noticeable atm.
Has Codemasters missed the mark quite a bit recently? Absolutely. Is their DLC pretty meh overall? Sure. Does that warrant the studio being burned at the stake? No, at least not to me. People probably defend them because their games are still perfectly playable, usually pretty fun and have something that makes them memorable. Even GRID 2019, despite being the most lackluster imo, has some neat cars, some pretty interesting selections within its small track list, and can create a pretty fun racing experience. It's also surprisingly fun doing hot laps to try and go after leaderboard records. Rally 2.0, despite lacking in things to do, keeps me coming back because it's damn hard and getting better at it is truly satisfying.
Perhaps wait for more substantial news to come out about DiRT 5 before hating on it, yeah? At least so that we can get to a point where an actual picture of the game can be painted?