PDs attempts at Rally throughout the history of the GT franchise are broken!I think all the dirt tracks are broken!
Title.
I can not believe this track left the testing phase as is. It's unplayable, how did they (PD) allow this?
For those who don't know what I'm talking about - I'm talking about 2 jumps before start/finish line and invisible walls surrounding the pits.
With jump physics being unpredictable - again I ask: How did Sardegna dirt track pass testing?
Dirt physics are broken, that's a fact.I keep seeing broken this and that, but I don't see any solid reasoning behind it. What makes the dirt physics broken?
The jumps I don't have an issue with, make sure you are square on and I often find I have no trouble with them. The last jump at Sardegna is the biggest pain, mostly due to the layout of the road. It is a poorly placed jump and reminds me of the death chicane at Dragons Trail. But aside from that, I don't have any issues with the dirt racing.
Play a real rally game and you'll understand.I keep seeing broken this and that, but I don't see any solid reasoning behind it. What makes the dirt physics broken?
The jumps I don't have an issue with, make sure you are square on and I often find I have no trouble with them. The last jump at Sardegna is the biggest pain, mostly due to the layout of the road. It is a poorly placed jump and reminds me of the death chicane at Dragons Trail. But aside from that, I don't have any issues with the dirt racing.
This makes sense. If you (or anyone else) remember(s) back in GT5 or 6 (maybe in GT7 and GTS) - when you flip the car, it feels weightless. So, based on my observations, cars' weight is tied only to tires having contact with the surface on all 4 tires. Once that changes the physics engine goes crazy (wheelie glitch comes to mind). So once wheels break ground, the car is effectively weightless. The fixes they had to make to the engine in order for dirt jumps to work lead to the current issue (ie. the unpredictability of landings).I think in general the physics in PDs attempts at dirt are off, and always have been.
As best I can explain it, it's as if the cars weight less on dirt, which results in them sliding around way too much, when you jump the cars get more air than they should and when they land they bounce in ways they shouldn't.
It's almost as if when challenged with making their game engine simulate dirt, instead of working to simulate a surface with less traction, they decided to reduce the cars weight and traction, resulting in what feels like driving on ice.
Compare that to Dirt 2.0 or WRC 10, and you can clearly see that PD are a mile behind when it comes to off road racing.