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I know there are some of us here who have some degree of real life motor-sport experience. I started this thread in hopes that those of us with real life experience could share our opinions/thoughts regarding GT5. So if you have track, rally, autocross, racing kart, experience (or are a test-driver for an automotive manufacturer/magazine etc.), then please join in.
Also please include some details of your motor-sports experience so that all of us can know where the others are "coming from." My experiences with autocross/ice racing/race karting could be vastly different from a rally or track driver, for example.
My motor-sports experience:
I got involved in autocross very shortly after GT4 was released and have now raced 5 complete seasons with a local group which is very active and has some excellent drivers and teachers. I also ice-race and do some endurance kart racing with this same club. In terms of my performance I can honestly say that I've become excellent at these activities. This was a real surprise to me since I didn't start until my late 30s, but I'm constantly surprised regarding my own performance. Other than Karting, all my racing is "solo". I have no track experience. I am also much, much better at motor-sports in real life than I am or ever will be in any SIM. I'm one of those drivers who really "feels" the car well (I thought everyone did this, but apparently a lot of drivers don't. They are the ones you see spinning their MR2s all the time at autocross events because they can't feel the weight balance of the car very well.) Without the feedback an entire car provides, I have a hard time judging what's going on in SIMS, even though I use good FF wheels and enjoy racing SIMS a lot. So although I do have a few night online where I'm "in the zone", if you see me racing out there you can usually expect to see me finish middle of the pack (worse if I'm tired).
My daily drivers and motor-sports vehicles are all Rear engined, and include a classic Beetle (1968) and a Porsche 912e (one year vehicle, 1976). I also autocross a 1980 Porsche 911sc on a routine basis, which is owned by a family member who also runs autocross. I run in B stock, H stock and Vintage classes. My 912e is my year-round runner and winter-beater
The Beetle looks like a garage queen but the suspension is tuned for autocross and it handles very well (steering ratios in these old cars is SLOW compared to a modern sports car though). Motors in all three cars are stock and unmodified (giving them around 46 horses, 86 horses, and 180 horses respectively when new).
I'm very much an RR guy. I vastly prefer the handling of cars with a rearward weight bias. (I haven't actually had the opportunity to drive an MR car, but I expect I would like many of them. I certainly like them in SIMs). My ideal car oversteers pretty aggressively with throttle lift and begins to understeer (or at least neutrally drift) when I get back on throttle. (My current favorite new car in GT5 is the Ferrari 512BB).
I have also been lucky enough to "guest drive" a handful of other cars at autocross events, including a Mini Cooper S, Subaru Legacy, etc.
For SIM racing I currently use a Fanatec wheel, but also have a G25 and a DFP.
So, here are my thought regarding notable GT5 strengths and weaknesses:
Strengths:
1) GT5 (and GT4) has an engine which truly makes the various cars feel unique. It does this vastly better than any other sim I've ever driven. When you drive a car in this sim it really makes you feel like you've climbed into that car. The accuracy is just excellent. The underlying physics engine may not be as sophisticated as a couple of the most advanced PC sims, but in the end GT4/5 still does a better job simulating the individual car personalities.
2) This is related but subtly different that the point above: GT4/5 reproduce the weight-balance of a car through the force-feedback far better than any other sim I've driven. Not only do the cars feel unique, you can tell via. the wheel almost exactly where that center-of-balance is for a particular car. Again, other sims also do this, but I've never encountered one which does it as well as GT does.
Weaknesses:
1) Unfortunately one thing neither GT4 or 5 do is model the feeling of understeer through the feedback in the wheel. This is something which almost all other sims DO and without it you are left having only audio and visual cues as to when the front of your car begins to lose grip. This, more than anything else, hampers my driving in the GT sims. Actually, it is pretty crippling to me, I really need to feel that understeer through the wheel to get my cornering speeds correct. As a result, I'm actually slower in the GT sims than in many others. I realize that this is something which is unique to each car model, and many cars have little or no steering feedback, but many cars do provide excellent feedback. In GT all the car simply give you zero indication in the FF wheel that the fronts have started to slide. (My Porsche for example, communicates through the wheel exactly how much front-end grip I have remaining.)
I would love to hear what others with real life motor-sports experience feel about GT5. What do you think the high-points and weaknesses are. Etc?
Also please include some details of your motor-sports experience so that all of us can know where the others are "coming from." My experiences with autocross/ice racing/race karting could be vastly different from a rally or track driver, for example.
My motor-sports experience:
I got involved in autocross very shortly after GT4 was released and have now raced 5 complete seasons with a local group which is very active and has some excellent drivers and teachers. I also ice-race and do some endurance kart racing with this same club. In terms of my performance I can honestly say that I've become excellent at these activities. This was a real surprise to me since I didn't start until my late 30s, but I'm constantly surprised regarding my own performance. Other than Karting, all my racing is "solo". I have no track experience. I am also much, much better at motor-sports in real life than I am or ever will be in any SIM. I'm one of those drivers who really "feels" the car well (I thought everyone did this, but apparently a lot of drivers don't. They are the ones you see spinning their MR2s all the time at autocross events because they can't feel the weight balance of the car very well.) Without the feedback an entire car provides, I have a hard time judging what's going on in SIMS, even though I use good FF wheels and enjoy racing SIMS a lot. So although I do have a few night online where I'm "in the zone", if you see me racing out there you can usually expect to see me finish middle of the pack (worse if I'm tired).
My daily drivers and motor-sports vehicles are all Rear engined, and include a classic Beetle (1968) and a Porsche 912e (one year vehicle, 1976). I also autocross a 1980 Porsche 911sc on a routine basis, which is owned by a family member who also runs autocross. I run in B stock, H stock and Vintage classes. My 912e is my year-round runner and winter-beater
I'm very much an RR guy. I vastly prefer the handling of cars with a rearward weight bias. (I haven't actually had the opportunity to drive an MR car, but I expect I would like many of them. I certainly like them in SIMs). My ideal car oversteers pretty aggressively with throttle lift and begins to understeer (or at least neutrally drift) when I get back on throttle. (My current favorite new car in GT5 is the Ferrari 512BB).
I have also been lucky enough to "guest drive" a handful of other cars at autocross events, including a Mini Cooper S, Subaru Legacy, etc.
For SIM racing I currently use a Fanatec wheel, but also have a G25 and a DFP.
So, here are my thought regarding notable GT5 strengths and weaknesses:
Strengths:
1) GT5 (and GT4) has an engine which truly makes the various cars feel unique. It does this vastly better than any other sim I've ever driven. When you drive a car in this sim it really makes you feel like you've climbed into that car. The accuracy is just excellent. The underlying physics engine may not be as sophisticated as a couple of the most advanced PC sims, but in the end GT4/5 still does a better job simulating the individual car personalities.
2) This is related but subtly different that the point above: GT4/5 reproduce the weight-balance of a car through the force-feedback far better than any other sim I've driven. Not only do the cars feel unique, you can tell via. the wheel almost exactly where that center-of-balance is for a particular car. Again, other sims also do this, but I've never encountered one which does it as well as GT does.
Weaknesses:
1) Unfortunately one thing neither GT4 or 5 do is model the feeling of understeer through the feedback in the wheel. This is something which almost all other sims DO and without it you are left having only audio and visual cues as to when the front of your car begins to lose grip. This, more than anything else, hampers my driving in the GT sims. Actually, it is pretty crippling to me, I really need to feel that understeer through the wheel to get my cornering speeds correct. As a result, I'm actually slower in the GT sims than in many others. I realize that this is something which is unique to each car model, and many cars have little or no steering feedback, but many cars do provide excellent feedback. In GT all the car simply give you zero indication in the FF wheel that the fronts have started to slide. (My Porsche for example, communicates through the wheel exactly how much front-end grip I have remaining.)
I would love to hear what others with real life motor-sports experience feel about GT5. What do you think the high-points and weaknesses are. Etc?
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