The Sound I give an 8.5/10. We are enthusiasts, racing is in our blood. Why is the wind sound louder than the engine sound when going at high speeds? I want the engine to be loud and purring along when im at full throttle on the center channel of the surround sound damnit. Push the wind noise more to the rear channels or something. I might be knitpicking, but Nascar Racing Season 2003 by Papyrus spoiled me in this aspect. Also, give the engine sounds more bass! I want to hear the growl of the engine in the subwoofer when giving it full throttle at low RPM's. They seem to be more on the trebly/whiny side.
What kind of setup do you have? I assume you have a surround sound system, but what audio cables do you have going to your receiver? I had the same wind noise issue when I was just running analog cables, but then I switched to a fiber optic cable and am getting true 5.1 Dolby Digital now (That's right, I bought a $30 cable just for GT5P). When I did that I immediately noticed that the wind is more muted and more to one side, which side is dependent on which side your steering wheel is on. On analog it was just blasting through my center channel.
As for more bass: make sure your audio setup is set to small or large theater. It is still lacking a bit in the bass and more high pitched than I expected, but definitely better.
Also, where's the sound of the blowoff valves on the turbo cars or the whine from superchargers?
I agree that this seems to be missing. I am guessing it hasn't been implemented in Prologue, but based on past full GT games I would guess that this will be in GT5.
Physics I give an 8.5/10. Maybe it's because I'm using the sixaxis and not a wheel but I have a few gripes here. When I see the AI cars jerk hard to the left or to the right on straightaways to get around opponents at 180+ mph, why isn't the rear end of the car swaying out or why are they not spinning out?(aka like theyre on rails) Cars become very unstable at those speeds. Especially if theyre not formula or stock cars.
I can only assume that they are using standard physics. Whatever they are using it is definitely not professional.
In racing, whether simulation or real world, (edited by Moderator) poo-Happens!
And often it is followed by a flag. I don't have an issue with penalties in general, but the system for why they are given needs to be fixed.
But I am ASSUMING we will be getting additional tracks and cars that will be downloadable for FREE between now and GT5 release.
Where is everyone getting this assumption? No one ever said more cars would be coming, and Japan and EU users were pleasantly surprised when they got an update to give them the additional items found in the NA version.
Yes.
When has any GT career mode looked like this? The only similarity I can find is the buy car, race, win money, buy new car formula. Aside from that it is almost completely different.
I really think teh Pro physics are over done I feel like im driving a car in Gt2 where all teh MR cars and Fr you to spin like crazy my frustration doing these S events has risen!!!
I think they are pretty good actually. I notice when cars have lift off and RWD cars get lose if you gun the gas in a curve. These were things notably missing in GT4.
And one thing you may want to notice are your tire compounds. You are not always on the R-tires that you could use very often in past GT games.
This is whats annoying me like GT4 had one mode of physics but they were perfect
No, they weren't. Not enough oversteer, a bit too much understeer. They were good enough, but they were far from perfect.
I think Pro Physics in GT5 are just Physics where there is more wheel spin then anything else because that is all i see the difference being.
I have heard it said often and I will repeat it here. These physics are very good and show just how hard it is to handle a high powered car at insane speeds. I have seen and experienced much lower powered cars at much lower speeds dealing with the same issues I have to fight against in GT5P.
Also, I suggest going through GT1, GT2, GT3, and GT4 in that order and you will notice the oversteer physics are definitely lacking in GT4 compared to even the PS1 games. I should know, I just finished replaying all the way through GT1.
Another complaint is
I miss the old map from the old GT games you know the home map not like in 5 where you just pick an icon I liked the old one where you move around etc like in Gt4 and made you somehow feel welcomed with the look etc iin this one it feels like the Arcade menus of the old GT's
First, watch the double posting. I will remind you of the edit button before a mod does.
Second, this is not GT5. It is Prologue and yes the layout is different because it is not the full game. If they gave it the city map layout then you would have a map nearly as small as GT1.
I can't say if GT5 wil have the same home screen (which I like) but I do hope the simulation/career mode looks more like past games.