disappointed with gt5p???

  • Thread starter bevo
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I somehow doubt they will re do the physics tho.
Maybe make standard a little harder. the way i see it is Very very easy and then a jump to Insanely hard WTF?
Another complaint is :D I miss the old map from the old GT games you know the home map not like in 5 where you just pick an icon I liked the old one where you move around etc like in Gt4 and made you somehow feel welcomed with the look etc iin this one it feels like the Arcade menus of the old GT's
 
Well ive doen this event on professional physics so im calmed downa bit now lol.
I had to reply to that review esp about the online section I think online isnt that great too I agree with you and I HATE people who are just there to ruin it for you.
Yesterday I was driving at daytona as long as I was in P1 I had an F430 and I lost out to a 599 after 1/2 a lap and i was P2 then I really dont know what happend I think i might have been pushed a little by the 599 and cliped the wall PENALTY ok fine im alright with that P2 then I get a group of tuner cars and they just slam me around like nothing I think I was the host so I was really angry and i just disconnected they do that then no finishing the race for them I know its rude but drive properly or dont drive at all somehow you can tell which people will cause trouble in the Higher class (700pp) and from what ive seen its the people that use the Tuner cars I know there are some out there who dont but from my exp all i see is bumping etc.
From now on if I get bumped like that again on a track where there is clearly enough room for 4 cars to be side by side iam not going to hesitate to just leave even with that message "It might upset others" pffft they should learn how to drive.
 
The content and game play of GT5:P is very similar to how GT4:P was compared to the final release.

Go figure - it's the Prologue to the real deal hehe

That is all :)
 
So the question is "dissapointed with GT5p"......

The answer to it, isn't that simple, it depends on what YOU expected from it in the first place.

Sure, it's as shallow as a puddle, and when looked at on a level field with Forza 2, which it should be, as they are both "full" releases, i.e. both paid for, Forza 2 blows it out of the water, completely, it's a much, much "fuller" and fleshed out piece of software.

However, I personally am not really that dissapointed in GT5p, it's a showcase, nothing more nothing less, graphically it is outstanding, but the rest of it is less so.

The sounds are poor, in particular the tyres, the online play is pretty much ruined by the lack of voice comms and the ability to setup, or choose, which "room" you race in, the physics are lacking aswell IMO, they are still traditional GT fair, which has always been on the arcade side of sim, which is understandable, because it has to be made accesable to all drivers.
 
I have never really played Gt4 Prologue I just went straight to the game....
I want Gt4's menu back so nice :D.
GT5's is simple but to me its boring and dark who else liked GT4's menu more the bright colour nice relaxing music :D.
 
Despite all the negative feedback, Gt5: prologue rocks! Reason, I've been waiting many many years to finally have the opportunity to race online.

What makes the game so sweet, is introducing online racing, although there could be many improvements, It is so great to play with individuals in Expert races, and feel like everyone respects the rules of real life racing.

But really depends on the people, there on Gt5p online at times are bunch of people that just switched game from need for speed or some sort of arcade style game.

Ever since gt3, I've have to rigorously practicing to race as professional as I can, I love to wait patiently and go for legit chances.
Really happy to see individuals that play at that level.

Despite what I said, sometimes I take a bit of mood change when I get constantly bumped off, and that is what pisses me off, please set up a better penalty detection system!!!

One thing to add, I purposely bought PS3 knowing Gt5 p and Gt5 will be out within this year, and the Gt5 p was free on the purchase of ps3 so, really can't go wrong.

To everyone that may be disappointed, thats fine, really should be that way, it is just prologue meant to show us a glimpse of what's coming.

Or however you want to call it, demo, introduction, this is darn good for that category.
 
The Sound I give an 8.5/10. We are enthusiasts, racing is in our blood. Why is the wind sound louder than the engine sound when going at high speeds? I want the engine to be loud and purring along when im at full throttle on the center channel of the surround sound damnit. Push the wind noise more to the rear channels or something. I might be knitpicking, but Nascar Racing Season 2003 by Papyrus spoiled me in this aspect. Also, give the engine sounds more bass! I want to hear the growl of the engine in the subwoofer when giving it full throttle at low RPM's. They seem to be more on the trebly/whiny side.
What kind of setup do you have? I assume you have a surround sound system, but what audio cables do you have going to your receiver? I had the same wind noise issue when I was just running analog cables, but then I switched to a fiber optic cable and am getting true 5.1 Dolby Digital now (That's right, I bought a $30 cable just for GT5P). When I did that I immediately noticed that the wind is more muted and more to one side, which side is dependent on which side your steering wheel is on. On analog it was just blasting through my center channel.

As for more bass: make sure your audio setup is set to small or large theater. It is still lacking a bit in the bass and more high pitched than I expected, but definitely better.


Also, where's the sound of the blowoff valves on the turbo cars or the whine from superchargers?
I agree that this seems to be missing. I am guessing it hasn't been implemented in Prologue, but based on past full GT games I would guess that this will be in GT5.

Physics I give an 8.5/10. Maybe it's because I'm using the sixaxis and not a wheel but I have a few gripes here. When I see the AI cars jerk hard to the left or to the right on straightaways to get around opponents at 180+ mph, why isn't the rear end of the car swaying out or why are they not spinning out?(aka like theyre on rails) Cars become very unstable at those speeds. Especially if theyre not formula or stock cars.
I can only assume that they are using standard physics. Whatever they are using it is definitely not professional.

In racing, whether simulation or real world, (edited by Moderator) poo-Happens!
And often it is followed by a flag. I don't have an issue with penalties in general, but the system for why they are given needs to be fixed.

But I am ASSUMING we will be getting additional tracks and cars that will be downloadable for FREE between now and GT5 release.
Where is everyone getting this assumption? No one ever said more cars would be coming, and Japan and EU users were pleasantly surprised when they got an update to give them the additional items found in the NA version.

When has any GT career mode looked like this? The only similarity I can find is the buy car, race, win money, buy new car formula. Aside from that it is almost completely different.

I really think teh Pro physics are over done I feel like im driving a car in Gt2 where all teh MR cars and Fr you to spin like crazy my frustration doing these S events has risen!!!
I think they are pretty good actually. I notice when cars have lift off and RWD cars get lose if you gun the gas in a curve. These were things notably missing in GT4.

And one thing you may want to notice are your tire compounds. You are not always on the R-tires that you could use very often in past GT games.

This is whats annoying me like GT4 had one mode of physics but they were perfect
No, they weren't. Not enough oversteer, a bit too much understeer. They were good enough, but they were far from perfect.

I think Pro Physics in GT5 are just Physics where there is more wheel spin then anything else because that is all i see the difference being.
I have heard it said often and I will repeat it here. These physics are very good and show just how hard it is to handle a high powered car at insane speeds. I have seen and experienced much lower powered cars at much lower speeds dealing with the same issues I have to fight against in GT5P.

Also, I suggest going through GT1, GT2, GT3, and GT4 in that order and you will notice the oversteer physics are definitely lacking in GT4 compared to even the PS1 games. I should know, I just finished replaying all the way through GT1.

Another complaint is :D I miss the old map from the old GT games you know the home map not like in 5 where you just pick an icon I liked the old one where you move around etc like in Gt4 and made you somehow feel welcomed with the look etc iin this one it feels like the Arcade menus of the old GT's
First, watch the double posting. I will remind you of the edit button before a mod does.

Second, this is not GT5. It is Prologue and yes the layout is different because it is not the full game. If they gave it the city map layout then you would have a map nearly as small as GT1.

I can't say if GT5 wil have the same home screen (which I like) but I do hope the simulation/career mode looks more like past games.
 
I haven't been on for awhile because I got tired of all the whining about everything that is wrong with these racing games. You all sound like spoiled mamma's boys bored with your Christmas present before lunch.

The developers put a great deal of work into Prologue and it looks and feels great. Prologue is just what I need while waiting for the full version.

So we should just accept things they way they are even though we think there are issues? Look we all have or at least had a passion of GT at some point, hence why we are all on this site, I think we have every right to complain and critique the game. The only way the developers know what needs to be fixed is if the players themselves voice their opinion.
 
Physics in GT5P: excellent (taking the Corvette Z06 for a spin around Suzuka - superb) 👍

Graphics: excellent (car models are amazing, environments a little less so) 👍

Wheel support: excellent (there are at least three great choices) 👍

Menu & layout: simple, elegant & effective. 👍

Music: love those cool jazz stylings! 👍

Sound effects: maybe not the best, but good enough for me. 👍

AI: improved, but still very basic (AI cars are still not really responsive to what you're doing within the game. Will still drive into you as though you're not there). 👎

Collision physics: improved, but still very basic (rail-riding & bumper cars still very much in evidence). 👎

Damage: nothing. (It's absolutely critical that there are consequences for your mistakes - it adds realism & excitement to the gameplay). 👎

Online: really poor. 👎

Gameplay: my pet peeve! OK, I understand there's a whole generation of kids that has grown up with the GT series & therefore expects the whacky gameplay, but to any objective observer it makes no sense. I just completed the A class mission with the Ferrari that involves overtaking 15 cars in 1 lap of Daytona Road. Took me about 40 or 50 tries, but eventually got the timing just right for a 3rd place finish. Another 40 or 50 tries & I might eventually Gold it. But it is totally unrealistic - it involves driving like a maniac against a bunch of $200,000 plus supercars - if you drove like that IRL you'd get thrown off the track (although, in fact, you'd never survive the experience). The only way to complete the mission is by obsessively re-running it until you know exactly what the other cars are going to do, & when. THIS IS NOT "GOOD DRIVING".

I know this is the way a lot of video games work - endless repetition in order to learn the "pattern" & beat the game - but it's not necessary in a racing game. Just give us decent AI, collision physics & damage. With time trials & races, the gameplay will take care of itself. :cheers:
 
Overall I’m satisfied with what I received for my $40 but I’m disappointed with a few aspects of the product. The last version of Gran Turismo I purchased was GT2 and I’ve been racing PC sims ever since.

Physics: Acceptable considering that they’re still using a modified version of the original GT1 physics engine. Perfecting the physics for all of these beasts would be an impossible task beyond the limits of the PS3, let alone the time involved for the variety available. They admit to guessing based on available data and have done a decent job, giving us a variety of power, weight distribution and grip to choose what best suits our driving style. I’m not holding my breath for suitable crash physics.

Sound: This is what disappointed me the most as I was expecting similar replicas of their real world counterparts. I understand the physics limitations because of the computing power of today’s consoles but there is no reason why they can’t implement proper sound. Having four cars racing in close proximity should be a roaring symphony that overwhelms the senses. Hearing mostly wind noise racing a Ferrari at top speed down the straightaway pulls you out of the virtual world faster than Rosie O’Donnell making an appearance in a porn flick.
I attended the 24 hours of Spa in 2006 where some of these cars participated and it was the sound that left me with severe racing withdrawals after I left. The Aston Martin DBR9 in GT5:P is an embarrassment to what I heard on the track that weekend.

Graphics: Beautiful, it’s what PD does best. Anyone complaining about AA and lighting are simply ignoring the accomplishment of the 1080P splendour PD has brought to the screen.

Online: Wow, the widest spectrum of talent and morals ever assembled in a racing community. PD’s code to introduce a fair and competitive environment is lacking but they’re up against a monumental task. Remove the ramming penalty, which is inaccurate, and allow for invitational races and ‘vote to ban’ options. There is simply no way to efficiently combat the amount of wreckers that will purchase this game. However, I’ve had the game less than a week and raced against many courteous and talented people.

GT will never be perfect but it’s amazing that we get to virtually drive some of the world’s finest sports cars for $40.
 
Yep. I have read the scroll and it doesn't really make much sense either. Maybe I'm just spoiled with GTR2 and Forza 2 tuning interfaces but I expect at least the essentials to be properly marked. Sure, the spring-rate one makes sense but it's the damper settings that throw me off. The bump and rebound damping settings make a big difference, independantly so I am annoyed that it seems to adjust both by random increments. Hmpf. Maybe my pedantic engineer side showing throug?

While I generally agree, I think Forza's tuning leaves a lot to be desired. If you're talking only specifically about the actual interface then I'll shut up, but if you mean the effects from tuning as well then Forza 2 really is an embarresment. Tyre pressures of 63 PSI setting fastest lap times?? hmmm.....

For what it's worth, I still believe Richard Burns Rally has the best overall tuning system, both in terms of interface and effects (although the last is a given seeing as how insanely deep the physics engine is). Dampers measured in proper units, adjusting the strut position for castor....crikey.
 
While I generally agree, I think Forza's tuning leaves a lot to be desired. If you're talking only specifically about the actual interface then I'll shut up, but if you mean the effects from tuning as well then Forza 2 really is an embarresment. Tyre pressures of 63 PSI setting fastest lap times?? hmmm.....

For what it's worth, I still believe Richard Burns Rally has the best overall tuning system, both in terms of interface and effects (although the last is a given seeing as how insanely deep the physics engine is). Dampers measured in proper units, adjusting the strut position for castor....crikey.

Purely in terms of options/interface...not the effect (the biggest problem I have is that setup changes can make the R1 cars lap 10 SECONDS a lap faster around certain tracks than real life...grr).

Richard Burns' Rally was insane...I don't like to bring my work home with me :D
 
Prologue or not, it's still pathetic that a company with SO MUCH money and development time is stupid enough to implement an online mode that is more primitive than PGR2 which is a game from 2002. Come on..
 
I stopped playing GT5:P as soon as GTA4 came out.
I'm waiting on those updates to get me back in.

Hurry up with the body deformation Polyphony.
 
is anyone else as disappointed as i am with the game. it is way to easy, the races are way to spread out. there's always one car that pulls completely away while the 2nd and 3rd place guys are together miles ahead of everyone else. all you do is chase those 2, pass them and then go on a little and pass the front car. i haven't had a decent race yet. every race has went just like that. so far this is the worst gt i have played. i know it's suppose to be a demo or whatever, but i've spent 600$ in preparation for this game, playseat, g25, shifter holder, plus 40 for the game. demos do not cost 40 bucks they are free. i genuinely feel cheated by pd. i wish they would have held off and released a better version instead of charging people to play this. hopefully there will be tons of patches to fix the mountains of problems with the game. please don't let the full version be like this one. sorry for the rant was just wondering if anyone else feels the same.

Mr. bevo,

I wouldn't say I'm disappointed with GT5P, but I feel a bit "underwhelmed" by the game (full disclosure - I play GTR2 and LFS on the PC). However, I see the potential for GT5P and GT5 being a very fun and engaging game and I play it from time to time.

Yes, I agree that many of the challenges the way the game is setup to play are juvenile - you have to 'buy' cars, unlock stuff,, etc. etc. but i chalk that up to this being a console game, and not a PC sim.

The good news is that playing GT5P really makes me appreciate GTR2 for all of it's glorious racing options and realism settings (arcade to full sim)!!

Also, your OP is well spoken so I wouldn't call it a 'rant.'

Cheers!
 
I think the biggest let down after the new update is the still ultrapoor collision physics. It makes me really miss FM2 when me or someone else make contact and nothing but a slight nudge off the racing line is a result. For me the GT5P online IS just a NFS type of racing on par with the PS2 online racing scene.

I can only imagine if PD could have Turn10 help get their online racing issues straightened out that most Turn10 programmers would puke when they saw what kind of programming/servers they are using to run GT5P online. It has to be completely backward for all of us who could have lagg free races cross continent in FM/FM2, but can't have a single lagg free race GT5P.
 
For what it's worth, I still believe Richard Burns Rally has the best overall tuning system, both in terms of interface and effects (although the last is a given seeing as how insanely deep the physics engine is). Dampers measured in proper units, adjusting the strut position for castor....crikey.

really miss my RICHARD BURNS RALLY! now that was a proper sim.. mayby I should set up my PS2 tonight=)
 
I have recently raced online at the Daytona road course and have found it impossible to match the straight line speed of nearly any car on the track even though the performance numbers are identical. And when my car is in the corners struggling for grip other cars are passing me seemingly uneffected by the same traction loss.

Also, the game should not allow cars to straighline chicanes by going off course and then coming back on track with nearly no loss in speed. In the regular game racing this draws a time penalty which keeps realism in the game. Hopefully these issues will be addressed in GT 5 otherwise the game is nothing more than a silly arcade game where 6 year olds can drive F1 2007 as fast as an experienced simulation racer.
 
In no way am i dissapointed...

The graphics are simply stunning, and the driving feels amazing, so realistic...
The racing has also been very challenging and fun and im not a slow driver, i just take it easy and overtake properly and try and never touch anyone.... i love the drifting, the oversteers of some cars and the genuine amazing feel when playing... i just wish the online wasnt as **** and jittery, the cars are all over the place and its just wrong....

but everything else im loving... simply cannot wait for GT5
 
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